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exorc 26-09-2023 20:31

How to resolve this?


https://i.postimg.cc/hhKGdKZn/error.png

Thanks.

mausschieber 26-09-2023 23:51

Quote:

Originally Posted by exorc (Post 502635)
How to resolve this?


https://i.postimg.cc/hhKGdKZn/error.png

Thanks.

you better push the Summary button to see the error better

KaktoR 27-09-2023 08:38

Looks like no files were found :D

Edit: I see, you are using outdated DSG version. Update to latest version, because the link for the plugin for "ratchet and clank" has changed I guess.

KaktoR 27-09-2023 08:45

1 Attachment(s)
Here is a hotfix for DSG, which César send me a week ago.

Just fixed a component issue if you load collections from database.

I also included the new xtool hotfix release from some days ago.

exorc 27-09-2023 21:13

Quote:

Originally Posted by KaktoR (Post 502643)
Looks like no files were found :D

Edit: I see, you are using outdated DSG version. Update to latest version, because the link for the plugin for "ratchet and clank" has changed I guess.

Solved, thanks :)

KaktoR 11-10-2023 07:09

You cannot set l# option for zstd.

Sample

It should look like this
Code:

Compressed 1 file, 140,845,564 => 278,905,808 bytes. Ratio 198.02%
Compression time: cpu 0.09 sec/real 1.59 sec = 6%. Speed 88.60 mB/s
All OK

-

[External compressor:xtooltest]
header = 0
packcmd  = xtool.exe precomp -mzstd,l3 -c128mb -t100p --diff=5p - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout>

With DSG
Code:

Compressed 1 file, 31,100,005 => 31,811,453 bytes. Ratio 102.29%
Compression time: cpu 0.02 sec/real 0.68 sec = 2%. Speed 46.03 mB/s
All OK

-

xtool:mzstd,l3:df5p:zstd_130

With ":l3" it will be compressed with fast-lzma2.

I guess it would be better in next version to revamp the fast-lzma2 option to something different. Or add "l?" to zstd method aswell, like in oodle.

Cesar82 01-01-2024 20:19

Updated Inno Setup Repack 6.05 with updated tools.

Crowru 18-01-2024 00:49

2 Attachment(s)
Hi, I'm trying to unpack the dll, but I'm getting errors. What could this be related to?

Lord.Freddy 18-01-2024 01:46

Quote:

Originally Posted by Crowru (Post 503405)
Hi, I'm trying to unpack the dll, but I'm getting errors. What could this be related to?

Well, I'm not sure, but as I see it, this is for extracting the archive file, not the dll file. Go to the "Setup Dll" tab instead.

Cesar82 18-01-2024 02:47

Quote:

Originally Posted by Crowru (Post 503405)
Hi, I'm trying to unpack the dll, but I'm getting errors. What could this be related to?

Maybe Records.ini was not found (Externally, or inside the *.dll file) or the Data#.bin files are not in the path informed in "Records.ini.dll" , or inside file "AGRepack.dll") or the Data#.bin files are not in the path informed in Records.ini

Try unpack using current version of the DSG.

KaktoR 18-01-2024 07:14

Use the "SetupDLL" tab to unpack DLL file.

Or just rename file extension to .arc and extract with freearc.

KaktoR 30-01-2024 07:17

Just shared database v1.0.8.4 with some fixes. This will be the last one for DSG 2.0.1.9.

pcblizzard 31-01-2024 03:51

But there will be a new version of DSG, right?

KaktoR 31-01-2024 06:49

Welp, not anytime soon I guess :D

ozerune 18-02-2024 19:49

I think I might be seriously missing something with the database system here. I have a set of bk2 files that don't work with bpk, and have identified what they are. When I put them in I put the files in game.groups as:
----------------------------------
$BPKPack
*\1280x720\file1.bk2
(continue for all files I want)
*\1920x1080\*
----------------------------------

But when I run the compressor with the method $bpkpack=bpk I get a ratio of 99%, while when manually only running bpk (without $bpkpack=) on just the files in the variable I get 84%.


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