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sry to double post, but karlmueller. There is an alternative. I had very, VERY crappy framerates at first on my ati 9700 aiw (high@1024x768). But now, it runs very, VERY nicely. Hopefully you have alot of ram. I only have 512, and the game runs good. Higher would only mean better.
Anyways, just go into the base folder, and open the file "doomconfig.cfg" Find this line here: seta image_cacheMegs "##" (mine was 20, some others were 32) then set it to something that you can spare in memory, mine is now: seta image_cacheMegs "128" That should give dramatic speedups. Someone with a gig of ram could probably set it to 512. Anyways, people have reported as much as a 35f increase (one had 25, edited and got nearly 60). |
im saving this 2 tweaks in my notepad lol
When i get the game ill try: Putting it at 1280x1024x32 with everything on high then ill uncompress the pk4 things and then edit that file the other guy said, if it works... Ill get a smooth HELL GOOD looking Doom 3 :D btw, i have 1gig of ram (dual channel so even better), what if i put 768 to spare? would that be pushing it? |
Well, I like to map for games, so the first tweak kind of bugged me. the pk4 is just an imported zip file. Extracting all those files gives me a headache.
oh yah, after I edited the line to seta image_cacheMegs "128", the frames went strait up to 60fps (the game is capped at this, so it won't go higher) with no demon entites on screen, down to 20-30 with enemy demons. In my opinion, this game is a cross between resident evil, and halo. Movement, speed, and rate of fire is the same as halo (along with spaceship surrounds), but there are demons, zombies, and other baddies that move and fire like that of RE. And the atmosphere is just as creapy (a zombie might just pop out and scare the loafs outta ya). One of my 2 favorite games at that lol. 768, hmm, not sure. 512 would be great already, i mean, the default is probably 32 lol. 768 with nothing running in the background should be ok. Just uh, don't do the ultra settings. It needs like 500mb video ram, and they don't make any past 256 (yours) lol. |
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The rest were in my notepad archieves. Atleast we now know the old commands dont work anymore. :p :cool: |
I bought Doom 3 and I love it! The funny thing is. I can run it on my laptop and they are below minimum system specs. They are in my sig.
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Just a warning to those with an 9700/9800pro ati vid card, tehe game will probably crash after 15-20 minutes of play. You have to find the beta 4.8 catalyst drivers to fix that problem.
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got a 9800pro and using the latest omegadrivers I have not had any crashes (only gfx halt when a new best appears... dunno why this is happening)
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So then ladies, the games been available for just over a week. Has it lived up to your expecations? Or was I right in thinking that its all Graphics no Gameplay? ;)
Roll on Half-Life 2 :) |
ati 9800 pro no crashes at all and yes i like the game it's pretty cool worth $54.99 for sure.
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u paid 55 dollars for doom 3... dude next time search the internet, ud save a few bucks
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Doom 3 Problems
Has anyone been having problems running Doom 3?
The following is my current specs: AMD 2500+ (OC'ed to 3200+) Radeon 9500 Non-Pro 512MB With a GigaByte NForce 2 Board I'm pretty sure that my specs are good enough to play the game....but....when I get into the menu screen and try and play say the Recruit game.....It starts to load it and then kicks me back to the main menu screen....And this is from a Legit copy of Doom 3..... :confused: This is what I get when I pull down the console screen 2191 MHz AMD CPU with MMX & 3DNow! & SSE 512 MB System Memory 128 MB Video Memory Winsock Initialized Hostname: XXXXX IP: XXX.XXX.X.XXX doom using MMX & SSE for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ATI_fragment_shader ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----- R200_Init ----- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. Cg not available. -------------------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll game using MMX & SSE for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jul 8 2004 Initializing event system ...471 event definitions Initializing class hierarchy ...141 classes, 190284 bytes for event callbacks Initializing scripts Compiled 'interpolateShaderParm': 1642.5 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67720, 1354400 bytes Functions: 2108, 250452 bytes Variables: 147320 bytes Mem used: 2472040 bytes Static data: 2277552 bytes Allocated: 3280396 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- --------- Game Map Shutdown ---------- -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. --------- Map Initialization --------- Map: game/mars_city1 glprogs/heatHaze.vfp glprogs/heatHaze.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ----------- Game Map Init ------------ collision data: 421 models 30823 vertices (722 KB) 54551 edges (1917 KB) 22257 polygons (1564 KB) 4068 brushes (556 KB) 12449 nodes (340 KB) 43444 polygon refs (339 KB) 14219 brush refs (111 KB) 18352 internal edges 1461 sharp edges 0 contained polygons removed 0 polygons merged 5551 KB total memory used 315 msec to load collision data. map bounds are (19640.0, 22168.0, 29496.0) max clip sector is (1227.5, 1385.5, 1843.5) 2 KB passage memory used to build PVS 2 msec to calculate PVS 56 areas 110 portals 9 areas visible on average 448 bytes PVS data [Load AAS] loading maps/game/mars_city1.aas48 done. [Load AAS] loading maps/game/mars_city1.aas96 [Load AAS] loading maps/game/mars_city1.aas_guardian [Load AAS] loading maps/game/mars_city1.aas_mancubus [Load AAS] loading maps/game/mars_city1.aas_sabaoth [Load AAS] loading maps/game/mars_city1.aas_cyberdemon Entering doom_main() Exiting doom_main() Spawning entities loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo WARNING: marscity_cinematic_sarge_1 has no AAS file WARNING: marscity_cinematic_sarge2_1 has no AAS file loaded collision model models/mapobjects/filler/burgerboxopen.lwo glprogs/heatHazeWithMaskAndVertex.vfp glprogs/heatHazeWithMaskAndVertex.vfp loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo loaded collision model models/mapobjects/com/modconsole1.lwo loaded collision model models/mapobjects/filler/burgereat.lwo loaded collision model models/mapobjects/filler/burgerboxclose.lwo loaded collision model models/mapobjects/filler/mkeyboard.lwo loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE loaded collision model models/mapobjects/base/misc/emerlight.ase loaded collision model models/mapobjects/monitors/controlmonitor.lwo loaded collision model models/mapobjects/doors/mcitydoor2l.lwo loaded collision model models/mapobjects/doors/mcitydoor2r.lwo loaded collision model models/mapobjects/doors/mcdoor2frame.lwo loaded collision model models/mapobjects/tables/conf_table/conf_table.lwo loaded collision model models/mapobjects/filler/cola1.lwo loaded collision model models/mapobjects/filler/foamcup.lwo loaded collision model models/mapobjects/signs/marquee/marquee.lwo loaded collision model models/mapobjects/doors/mcitydoorframe.lwo loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo loaded collision model models/items/keycard/keycard3.lwo loaded collision model models/mapobjects/doors/mcitydoor.lwo loaded collision model models/mapobjects/cpu/pullhandle.lwo loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1. lwo loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo loaded collision model models/mapobjects/filler/ktable.lwo loaded collision model models/mapobjects/cpu/heater.lwo loaded collision model models/mapobjects/cpu/heater2.lwo loaded collision model models/mapobjects/cpu/comrack2.lwo loaded collision model models/mapobjects/lab/sink2/sink2.lwo loaded collision model models/mapobjects/filler/sodamachine.lwo loaded collision model models/mapobjects/filler/binder1.ase loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo loaded collision model models/mapobjects/filler/tbox7.ase loaded collision model models/mapobjects/filler/binder3.ase loaded collision model models/mapobjects/chairs/modchair/modtable.lwo loaded collision model models/mapobjects/chairs/modchair/modseat.lwo loaded collision model models/mapobjects/chairs/modchair/modarm.lwo removed 2 degenerate triangles loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo loaded collision model models/mapobjects/filler/paper1.ase loaded collision model models/mapobjects/filler/tbox6.ase loaded collision model models/mapobjects/filler/tbox_open.ase loaded collision model models/mapobjects/filler/toolchest.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo loaded collision model models/mapobjects/com/modconsole2.lwo loaded collision model models/mapobjects/com/modconsole5.lwo loaded collision model models/mapobjects/cpu/cpumaze1.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo loaded collision model models/mapobjects/com/modconsole4.lwo loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo loaded collision model models/mapobjects/lab/autable/autable.lwo loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo loaded collision model models/mapobjects/cpu/comrack.lwo loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo loaded collision model models/mapobjects/filler/tbox2.ase loaded collision model models/mapobjects/cpu/serverplate.lwo loaded collision model models/mapobjects/filler/snackmachine.lwo loaded collision model models/mapobjects/filler/tbox1.ase loaded collision model models/mapobjects/washroom/clamp.ase loaded collision model models/mapobjects/washroom/urinal2.ase loaded collision model models/mapobjects/washroom/dryer.ase loaded collision model models/mapobjects/washroom/bsink.ase loaded collision model models/mapobjects/washroom/soap.ase loaded collision model models/mapobjects/washroom/toilet.ase loaded collision model models/mapobjects/washroom/tp.ase loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo loaded collision model models/mapobjects/skmachines/skoverhang.lwo loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: file C:\Program Files\Doom 3\base\pak002.pk4/models/md5/chars/campbell/ marscity/hangar_campbell_b.md5anim, line 2068: more than one dot in number ******************** WARNING: idSession: triggering mainmenu watchdog] condump error.txt Dumped console text to error.txt. If there anything I can do to clear this error up... :mad: I've already re-installed XP just to make sure that the game would run proper Thanks |
u get that with ol crappeh radeons, download the new beta catalyst drivers and it should be fixed.
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plus i've noticed when i oc my cpu at times some games crash try cpu at stock speed.
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pak004.pk4 is corrupt on like 80% of the Doom 3 "archives". I had the same exact problem, pak004.pk4 is all the textures for Doom3. Try another site, torrents are usually best, avoid IRC.
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not after shipping http://www.fileforums.com/images/smilies/wink.gif, I looked lol.
Anyways, I like the game. It is like no fps that I have played. It actually makes me jump continuously throughout the game, and the levels are as beautiful as said. I play about a level a day, and am on lvl 12 now. Multiplayer is alot funner than I expected too. I was used to a 4 player limit (well, ther eis that patch) from halo, but it actually makes it funner than 8. The weapons are never there with 8 people, it actually sucks alot when you try and play with a pistal in a room lagged out by too many players. So, my answer is that it it not as good as it was hyped, but it is on my top list of favorite fps's. |
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i pad £24 with shipping free in powerplay, i dunno how many dollars that is tho he
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if your gonna talk about stealing don't do it on a public forum!
be a pro and stfu! there's only one good thief a quiet one! |
Are u insinuating u download games puppeteer666?
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i insinuate noting, all those who point the finger MUST be the culprate;)
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Doom3 Error HELP!
Whenever I start up Doom3 the loading screen pops up and then it closes and this blue window pops up and says
ERROR: LoadLibrary 'D:\Program Files\Doom 3\base\gamex86.dll' wants to load 'D:\PROGRA~1\DOOM3~1\base\gamex86.dll' ******************** ERROR: couldn't load game dynamic library Does anybody have any clue what that means and how to fix it? Thanks! |
sounds like a corrupt instalation, try reinstalling
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see if "gamex86.dll" is in the base folder. Even if it is, extract it from the pk4 file it is in and over write. This seems to be a more common problem.....
although... D:\PROGRA~1\DOOM3~1\base\gamex86.dll doom3~1 doesn't have a space, i don't know if windows removed it when they shortened path, but... If all fails, you can go to d3files.com. I made a launcher for the game under utilities. Just click the profiles button and load one. It will create a new save directory and make a new "gamex86.dll" file as well. |
Doom 3 Not working
When ever i start doom 3, lets say in recruit mode, it exits the entire game to the desktop. i have a brand new ATI All-in-Wonder retail right out of the box. do i still need the Catalyst drivers? Thanx
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Yes u do.
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Problem with Doom 3 during gameplay
All right so the game installed fine, and i was starting to play but sometimes when it loads stuff during gameplay and when the screen just temp. freezes (but for a long time), all the lighting goes away. It's Pitch black. Anyone else have any problems like this? Thanks
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I would update my videodrivers and try to unpack the compressed data of the game for faster loading (here the instruction ORIGINALLY POSTED BY: "karlmueller")
-------------------- As all of you who allready have this game recognized the game is very slow even on new Computers. I found out the reason for this and the solution to fix this problem. As you already know after installation the game consits only of the doom3.exe and some .PK4 files. Those PK4 files includes the entire game (sounds, videos, textures etc.) in high compressed form. Normally those files were decompresse during the game. But this exactly is the problem. Even new CPUs are not able to decompress those files while running the game with good peformance and therfore the game runs very **** also on new computers. I don't know if the develpers of ID-Soft was just too stupid to think about this or if they have an agreement with some hardware manufacturing firms. How to get around this problem: It is very simple. Go to your Doom 3 installation directoy and get inside the folder "Base". There are some .PK4 files you have to open each of them with WinRAR 3.3 and extract their entire contents to the Base dir in you Doom 3 installation folder (replace all files if they are any duplicates). Now you have to delete all .PK4 files in the Base folder to prevent the game to use those compressed files agian. Now the game starts and runs mutch faster!!! Have fun playing Doom 3!!! ----------------------------- and maybe you want to increase the performance even more there is a way to increase the cached megs that the game will use from ur RAM visit general gaming forum-->in the official doom3 thread on page 3 u'll find the above post from karlmueller and the other tuning alternative posted by Quall999. |
ati released a 4.8 drive a day before yuo posted it. Although it doesn't state that it fixes probs along with the other games, it does fix problems with doom.
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try fixing the amounts of dots in the number. 4.8 causes problems with doom get the omega or dna drivers.
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doom3 troubles
i blew a fair amount getting me pc to run doom at near full blast.imagine my joy when the game after ten minutes playing kicked me out of the game and returned me to xp deskytop with washed out colours to boot.bugger i thought must have pressed the wrong button so went back in.guess what it did it again and again.this is a legit copy so wot the flip is going on.i have a radeon9500 pro clocked as a 9800 pro and its stable.athalon 2800 xp with a gig of ram at 333hz.i can run far cry at full res so it must be summet else.does anyone have any suggestions.
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once again if u BOTHERED to read ull realise radeons have that prob with doom, download the latest drivers and ull be fine.
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Doom and my laptop
Hi,
I am trying to play Doom 3 on my laptop. E machine 2400 athlon xp 512 pc2100 64 mb shared for memory Ati Radeon. They have said on this forum that if you use winrar to decompress the files that the game can run smoother. Is this possible?? At this point the mouse is really slow and the game is really framey. any help would be appreciated. Plus how do I convert the cd's to one DVD and where do I get a cracked .MSI file. Thanks, Tj |
Yes, but don't expect and super performaces. I don't know for sure, but my guess is that it wouldn't run faster, just less studdering when you open doors and other random pauses during gameplay.
You don't need a patch or anything. I put mine onto a dvd. It was stated in a thread. ALl you have to do is open the msi file, look for "DOOM3_2" and "DOOM3_3", then change them to say "DOOM3_1". Then just name your volume label DOOM3_1 when you burn. |
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