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Looks like no files were found :D
Edit: I see, you are using outdated DSG version. Update to latest version, because the link for the plugin for "ratchet and clank" has changed I guess. |
1 Attachment(s)
Here is a hotfix for DSG, which César send me a week ago.
Just fixed a component issue if you load collections from database. I also included the new xtool hotfix release from some days ago. |
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You cannot set l# option for zstd.
Sample It should look like this Code:
Compressed 1 file, 140,845,564 => 278,905,808 bytes. Ratio 198.02%Code:
Compressed 1 file, 31,100,005 => 31,811,453 bytes. Ratio 102.29%I guess it would be better in next version to revamp the fast-lzma2 option to something different. Or add "l?" to zstd method aswell, like in oodle. |
Updated Inno Setup Repack 6.05 with updated tools.
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Hi, I'm trying to unpack the dll, but I'm getting errors. What could this be related to?
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Try unpack using current version of the DSG. |
Use the "SetupDLL" tab to unpack DLL file.
Or just rename file extension to .arc and extract with freearc. |
Just shared database v1.0.8.4 with some fixes. This will be the last one for DSG 2.0.1.9.
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But there will be a new version of DSG, right?
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Welp, not anytime soon I guess :D
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I think I might be seriously missing something with the database system here. I have a set of bk2 files that don't work with bpk, and have identified what they are. When I put them in I put the files in game.groups as:
---------------------------------- $BPKPack *\1280x720\file1.bk2 (continue for all files I want) *\1920x1080\* ---------------------------------- But when I run the compressor with the method $bpkpack=bpk I get a ratio of 99%, while when manually only running bpk (without $bpkpack=) on just the files in the variable I get 84%. |
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