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-   -   DLG Kompressor (https://fileforums.com/showthread.php?t=96464)

chum 23-01-2015 02:19

Quote:

Originally Posted by felice2011 (Post 437428)
Which compressor that worked?
In order to compare file compression:)

The same i related in final text(Conversion Quick Archive Unpacker) from razor12911.

Quote:

I'm sorry, I don't understand what the problem is:rolleyes:
My game source is in F:/folderX then i choose DLG kompressor to output the compressed files in F:/folderY but while your software compressing it writes all content to C:~/appdata/temp first then when finish the compression send it to the output destination in F:/folderY. I have SSD which i avoid to write so much, i dont know why the compressor writes all things to c:/temp folder instead of keep it in the output destination only.

Quote:

The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles":)
I'm noob to this compression thing, just started testing because have lot of games here which i will like decrease size to keep storing. I dont get what your meaning there. I compress the game then make my installer, after that i just put installer with the compressed .bin to test installation and see if it works, where should i put theses precomp.exe and srep.exe files to decompress data?

felice2011 23-01-2015 03:53

@Chum the program works in this way, intelligently, "Temp" files created in "C:\Users\Name\AppData\Local\Temp" to close or restart the program "DLGKompressor" automatically deletes files in the temp folder so as not to occupy unnecessary space in C:\.
logically can not I edit the source code of the program, for a single person who has an SSD full ready or limited capacity.:o;)

The files precomp.exe, srep.exe, packjpg_dll.dll, etc...should be entered in the folder decompression used to create the installation with Inno Setup "Script"
Ciauz.

felice2011 23-01-2015 06:35

:)
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp+srep+lzma:a1:mfbt4:d200m:fb273:mc10000:lc 8 >>
And decompressed perfectly with (DLG_UPK to test the compressed files with DLGKompressor 1.2)
DOWN :D
http://fileforums.com/attachment.php...2&d=1430860371

chum 23-01-2015 15:30

I'm learning yet, i trying to find out what i made wrong. The first game which dont worked in first place i already solved with sending precomp.exe + srep.exe to blackbox folder. Now i'm stucked at another one.

But have another question i dont understand in your program, what difference of 4gb,6gb,8gb,12gb,16gb? If i use 4gb method or 8gb method the total system ram used keep only 3gb~, this options is supposed to use more ram during compression?

felice2011 14-02-2015 05:37

[QUOTE=rDes7;438058]
Quote:

Originally Posted by felice2011 (Post 437432)
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp+srep+lzma:a1:mfbt4:d200m:fb273:mc10000:lc 8


please explain on what principle should be sorted source data for packaging in a separate .bin files for maximum compression

I do not understand.......... better explain what you want to know:confused:

felice2011 15-02-2015 11:25

[QUOTE=rDes7;438089]
Quote:

Originally Posted by felice2011 (Post 438068)

how sorted data at predetermined lists data1.lst, data2.lst etc. I believe that by hand, but do not understand the principle of this sort?

:rolleyes: data lists we we data1.lst, data2.lst etc:eek::eek:
I created this program, to prevent data.lst 1,2,3 etc.,the program has multifunctions....the concept is :
1) select the folder of the game...
2) split the folder to the desired size (Directory Slicer)
OR
3) divide the game folder, in multiple folders desired (Folder Splitter)
4) compress individual folders divided, with the methods (Single-Thread) or (Multi-Thread).
Finally add the files Setup1.bin , Setup2.bin etc in the method of installation (Inno Setup).
Enjoy Bro..I hope you understand:) Ciauz...

P.S: Soon new option, the ability to search unnecessary language of a game,
with ability to delete individual languages, all languages, or create backup folder before deleting language definitively, to test the game with the missing languages......:D

Razor12911 15-03-2015 19:24

Quote:

Originally Posted by felice2011 (Post 437432)
Furthermore I would not want to create confusion, but each one uses different methods and preferences, but I was curious about the problem of the friend @chum on the use of (Conversion Quick Archive Unpacker) from razor12911.
and does not work on compression "DLGKOMPRESSOR" for various factors that now I am not here to explain.
You forgive me the great razor12911, for having modified his program, to test the correct functioning of the compression of my program.
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp srep lzma:a1:mfbt4:d200m:fb273:mc10000:lc8 >>
And decompressed perfectly with (Conversion Quick Archive Unpacker modified to test the compressed files with DLGKompressor 1.2)
DOWN Only Test
Attachment 10867

didn't see this post. not a problem with using the files from archive packer, maybe came you across a freearc bug that each and everytime you use the -mx or put rep in the compression method, it will never unpack, it happened to me, you always get strange errors. Hint about srep and rep: The rep part means repetition (reduction of repetition) Rep is old and has a son who is intelligent known as Srep(Super-Rep). [This shows why people say our children are our future] Rep will soon retire and Srep must take over.[In other words, use srep instead of rep to avoid the old guys mistakes(errors)]

felice2011 16-03-2015 01:12

Quote:

Originally Posted by Razor12911 (Post 438913)
didn't see this post. not a problem with using the files from archive packer, maybe came you across a freearc bug that each and everytime you use the -mx or put rep in the compression method, it will never unpack, it happened to me, you always get strange errors. Hint about srep and rep: The rep part means repetition (reduction of repetition) Rep is old and has a son who is intelligent known as Srep(Super-Rep). [This shows why people say our children are our future] Rep will soon retire and Srep must take over.[In other words, use srep instead of rep to avoid the old guys mistakes(errors)]

:) I tried to make it as universal possible, adding into folder of the external compressor (Include) ... some files and dll missing....;)

Razor12911 16-03-2015 03:06

making it universal is actually hard as the creator of the program but as a user of the program it is very easy and the users make things seem to be very difficult wereas they are not, for instance: they don't take easy steps of fixing the problems themselves because mostly what causes freearc errors is the incompatibility of arc.exe and unarc.dll, they must both come from the same version or build of freearc so as a user, just download the latest freearc, use the arc.exe from it for compression and use the unarc.dll from it for decompression, they must always come from the same package. you can even see, in quick packer, there is the isdpne support folder, those files aren't there for decorations, those files are the ones that are compatible with the compressor itself but still a user never reads instructions and take the files for granted.

felice2011 16-03-2015 05:11

Quote:

Originally Posted by Razor12911 (Post 438919)
making it universal is actually hard as the creator of the program but as a user of the program it is very easy and the users make things seem to be very difficult wereas they are not, for instance: they don't take easy steps of fixing the problems themselves because mostly what causes freearc errors is the incompatibility of arc.exe and unarc.dll, they must both come from the same version or build of freearc so as a user, just download the latest freearc, use the arc.exe from it for compression and use the unarc.dll from it for decompression, they must always come from the same package. you can even see, in quick packer, there is the isdpne support folder, those files aren't there for decorations, those files are the ones that are compatible with the compressor itself but still a user never reads instructions and take the files for granted.

Exactly, but since novice users take for granted that any program or software, functions in a simple and safe, we must try to make our software more universal as possible, for the different needs of each user.:)

Nobody has ever read the manual instructions, but unfortunately this is a mistake that exists in human nature.:D

davidtuning 31-03-2015 17:04

How I extract the files from .bin generate for this App?
I get error from FreeArc DD:

felice2011 31-03-2015 23:58

Quote:

Originally Posted by davidtuning (Post 439385)
How I extract the files from .bin generate for this App?
I get error from FreeArc DD:

With the extractor DLG_UPK for the use of the DLGKOMPRESSOR.

Remember if you create an installation with "Inno Setup Compiler" you will need to use same package contents inside the zip.

Prince4 09-04-2015 10:26

Does it have MSC support?

felice2011 09-04-2015 15:18

Quote:

Originally Posted by Prince4 (Post 439733)
Does it have MSC support?

I have not considered appropriate add...:rolleyes:

felice2011 17-06-2015 10:07

:)

" New Updates On The First Page "

;)

http://www.fileforums.com/showthread.php?t=96464#1



urbanman2004 17-06-2015 22:06

Hello I'm trying to use this app but when I try to split the root folder size to 2.5GB it doesn't separate the folders for whatever reason, it just makes a duplicate copy of the root folder. Attempted to do this on v1.2 and v1.3 but got the same result. What am I doing wrong?

felice2011 18-06-2015 00:29

Quote:

Originally Posted by urbanman2004 (Post 441537)
Hello I'm trying to use this app but when I try to split the root folder size to 2.5GB it doesn't separate the folders for whatever reason, it just makes a duplicate copy of the root folder. Attempted to do this on v1.2 and v1.3 but got the same result. What am I doing wrong?

The folder inside it contains files smaller than 2.5GB?

urbanman2004 18-06-2015 01:36

Quote:

Originally Posted by felice2011 (Post 441540)
The folder inside it contains files smaller than 2.5GB?

Yes it does contain files smaller than 2.5GB. Since I am a beginner at this I am attempting a trial run at creating a repack for Resident Evil 4. Here is a screenshot of the directory:
https://farm4.staticflickr.com/3865/...5fbe0f_b_d.jpg
https://farm1.staticflickr.com/296/1...f353a1_b_d.jpg

sub folders:
htm = 1.01MB
Movie = 1.85GB
update = 11.9KB
xfile = 105MB
xscr = 1.34GB

felice2011 18-06-2015 02:37

So I presume that you are using DirectorySlicer...
Load the game folder in "Folder (Sources)", select the destination folder, choose the size, and start.;)

http://i59.tinypic.com/fmuzuv.png

http://i58.tinypic.com/qn1i1g.png

It all works do not see any problem....Check right steps..:) ciauz

urbanman2004 18-06-2015 12:45

Quote:

Originally Posted by felice2011 (Post 441542)
So I presume that you are using DirectorySlicer...
Load the game folder in "Folder (Sources)", select the destination folder, choose the size, and start.;)

http://i59.tinypic.com/fmuzuv.png

http://i58.tinypic.com/qn1i1g.png

It all works do not see any problem....Check right steps..:) ciauz

Thanks to the screenshot I figured out that it was b/c when you set it to GB instead of MB it wont split the folder but instead make a "whole" duplicate copy of it. I guess for future reference you might want to remove GB as an option since it's useless.

https://farm1.staticflickr.com/395/1...1eb213_h_d.jpg

urbanman2004 18-06-2015 22:16

I have another problem: when I set up multi-thread compression I was able to input the paths of the three split folders but after the compression was complete, I checked the output folder but I only able to see Setup3.bin but didn't see Setup1.bin or Setup2.bin. Idk what happened. I have enough ram (16GB) and a i7-4770K (4 cores, 8 threads) and used the compression method ULTRA (Average Speed > Req.Min_6GbRam). See below

https://farm1.staticflickr.com/257/1...c864ec_o_d.jpg

I don't know what I could be doing wrong

felice2011 19-06-2015 00:47

Quote:

Originally Posted by urbanman2004 (Post 441556)
I have another problem: when I set up multi-thread compression I was able to input the paths of the three split folders but after the compression was complete, I checked the output folder but I only able to see Setup3.bin but didn't see Setup1.bin or Setup2.bin. Idk what happened. I have enough ram (16GB) and a i7-4770K (4 cores, 8 threads) and used the compression method ULTRA (Average Speed > Req.Min_6GbRam). See below

https://farm1.staticflickr.com/257/1...c864ec_o_d.jpg

I don't know what I could be doing wrong

Nooooo Bro...You do not have to load the entire folder, in each text box, but the folders previously divided in order of number ....:cool:
No Fulll MY REPACKS...

One Texbox: C:\Users\Frank Moolah\Documents\MY REPACKS\Resident Evil 4_1
Two Texbox: C:\Users\Frank Moolah\Documents\MY REPACKS\Resident Evil 4_2
Thre Texbox: C:\Users\Frank Moolah\Documents\MY REPACKS\Resident Evil 4_3
etc...etc...etc......;)

urbanman2004 19-06-2015 10:37

Quote:

Originally Posted by felice2011 (Post 441558)
Nooooo Bro...You do not have to load the entire folder, in each text box, but the folders previously divided in order of number ....:cool:
No Fulll MY REPACKS...

One Texbox: C:\Users\Frank Moolah\Documents\MY REPACKS\Resident Evil 4_1
Two Texbox: C:\Users\Frank Moolah\Documents\MY REPACKS\Resident Evil 4_2
Thre Texbox: C:\Users\Frank Moolah\Documents\MY REPACKS\Resident Evil 4_3
etc...etc...etc......;)

That's exactly what I did at first, but I noticed that the path was too long so the app cuts off the destination folder "Resident Evil 4_1", etc.
I moved the split folders to the desktop and I'll try that out to see if that works

https://farm1.staticflickr.com/492/1...fdfdc2_b_d.jpg

felice2011 19-06-2015 10:52

Quote:

Originally Posted by urbanman2004 (Post 441566)
That's exactly what I did at first, but I noticed that the path was too long so the app cuts off the destination folder "Resident Evil 4_1", etc.
I moved the split folders to the desktop and I'll try that out to see if that works

https://farm1.staticflickr.com/492/1...fdfdc2_b_d.jpg

On the desktop should work surely...then move the entire folder with subfolders divided, load folders split into Kompressor, and let me know if it works..;)

urbanman2004 19-06-2015 12:44

Quote:

Originally Posted by felice2011 (Post 441567)
On the desktop should work surely...then move the entire folder with subfolders divided, load folders split into Kompressor, and let me know if it works..;)

One problem: After doing what I said, and completing the compression process, Setup2.bin didnt process. I only see Setup1 and 2 bin files.

https://farm1.staticflickr.com/547/1...c94014_b_d.jpg

felice2011 19-06-2015 13:15

Quote:

Originally Posted by urbanman2004 (Post 441570)
One problem: After doing what I said, and completing the compression process, Setup2.bin didnt process. I only see Setup1 and 2 bin files.

https://farm1.staticflickr.com/547/1...c94014_b_d.jpg

Feel me everything works perfectly, I do not understand your problems..:confused:

http://i57.tinypic.com/2s5xn5j.png

You can have problems of access denied to the Documents folder, or some files inside the folder of the game are not compressed by the method "precomp".
Try changing the precomp, using 0.43 if you are using 0.42.
if it does not work, use the method "SREP" without the "precomp"
Finally, I suggest you leave the My Documents folder, and work only on the desktop, input and output.

Let me know if you manage...ciauz.

Edit: Unfortunately I do not have the same game installed to give it a try:o

urbanman2004 19-06-2015 13:20

Ok, I'll attempt to do it again. Before I try again, here's a part of the transcript from the compression process that shows an error that was received. Everything else checked out as "Errorlevel=0"... Do you think that had something to do with Setup2.bin being missing?


Input file: $$arcdatafile$$.tmp
Output file: $$arcpackedfile$$.tmp

Using PACKJPG.DLL for JPG recompression.


CLS_Precomp v 0.2.2

--> Memory patching & system functions emulation by ProFrager <--


More about PackJPG here: http://www.elektronik.htw-aalen.de/packjpg

| 10.6% 10.6%// 10.6% 10.6%-- 10.6% 10.6%\\ 10.6% 10.6%|| 10.6% 10.6%// 10.6% 10.6%-- 10.6% 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%|| 10.6% 10.6%// 10.6% 10.6%-- 10.6% 10.6%\\ 10.6% 10.6%|| 10.6% 10.6%// 10.6% 10.6%-- 10.6% 10.6%\\ 10.6% 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6% 10.6%-- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6% 10.6% 10.6%\\ 10.6% 10.6%|| 10.6% 10.6%// 10.6% 10.6%- 10.6%- 10.6%\ 10.6%\\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%|// 10.6% 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%|| 10.6%| 10.6%// 10.6% 10.6%-- 10.6% 10.6%\\ 10.6% 10.6%|| 10.6% 10.6%// 10.6% 10.6%-- 10.6% 10.6%\\ 10.6% 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%\\ 10.6% 10.6%| 10.6% 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%-\ 10.6% 10.6%\| 10.6% 10.6%|/ 10.6% 10.6%/- 10.6% 10.6%\\ 10.6% 10.6%| 10.6% 10.6%/ 10.6% 10.6%- 10.6% 10.6%\\ 10.6% 10.6%| 10.6% 10.6%/ 10.6%/ 10.6%-- 10.6% 10.6%\\ 10.6% 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6%| 10.6%| 10.6%/ 10.6%/ 10.6%- 10.6%- 10.6%\ 10.6%\ 10.6% 10.6%|| 10.6% 10.6%// 10.6% 10.6%-- 10.6% 10.6%\ 10.6% 10.6% 10.6% 10.6% 10.6%
ERROR: general (de)compression error in precomp


Compressing 2,498,479,512 bytes with precomp -intense0 -c- -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp

Errorlevel=-1073741819

felice2011 19-06-2015 13:54

I repeat, using the method precomp, you may fail, caused by file or their extensions.
I happened a hundred times with different games.
in fact it generates the error only to the folder 2 (Setup2.bin) inside there will file non-digestible by the method precomp.

It takes a lot of patience it took entire days to learn.:-)

urbanman2004 19-06-2015 14:19

So what ur saying is that I should just by pass the precomp method altogether and set it aside for srep+lzma instead? If so then what compression method out there similar to urs has proving to work successfully that includes precomp? S/N: By the way I am compressing the files as we speak so it should take a little less than an hr

urbanman2004 19-06-2015 15:35

Quote:

Originally Posted by felice2011 (Post 441574)
I repeat, using the method precomp, you may fail, caused by file or their extensions.
I happened a hundred times with different games.
in fact it generates the error only to the folder 2 (Setup2.bin) inside there will file non-digestible by the method precomp.

It takes a lot of patience it took entire days to learn.:-)

Hey, I think changing it to precomp 0.43 made it work this time. Thanks. If I have any trouble again, I'll reach out to u.

---EDIT---
What's even better it took around 39 mins for the process to complete this time around. Major difference

https://farm1.staticflickr.com/284/1...7ccc21_o_d.jpg

felice2011 19-06-2015 16:16

Quote:

Originally Posted by urbanman2004 (Post 441577)
Hey, I think changing it to precomp 0.43 made it work this time. Thanks. If I have any trouble again, I'll reach out to u.

---EDIT---
What's even better it took around 39 mins for the process to complete this time around. Major difference

https://farm1.staticflickr.com/284/1...7ccc21_o_d.jpg

To every problem there is a solution, as you have noticed the various methods (PRECOMP) they change the compression for each different type of files, there is no right way, we must try and pick the right one.;)

urbanman2004 19-06-2015 16:32

Most definitely... How many repacks have u made since u started doing this

saswatmantri 04-11-2015 03:56

does it work??????????????

felice2011 04-11-2015 11:33

Quote:

Originally Posted by saswatmantri (Post 444272)
does it work??????????????

As said the great "Mike" try to believe....:D

romulus_ut3 08-11-2015 09:24

It appears the directory slicer creates duplicate files at times, and the duplicate file remover removes files that aren't really duplicate but probably has the same CRC or whatever it maybe. Could you look into this?

felice2011 08-11-2015 12:27

1 Attachment(s)
Quote:

Originally Posted by romulus_ut3 (Post 444363)
It appears the directory slicer creates duplicate files at times, and the duplicate file remover removes files that aren't really duplicate but probably has the same CRC or whatever it maybe. Could you look into this?

10 minutes and I build program to remove files, with creating a backup folder the files removed..;)

Try..:)
Attachment 12854

romulus_ut3 10-11-2015 08:05

Very nice! One last feature request, if I may? Make the backup of the duplicate files with their original location/sub directories if possible? This will save a ton of work too.

felice2011 10-11-2015 12:56

Quote:

Originally Posted by romulus_ut3 (Post 444456)
Very nice! One last feature request, if I may? Make the backup of the duplicate files with their original location/sub directories if possible? This will save a ton of work too.

But this is laziness, simply in case of restoration of files, searching in the parent directory the name of the folder in the backup by replacing everything as it was before..;)

romulus_ut3 11-11-2015 16:09

Not laziness, truth be told.

Sometimes the duplicate file remover removes files from support web pages, and it makes things so difficult! But it's understandable.

sachin_rocks 20-11-2015 05:42

the browse button is not working why ?


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