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felice2011 04-10-2018 13:06

FARCRY 5

Inside 2 Language (English/Italian)

Mthd = (ZTool+srep64+Lzma2)

plzo:c64m:t4:st50p:ct4:b128kb+srep64:m5f:a2:d1g+lz ma2:d512m:fb=273:mf=bt4:mc=100000000:lc=4:lp=0

IN = 29.4 GB

Splitted in 3 Archive :

1) FC5_1.bin = 8,21 GB

2) FC5_2.bin = 9,64 GB

3) FC5_3.bin = 5,27 GB

Tot OUT = 23.1 GB

Tot Ratio = 78.5%

Time/Comp = 4h:20min

Simorq 04-10-2018 13:40

Quote:

Originally Posted by ZAZA4EVER (Post 476122)
25 hr

:(
What was the Lolz setting?
And what is your CPU?

K4miKaZe 04-10-2018 14:03

Quote:

Originally Posted by Simorq (Post 476124)
:(
What was the Lolz setting?
And what is your CPU?

I started it 2 hours ago, it says 12 hours now (should be a bit more, if its going to be as origin i think that due to the lower size it should be 16-17 hours). Same settings as always on my ac games and same machine (4 cores at 3.9GHz, 8GB Ram and SSD but SSD doesnt matter, maybe its 1 minute faster due to the first temp creation).

Will post tomorrow the complete results with compression and installation times as always. Time to go to bed, hope its ready when i wake up but i dont think so hahaha.

Edit: Its almost done, total time will be around 15 hours, when i get back to home i will post install time but it looks very good.

ZAZA4EVER 05-10-2018 06:07

Quote:

Originally Posted by Simorq (Post 476124)
:(
What was the Lolz setting?
And what is your CPU?

Lolz:tt1:d512m:mtt1:mt2:mtb64m
I used windows server rdb
Xeon 2.6ghz 12core with 64gb Ram

Simorq 05-10-2018 06:21

Quote:

Originally Posted by ZAZA4EVER (Post 476131)
Lolz:tt1:d512m:mtt1:mt2:mtb64m
I used windows server rdb
Xeon 2.6ghz 12core with 64gb Ram

windows server :D
mtb64m is wrong.
Anyway, Lolz calculates him as mtb512m.

ZAZA4EVER 05-10-2018 07:19

Quote:

Originally Posted by ZAZA4EVER (Post 476116)
Assassin's Creed Odyssey Gold Edition Repack Eng only
Repack From 45.8GB TO 23.7Gb
With Afr+afrpatch.dll by Razor
AFR + SREP + LOLZ
BUT You Should know afr has different headers with game files but afr repack and unpack well
I think afr need simple modify from razor to ac Odyssey
To get better ratio
Almost Odyssey such as origins in files

Xtool Dont Work For All Game Files Result as Srep+Lzma 29.4Gb
Xtool Work For one File of the game not Full Files


Repack ac Odyssey v1.0.2

ZAZA4EVER 05-10-2018 07:22

Quote:

Originally Posted by Simorq (Post 476132)
windows server :D
mtb64m is wrong.
Anyway, Lolz calculates him as mtb512m.

Can you tell me lolz settings fast compress and good ratio?

K4miKaZe 05-10-2018 07:50

Quote:

Originally Posted by ZAZA4EVER (Post 476135)
Repack ac Odyssey v1.0.2

How did you actually have AC Odyssey original size to 45,8gb? I just deleted all foreign stuff too but i get 46.5gb on it (700mb difference). Checked game and its working fine. Even only english is on 46.4gb (i usually let only spanish). Thats removing the files from sound and video folder.

Just finished this morning with lolz, it took 15 hours to compress. Im at home now, will create the installer and see how long it takes, will update in 1-2 hours the thread with my results, the ratio was very good (im using only 128 dictionary size on lolz, its faster on compress and decompress and also has a little size increase, i played with lolz settings in the past and for me using heavy configs are not worth).

K4miKaZe 05-10-2018 12:11

Assassin's Creed: Odyssey
 
Here it goes, my repack using same method as on previous AC Games

Title: Assassin's Creed Odyssey (legit version)
Tools used: Ultraarc 2900 R5, Lolz, SREP, Binkpack, AFR
Method: Mask with AFR+SREP+LOLZ on .forge files/ Binkpack for .bk2 files & SREP+LOLZ on all other files. As a sidenote, im using lolz with d128 for this and origins, its fast and is good enough (at least for me)
Computer used: As always for compressions im using a 4 Cores 3.9GHz (up to 4.3GHz on Boost) + 8GB Ram + SSD
Ripped files: Only foreign languages, original size is with only spanish files but there is not much difference if you keep only english or other language.

Info:
Code:

Original Size:  46.5 GB
Compressed Size: 23.4 GB
Compress Time:  15 hours (54066.10 sec)
Decompress Time: 1 hour & 10 minutes (maybe less, was doing more things

Extra Info:
Code:

Forge Files Original:  41.5 GB (After AFR 78.7 GB)
Forge Files Compressed: 19.3 GB
Other Files Original:  4.96 GB
Other Files Compressed: 4.14 GB
Needed Diskspace:      At least 200 GB free space

Final note: Using Binkpack is not worth but i used it to keep all AC Games on the same method, you will only gain 6-7MB. This game has only 6 little bk2 video files. On other hand it has over 600mb on .webm videos and i have no idea if its possible to compress them in any way. If someone has some idea for this .webm files it would be nice if you can share the info.
And sorry for the delay but i was kicking some asses on Odyssey, hell finally we have a fem character, just find fem asses better to look at when spending time on games xDDD.

Simorq 05-10-2018 12:37

Quote:

Originally Posted by ZAZA4EVER (Post 476136)
Can you tell me lolz settings fast compress and good ratio?

lolz:dt0:d64m:mt4:tt1:cm0 fast / bad ratio
lolz:dtb1:d128m:mtt1:mt6:mc1023 Best / Good Ratio

Lolz Test

K4miKaZe 05-10-2018 12:53

Quote:

Originally Posted by Simorq (Post 476139)
lolz:dt0:d64m:mt4:tt1:cm0 fast / bad ratio
lolz:dtb1:d128m:mtt1:mt6:mc1023 Best / Good Ratio

Lolz Test

Yeah, im using myself now d128 and mc1023 (on little games d64 and mc1023 because the gain is not much). Have tried in the past bigger dictionary sizes but the gain was not worth (much more time consuming). On lzma2 in other hand (thats what i used before i got into inno setup and ultraarc) the dictionary size was very important but it tooks a lot of time too. I think lolz is overall better compressor, maybe a little bit slower than lzma on compress times but on install times its nice and have almost better ratio.

oltjon 05-10-2018 12:53

Shadow of the Tomb Raider Croft Edition

game size 33.7
compressed game size 20.7

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Bpk, Lolz v2.1.a.7 library By ProFrager
Mpz Slimmer API 2 library by Ramiro Cruzo

compression time 32 hours + - :eek:
decompression time 45 min + - :)

file.tiger xtool zlib+ srep + lolz data1.cab
file.dll, file.exe srep + lolz data2.cab
file.bik bpk data3.cab
file.mp3 Mpz Slimmer API 2 data4.cab

intel core i7 4 cores 2.9Mhz
6GB ram

K4miKaZe 05-10-2018 12:57

Quote:

Originally Posted by oltjon (Post 476142)
Shadow of the Tomb Raider Croft Edition

game size 33.7
compressed game size 20.7

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Bpk, Lolz v2.1.a.7 library By ProFrager
Mpz Slimmer Bees 2 library by Ramiro Cruzo

compression time 32 hours + - :eek:
decompression time 45 min + - :)

file.tiger xtool + srep + lolz data1.cab
file.dll, file.exe srep + lolz data2.cab
file.bik bpk data3.cab
file.mp3 Mpz Slimmer API 2 data4.cab

intel core i7 4 cores 2.9Mhz
6GB ram

32 hours??? Holy s.... Was this because xtool or lolz?

oltjon 05-10-2018 13:24

Quote:

Originally Posted by K4miKaZe (Post 476143)
32 hours??? Holy s.... Was this because xtool or lolz?

lolz :D

masen485 05-10-2018 13:29

xtool metod ?
Srep metod ?
Mpz metod ?
lolz metod ?

oltjon 05-10-2018 14:13

Quote:

Originally Posted by masen485 (Post 476145)
xtool metod ?
Srep method ?
Mpz method ?
lolz metod ?

xtool zlib best metod
srep best metod
mpz best method
lolz best method

all I know is learned here at file forums or even on krinkels.org. they are all public methods. study and do not be lazy;)

masen485 05-10-2018 14:20

xtool zlib best metod DETAILED INFORMATION?
srep best metod DETAILED INFORMATION ?
mpz best method DETAILED INFORMATION ?
lolz best method DETAILED INFORMATION ?

K4miKaZe 05-10-2018 14:22

Quote:

Originally Posted by oltjon (Post 476146)
xtool zlib best metod
srep best metod
mpz best method
lolz best method

all I know is learned here at file forums or even on krinkels.org. they are all public methods. study and do not be lazy;)

Yeah, on first day its hard to understand everything but with brain and searching,testing itself and trying to understand how the stuff works its usually pretty easy.

As a final tip: When xtools fails you have ztools xDDD (works inverted too):p

KaktoR 05-10-2018 16:09

Quote:

Originally Posted by K4miKaZe (Post 476138)
Here it goes, my repack using same method as on previous AC Games

Title: Assassin's Creed Odyssey (legit version)
Tools used: Ultraarc 2900 R5, Lolz, SREP, Binkpack, AFR
Method: Mask with AFR+SREP+LOLZ on .forge files/ Binkpack for .bk2 files & SREP+LOLZ on all other files. As a sidenote, im using lolz with d128 for this and origins, its fast and is good enough (at least for me)
Computer used: As always for compressions im using a 4 Cores 3.9GHz (up to 4.3GHz on Boost) + 8GB Ram + SSD
Ripped files: Only foreign languages, original size is with only spanish files but there is not much difference if you keep only english or other language.

Info:
Code:

Original Size:  46.5 GB
Compressed Size: 23.4 GB
Compress Time:  15 hours (54066.10 sec)
Decompress Time: 1 hour & 10 minutes (maybe less, was doing more things

Extra Info:
Code:

Forge Files Original:  41.5 GB (After AFR 78.7 GB)
Forge Files Compressed: 19.3 GB
Other Files Original:  4.96 GB
Other Files Compressed: 4.14 GB
Needed Diskspace:      At least 200 GB free space

Final note: Using Binkpack is not worth but i used it to keep all AC Games on the same method, you will only gain 6-7MB. This game has only 6 little bk2 video files. On other hand it has over 600mb on .webm videos and i have no idea if its possible to compress them in any way. If someone has some idea for this .webm files it would be nice if you can share the info.
And sorry for the delay but i was kicking some asses on Odyssey, hell finally we have a fem character, just find fem asses better to look at when spending time on games xDDD.

Code:

Compressed block count (subblocks) = 2029626 (2206452)
LZO1X-W3(15) subblocks count      = 18722
LZO1X-999 subblocks count          = 0
LZO2A-999 subblocks count          = 0
LZO1C-999 subblocks count          = 0
OODLE subblocks count              = 972594
ZSTD  subblocks count              = 0
Uncompressed subblocks count      = 1215136

Compressed subblocks size:  37172479244 -> 72612275266
Uncompressed subblocks size: 6985424549
Other data size:            415539938

Total data+table:            44582269539 -> 80047139297

Time: 3722.079 secs


Errorlevel=0
 10.0%
Compressing 80,047,139,297 bytes with _Compressors\srep64  -m3f $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
 10.0%SREP 3.92 beta (July 23, 2013): input size 76338 mb, memory used 5674 mb, -m3f -l512 -c512 -a4/4 -hash=vmac -b8mb
100%: 80,047,139,297 -> 48,231,575,045: 60.25%.  Cpu 235 mb/s ( 10.0%3 sec), real 114 mb/s (670.407 sec) = 49%
Sorting matc 10.0% Second pass: 10.0%

Testing with LZMA atm (only forge files). Will be ready in about 7 hours I think.

Will report when I wake up.

K4miKaZe 05-10-2018 16:18

Total data+table: 44582269539 -> 80047139297

This seems correct to me, i got something like 445xxxxx -> 800xxxxx too (looked at this at the morning and i can remember at least the first numbers hehe).

Thanks for doing it on lzma !!!

KaktoR 06-10-2018 02:16

Assassin's Creed Odyssey

*.webm, *.bk2 with m0
*.forge with afr:a2+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc100000 0000:lc8
rest of files with srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc 8

Compression time took about 7 hours.
Code:

22:52:42 - Starting Data1.bin creation
22:53:02 - Finished Data1.bin creation
22:53:03 - Starting Data2.bin.001 creation
 5:49:07 - Finished Data2.bin.001 creation
 5:49:08 - Starting Data3.bin.001 creation
 6:05:01 - Finished Data3.bin.001 creation

46.3GB => 25.5GB

K4miKaZe 06-10-2018 03:19

Quote:

Originally Posted by KaktoR (Post 476155)
Assassin's Creed Odyssey

*.webm, *.bk2 with m0
*.forge with afr:a2+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc100000 0000:lc8
rest of files with srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc 8

Compression time took about 7 hours.
Code:

22:52:42 - Starting Data1.bin creation
22:53:02 - Finished Data1.bin creation
22:53:03 - Starting Data2.bin.001 creation
 5:49:07 - Finished Data2.bin.001 creation
 5:49:08 - Starting Data3.bin.001 creation
 6:05:01 - Finished Data3.bin.001 creation

46.3GB => 25.5GB

Hi KaktoR, im wondering what "m0" is to try it myself again with those media files. Thanks for the lzma results on this game. This game has fast compression times even on lolz. Just a fun fact: Looking at my compressed ac library, unity is the biggest game hahaha (and its the smallest of the last 4 games).

KaktoR 06-10-2018 03:43

m0 is zero compression (storing).

However, you could re-encode the webm files to lower resolution or less frames or details for example.

K4miKaZe 06-10-2018 03:48

Quote:

Originally Posted by KaktoR (Post 476157)
m0 is zero compression (storing).

However, you could re-encode the webm files to lower resolution or less frames or details for example.

Ahhh ok, many many thanks. Was wondering about that. I dont like lower resolution on videos, for me its better to have them on original and i think that lowering can get those 600mb to maybe 400mb, so its not worth. Was wondering if this was just the same as binkpack where you can gain some extra mb without much time consuming or losing quality.

Thanks for the reply KaktoR !!!

oltjon 06-10-2018 13:30

Achtung! Cthulhu Tactics

game size 2.82 Gb
compressed game size 734 Mb

NOTHING ripped
NOTHING re-encoded
ALL languages


Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 2.20 hours + -
decompression time 5 min + -

srep + lolz data1.cab

intel core i7 4 cores 2.9Mhz
6GB ram

ZAZA4EVER 07-10-2018 07:25

Quote:

Originally Posted by Simorq (Post 476139)
lolz:dt0:d64m:mt4:tt1:cm0 fast / bad ratio
lolz:dtb1:d128m:mtt1:mt6:mc1023 Best / Good Ratio

Lolz Test

How unpack second method for lolz
I tested it good time and ratio but i can't unpack it by cls of lolz

K4miKaZe 07-10-2018 08:06

Quote:

Originally Posted by ZAZA4EVER (Post 476185)
How unpack second method for lolz
I tested it good time and ratio but i can't unpack it by cls of lolz

Strange, it should go well, im using this same method but without the "mt6" and it installs fine with the lolz included on the "Asis Installer" by KaktoR. Also im using the lolz version on Ultraarc 2900 R5 for packing. The installer includes cls-lolz.dll,cls-lolz_x64.exe & cls-lolz_x86.exe.

You could try with the same lolz version on Asis, see if that helps. I also saw same problems on other compressors that if you have different versions on packing and unpacking it doesnt work every time. So i keep my ultraarc with same version tools as the installer/unpacker to be sure. Had this on xtool last time and solved it by using same versions.

K4miKaZe 07-10-2018 09:26

Dying Light: The Following Enhanced Edition 1.16.0
 
Hi, this one is not on the list. I made this with two methods (with and without xtool zlib). The gain with xtool is not worth, it has not much zlib...

Tools used: Ultraarc 2900 R5, Srep v3.9.2, Lolz, Xtool 0.9 (zlib)

Computer: As always, 4 cores at 3.9GHz (up to 4.3 on boost), 8GB Ram + SSD

Ripped Files:
Only languages, keeping only 1 Language (spanish in my case)

Title: Dying Light: The Following Enhanced Edition v1.16.0 (GOG with all DLCs)

Method 1:
Code:

Method:          binkpack on .bik/.bk2 files, rest of files srep+lolz
Original Size:  25.1 GB
Compressed Size: 13.2 GB
Compress Time:  6 Hours
Install Time:    12 minutes

Method 2:
Code:

Method:          binkpack on .bik/.bk2 files, rest of files xzlib+srep+lolz
Original Size:  25.1 GB
Compressed Size: 12.9 GB
Compress Time:  6 Hours 20 minutes
Install Time:    13-14 minutes

Final note: I did tried some more things but could not get this lower, using higher dictionaries like d256, d512, etc... on lolz should give you more gain but it takes double time on compression and probably you wont get more than 100-200mb (not worth to me). There are also some repeated bik files, i didnt delete them because i dont know if it works and im too busy to test them now. As always CRC checked and all is fine !!!

JustFun 07-10-2018 14:01

Guys we have over 300 entries in Index thread, thank you very much to everyone involved in sharing methods, much appreciated!

K4miKaZe 07-10-2018 14:13

Quote:

Originally Posted by JustFun (Post 476191)
Guys we have over 300 entries in Index thread, thank you very much to everyone involved in sharing methods, much appreciated!

Thanks to you too for keeping it updated !!! ;)

K4miKaZe 07-10-2018 14:37

Final Fantasy III
 
I will post on the next days all Final Fantasy games with almost same method (some little changes). I have done already the biggest one (XV) but im testing it ingame because i removed duplicated videos and im not sure if its working good. So in meantime here are the FF series in order.

Tools used: Xtools 0.9, SREP 3.9.2, Lolz & Ultraarc 2900 R5
Computer: 4 Cores at 3.9GHz (up to 4.3 on boost) + 8GB Ram + SSD
Ripped Files: Only changed DirectX with the websetup installer, game is still multilanguage

Method: xZLib+srep:m3f+lolz (lolz with d128, mcc 1023)

Code:

Original Size:  644 MB
Compressed Size: 349 MB
Packing time:    10 minutes or less
Install time:    1-2 minutes

Using ztool is giving same size then xtool (tested them on both). Tomorrow i will post IV, V & VI

K4miKaZe 08-10-2018 05:29

Here are some more FF Games for today, should finish with this series tomorrow or maybe 1 day more. Xzlib isnt almost required, all games have zlib but on some of them there is only a little gain. But it doesnt take much longer on compression son i leaved it this way.

Tools used: Ultraarc 2900 R5, Srep 3.9.2, Lolz, Xtool 0.9

Computer: 4 cores 3.9Ghz (4.3 boost) + 8GB Ram + SSD

Method: xZLib+Srep+Lolz

Ripped Files: Only changed dx files with webinstaller and if it was possible let only 1 language

All games are from Steam (Steam Editions) and have 1 language

Final Fantasy IV (v1.0.4):
Code:

Original Size:  792 MB
Compressed Size: 419 MB
Compress Time:  10 minutes
Install Time:    1-2 minutes

Final Fantasy IV: The After Years (v1.0):
Code:

Original Size:  974 MB
Compressed Size: 427 MB
Compress Time:  12-13 minutes
Install Time:    1-2 minutes

Final Fantasy V (v1.0):
Code:

Original Size:  1.18 GB
Compressed Size: 648 MB
Compress Time:  15 minutes
Install Time:    2-3 minutes

Final Fantasy VI (v1.0.2):
Code:

Original Size:  908 MB
Compressed Size: 535 MB
Compress Time:  12-13 minutes
Install Time:    2-3 minutes

Final Fantasy VII (v1.0.9):
Code:

Original Size:  2.27 GB
Compressed Size: 1.08 GB
Compress Time:  20 minutes
Install Time:    3-4 minutes

Final Fantasy VIII (v1.0.11):
Code:

Original Size:  3.42 GB
Compressed Size: 1.32 GB
Compress Time:  25 minutes
Install Time:    3-4 minutes

Final Fantasy IX:
Code:

Original Size:  7.17 GB
Compressed Size: 3.08 GB
Compress Time:  1 hour 10 minutes
Install Time:    7-8 minutes
Note:            On this one i have removed x86 files keeping x64


K4miKaZe 10-10-2018 10:14

More Final Fantasy Games
 
Here are more Final Fantasy games with same method. It tooks me a bit longer than i thought.

Tools used: Ultraarc 2900 R5, Srep 3.9.2, Lolz, Xtool 0.9

Computer: 4 cores 3.9Ghz (4.3 boost) + 8GB Ram + SSD

Method: xZLib+Srep+Lolz

Ripped Files: Nothing on X/X2 & XII, 1 language on XIII,LR,XIII-2

All games are from Steam (Steam Editions) with all DLCs

Final Fantasy X & X2 HD Remaster (2 in 1):
Code:

Original Size:  36,8 GB
Compressed Size: 23,4 GB
Compress Time:  10 hours 20 minutes
Install Time:    22 minutes
Ripped Files:    Nothing

Final Fantasy XII: The Zodiac Age:
Code:

Original Size:  29,3 GB
Compressed Size: 17,9 GB
Compress Time:  9 hours
Install Time:    18 minutes
Ripped Files:    Nothing

Final Fantasy XIII (v1.0.3):
Code:

Original Size:  57,9 GB
Compressed Size: 22,9 GB
Compress Time:  8 hours
Install Time:    12 minutes
Ripped Files:    Ripped Japanese files (english files have "us" in filenames)

Final Fantasy XIII-2 (v1.0.1):
Code:

Original Size:  27,3 GB
Compressed Size: 9.24 GB
Compress Time:  3 hours 20 minutes
Install Time:    6 minutes
Ripped Files:    Ripped Japanese files (english files have a "u" in filenames)
Note:
Using ztool and not xtool will give you around 80mb better ratio.
KaktoR got CRC errors using xtool when he did his method but for me
there is no problem, use Xtool 0.9 as i did. CRC checked and its fine.

Lightning Returns: Final Fantasy XIII:
Code:

Original Size:  19.2 GB
Compressed Size: 7.51 GB
Compress Time:  2 hours 30 minutes
Install Time:    4-5 minutes
Ripped Files:    Ripped Japanese files (english files have a "a" in filenames)
Note:
Using ztool and not xtool will give you around 60mb better ratio.
KaktoR got CRC errors using xtool when he did his method but for me
there is no problem, use Xtool 0.9 as i did. CRC checked and its fine.

I have done already Final Fantasy XV too with ztool, its about 46,6gb but im doing it right now again with xtool. With luck it should be posted tomorrow.

st0rm 11-10-2018 09:41

Velvet Assassin
 
Game Installed Size : 5,36 GB
Compressed Size : 3,45 GB

Nothing Ripped or Encoded.
Multi-6 languages.

Install Time : ~10 mins

Method :

binkpack for all videos
all other files used srep+lzma

K4miKaZe 11-10-2018 10:34

Rest of FF Games
 
Finally i finished with this series, here are the last 3 games. The biggest one with two methods (Ztool and Xtool). The ztool version was created 2 weeks ago but was not posted because of testing it ingame.

Tools used: Ultraarc 2900 R5, Srep 3.9.2, Binkpack, Lolz, Xtool 0.9 & Ztool

Computer: 4 cores 3.9Ghz (4.3 boost) + 8GB Ram + SSD

All games are from Steam (Steam Editions) with all DLCs

1st step before compression: I removed all duplicated videos and foreign voice files. At first, for removing the duplicated videos you can follow my easy steps:
1. Enter in /datas/movies/, once there enter the first folder, look if there is a "us" folder.
2. Select all files on the "us" folder, right click and cut the files, go one step back to the "jp" folder and paste them there (overwrite the files)
3. After overwriting the files they remain selected, so now cut them again and move them again to the "us" folder (this will delete the files without looking for names).
4. Do the same on all other movie folders. Cutting and pasting was faster for me then open up the two folders and looking for same name archieves.

2nd step before compression (Optional):
This one will give you around 600MB less in space by removing voice files
1. Go to the /Datas/sound/resources/Voice folder.
2. Remove all foreign folders (fr,de,it,etc...) and leave only us & jp folders untouched (this is for english)

Final Fantasy XV - Windows Edition (Build 1138403) "Method 1 with Ztool":
Code:

Original Size:  82,6 GB
After 1st Step:  77,2 GB
Compressed Size: 46,6 GB
Compress Time:  26-27 hours
Install Time:    1 hour 13 minutes

Notes:          Compression time is not exact, it took me 3-4 hours to start
                the compression, so it should be around 23-24 hours

Method:          pzlib+srep+lolz on .earc files
                binkpack on .bk2/.bik files
                srep+lolz on rest of files

Final Fantasy XV - Windows Edition (Build 1138403) "Method 2 with Xtool":
Code:

Original Size:  82,6 GB
After 1st Step:  77,2 GB
Compressed Size: 46,5 GB
Compress Time:  22-23 hours
Install Time:    1 hour 7-8 minutes

Notes:          Compression time is not exact, it took me 3-4 hours to start
                the compression, so it should be around 20 hours

Method:          xZLib+srep+lolz on .earc files
                binkpack on .bk2/.bik files
                srep+lolz on rest of files

Final Fantasy Type-0 HD (v1.5 includes August 2018 update):
Code:

Original Size:  25,1 GB
Compressed Size: 16,2 GB
Compress Time:  5-6 hours
Install Time:    15 minutes
Ripped Files:    Nothing
Method:          xZLib+srep+lolz

World of Final Fantasy:
Code:

Original Size:  11,1 GB
Compressed Size: 6,74 GB
Compress Time:  3 hours (Took me 5, same prob as XV)
Install Time:    8-10 minutes
Ripped Files:    Nothing
Method:          xZLib+srep+lolz

WARNING about World of Final Fantasy (Thanks KaktoR !!! ): Just in case you have these files:
Code:

\resource\finalizedCommon\mithril\effect\csv\mo000 _テンプレ_4足(小)_eft.csh
\resource\finalizedCommon\mithril\effect\csv\mo000 _テンプレ_4足(大)_eft.csh
\resource\finalizedCommon\mithril\effect\csv\mo000 _テンプレ_2足(大)_eft.csh

Seems that ultraarc gives an error with those files, on my version i dont have these files but if you have them just take them out of the folder before compressing. A solution if you use inno setup is to add them to the setup.exe, they are small so it shouldn´t be a problem. Just add a entry for every file in your inno script under the files section, it should look like this example:

Code:

Source: "C:\blablabla\mo000 _テンプレ_4足(小)_eft.csh"; DestDir: "{app}\resource\finalizedCommon\mithril\effect\csv\"; Flags: ignoreversion
Just edit the correct path of the source and do it for all 3 files.

With this 3 games i finished with this series. Now i will add some games this week that are not on the list like Quantum Break, Hitman, etc.... Maybe next week i will start with another serie (Resident evil is the first coming to my mind because its not complete on the index hehehe).

KaktoR 11-10-2018 12:15

Quote:

Originally Posted by K4miKaZe (Post 476265)
World of Final Fantasy:
Code:

Original Size:  11,1 GB
Compressed Size: 6,74 GB
Compress Time:  3 hours (Took me 5, same prob as XV)
Install Time:    8-10 minutes
Ripped Files:    Nothing
Method:          xZLib+srep+lolz


https://fileforums.com/showpost.php?...71&postcount=7

K4miKaZe 11-10-2018 12:37

Quote:

Originally Posted by KaktoR (Post 476266)

Not for me, just installed again the game and passed the crc check (sfv was made from the original installer). Maybe something to do with game versions?

Edit: Just looked over the original folder, have installed the original game and i dont have any files with this names. This must be something to do with game version, i played the game some months ago and finalized it as i did with every FF game (except FFXV). Looking over on the Win64 folder, even on that the first mo file begins with 001, there are no 000 files for me. I will add a note just in case to the post. Thanks KaktoR !!!

Edit2: Added a little solution for inno users for this but im suspecting that these files are not even required, i dont have them and completed the game haha. Strange things....

K4miKaZe 12-10-2018 03:32

Quote:

Originally Posted by doofoo24 (Post 476263)
compressing AC O with afr:a2+srep:m2f:a4+lolz:d64

Forge files with afr:a2 64.3gb to 134gb > srep m2f:a4 134gb to 84gb > lolz:d64 27g...

*ram for decompression srep 5762mb...

also test with srep:m3f:a2 you get 25.8gb but ram for decompression srep 11333mb...
*afr seems to hammer the cpu i'm using I7 8700K with NH-D15 4.7GHZ at 1.26v
and getting temp like prime95...

installing time took 65 min...

Doofoo24, 27gb only the forge files? Can you post total size of the game to see the difference with lolz d64 and total install time? I got it full at 28,9 but with lolz d128 and mcc 1023.Zaza4Ever got it around the same but with heavier lolz setting, just curious what happens with d64, i think its faster. I searched my log files but dont have the data for origins right now, was made some weeks ago... Thanks !!!!

K4miKaZe 12-10-2018 05:49

Quantum Break: Steam Edition v1.0.126.0307
 
Posting this game with 2 methods, with and without 4k videos. For testing i only used the without 4k version, it doesnt have much difference in install and compression time, also size is about 3.35gb more with 4k.

Code:

Title:          Quantum Break
Version:        Steam Edition v1.0.126.0307

PC:            4 Cores 3.9GHz (up to 4.3GHz) + 8GB Ram + SSD

Ripped Files:  Leaved English only (removed de,sp,it,etc... on data folder)
                On the 2k version i removed all videos with _4k.bk2 extension

Original Size:  68.9 GB
Compressed 2K:  25,7 GB (Ripped 4k bink videos & languages)
Compressed 4K:  29,1 GB (Only ripped languages)

Method:        Binkpack on .bk2 files
                srep:m3f+lolz:d128:mc1023 on rest of files

Compress Time:  10 hours 30 minutes (38396.89 sec)
Install Time:  21 minutes

CRC Checked:    Yes

Note: 
Its safe to use this game without 4k videos if you dont play at 4k resolutions,
i have ripped them already when i made my full playthrough

From now on i will post my following games this way, should be easier to read...
Next game: Hitman 2016 !!!

K4miKaZe 12-10-2018 08:26

Quote:

Originally Posted by doofoo24 (Post 476274)
K4miKaZe well the rest of the files (bk -pck-...) around 4gb with srep m5f:a2+lolz:d64 i get 3.4gb
if you use srep:m3f:a2 you will get 29.4gb...
if you use srep:m2f:a4 you will get 30.5gb...
the main difference between srep:m2 and m3 it save ram in decompression and if you limit srep to 2gb it less temp files it create during installation...
***better to wait for razor to update xtool for most cpu afr 100% well make the cpu fan like jet engine...

Nice, i think actually that with your m3f settings and using binkpack you get this to 29,1 or something. As i thought, there is not much difference in using d64 or d128 on lolz (only 200-300mb or maybe less).

About the heating problems, Intel chips without delidd are very hot itself due to the cheap thermal paste intel adds to them (hope they go back to the 2600/2700k times). The cooler is very good and should match similar results than watercoolers (at least aio coolers), i had one of this before i switched to water cooler. On compression its rare that it goes above the 42-45º Celsius (have no idea how much fahrenheit that is xD).

Again, thank you very much doofoo24 for posting this results !!!


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