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actually you will never get the error in PZLIb V3H if you use reflate dll and smaller value with -s
looks like the error is in razor methods(m1,m2) but not with reflate itself try using something like pzlib:m2:x:s16:c96m:t100p arc.ini Code:
[External compressor:pzlib] |
What exatly -s parameter does? I not even added this but using reflate.dll worked, now pzlib detect streams and can decompress it without error. Thanks for simorq and princegupta2000.
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[External compressor:pZLib]
header = 0 packcmd = pZLib e -m2 -c32m -t25p - -o - <stdin> <stdout> unpackcmd = pZLib d -t100p - -o - <stdin> <stdout> without error |
I just noticed than if i use one sollid block with this command -s; it cause error in decompression with Pzlib+reflate.dll in this specific game i trying. If i set manual solid block size with -s8192m it decompress without error.
Simorq -t#p only dictate the number of your CPU threads in percentage, does the thread numbers used affect reliability for compression to avoid errors? When i decompress i use higher amount of threads because decompression speed with pzlib is very sensitive with number of CPU threads used. Code:
Compressed 12,723 files, 8,971,439,002 => 3,806,018,872 bytes. Ratio 42.42%Code:
Extracted 12,723 files, 3,806,018,872 => 8,971,439,002 bytes. Ratio 42.42% |
What's the difference between k and l in archive?
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