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#Define SREPProFrager "x64"
//#Define SREP "x64" |
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so is it like this? [Compressor] //#Define SREP "x64" #Define SREPProFrager "x64" #Define ReflateLIB "x64" //#Define ZTool "x64" #Define pZLib3 "x64" //#Define Precomp "0.46MT" ;0.38, 0.40, 0.41, 0.42, 0.43, 0.46MT //#Define pOodle //#Define AFR "20a7" ;019, 20a7 //#Define MSC "TAK" //#Define MPZSlimmer //#Define ZSTD "x64" //#Define RAZOR //#Define BinkPack //#Define DLZ //#Define lolz //#Define OGGRE //#Define UELR |
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I made a headache for this for 1 week I will try again, hopefully successful |
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Test the archive using the command: Code:
Arc t Data.Arc |
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Where does that command place? |
Code:
FreeArc 0.67 (March 15 2014) http://freearc.org March 15 2014 |
Solve
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what is best compress method for Unreal Engine 4 Games
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Please, How to activate Elapsed Time & Remaining Time? Thank |
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Up please, Thank |
1 Attachment(s)
7.1.0 soon
Code:
- Fixed cls for bink unpack |
Hi KaktoR
ASIS: Advanced Simple Installer Script 7.1.0 when will it be ready |
When it's done :D
PS: i think i will do the first step with botva2 library and create a image pbar instead (it makes things easier afterwards), then say goodbye to bmp images and use png instead (but after 7.1.0, otherwise it takes too long). |
KaktoR plase add the support for razor's xtool....
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