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Also I don't understand how to pack it all in installer after compression, I wouldn't mind a detailed explanation of how to create an installer after compressing all the files :) Thank you |
lolz compressor is slow, yes. However you can speed up the process by using some options for it, for example utilize all your cpu cores.
Example Code:
lolz:mtt1:mt12As for the installer, you have several choices here. There are some installers which are compatible with diskspangui. You can find supported installers in the diskspangui topic, I think it is the second or third post in the topic. However you can also use diskspangui itself to unpack the archives. Just copy diskspan_gui.exe in the same folder where all the created archives are and run it. |
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I don't think 24 GB game should be compressing to a 13 GB for 10+ hours:) |
It will look like this in the settings:
Code:
Data2.Method1=xtool:mzlib+srep+lolz:mtt1:mt12|0https://i.imgur.com/xMp4E29.png https://i.imgur.com/xMp4E29.png * All possible options for the lolz compressor can be found here: "Resources\FINAL\LOLZ\Options.txt" Time for compression mostly depends on your hardware, especially how fast your cpu and ram is, and of course of the input data and used settings. So there is no way to telling you how long compression will take if no one write the time and his pc specs. |
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Thank you, I hope it'll work. BTW, what's wrong with Imgur? It's not opening any links, just shows it like that: https://pasteboard.co/rE3HCJIzwHaM.png |
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https://pasteboard.co/5nJo8MUxm2vF.png https://pasteboard.co/DGBaecrwauDc.png But why? It should've been 13 GB. It also splitted in some weird directories with a lot of files, is that the way it should be? https://pasteboard.co/X9L5I0DVeYRe.png I tried making an installer via your utility ASIS and I didn't understand how it works, I putted these directories in DECOMRESSOR folder and ran script Create_setup.dll and it just started a whole process of compressing files again and I don't know if I did everything right. |
Imgur is working here. Check if the site is blocked by your AV, ISP, browser extensions or whatever.
PS: GTA4 compression test from me Code:
15:56:44 - Overall input size: 30.93 GBEdit: Here is my configuration. With this you should get 13GB with LZMA-MT or less if you use lolz (probably). Code:
Data1.Name=Data<game><data>-01.binAs for the file splitting: You have to select the "~ Unlimited ~" tab in the options on the bottom. https://pasteboard.co/Zqx0UiosFqJ1.png Edit 2: As for the ASIS installer: you don't have to copy anything. Open Settings.ini and make your settings there, like game name, game size and so on, disable or enable options you want (see included help file located in "Help\Settings.txt"). After this you just open "Script.iss" with Inno Setup 6+ and compile the script (maybe you can just run "Compile_Script.bat" if you don't want to download and install Inno Setup). Then copy Setup.exe to the compressed game files which diskspangui created and then you can unpack/install the game with the Setup.exe. |
Multithreading DLZ
1 Attachment(s)
The DEMO test package from my multithreading DLZ compressors, using MTX/clsw.exe combo.... (See pictures from package.)
Compression use MTX, within more threads without any problems. Decompression/testing don't work with MTX-only usage, required CLS wrapper, and user interactions, pressed many "clsw.exe" crashed messages before starting any decomp/test process.. Any idea from fixing? Try it PMT? Any? My precalculation in has fast CPU's probably capable 200+ MB/s decomp/testing speeds. (SSD or NVME drive only with more RAM.) |
^^
But why? LOLZ is better and natively multithreaded. |
Can someone please help. when using
[External compressor:lolz] header = 0 packcmd = "lz\lolz_x64.exe" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp I get WARNING: bad section [External compressor:lolz] in C:\Program Files (x86)\FreeArc\bin\arc.iniarc: user error (Unsupported compression method or error in parameters: lolz) What am I doing wrong? |
Noob questions: Some various "Disk Spanning" methods, will make spiltted DVD5/any size setup*.bin files, streamable exctracting during installation progress, whole get next disk sequence, without copying splitted *.bin files to is-xxxx.tmp dir joining to one big archive before extraction process?? Aka no need extra temp space from installations?
Example: setup1.bin.001-003 files have 10GB size. (contains 30GB data.) aka1: extract from directly the archives to installdir, req. 30GB hd space or aka2: joined to one big 10GB file extra hd space + 30GB installed --> 40GB hd space required? Three disk spannig methods/cls-filters available. The best? (From stabilty.) Another questions: Previous years downloaded from forums and looose in last time, not found the F-Done 0.01 applications the site. Available or deleted? |
1. How do I get into repacking games, like I have a game downloaded, where do I start form?
2. What tools do I use as a beginner? Sorry for asking this noob of a question. |
^^
You can use DiskspanGUI to compress your game and extract the archives you make. |
Hey, i'm new and trying to learn. Is there a guide to the methods in DiskSpan gui?
SREP LOLZ Zlib Xtool 2020 reflate Xtool 2020 preflate LZMA2 what are they best at and what are the pros & cons of each? what file types are they used for? how do i know what file types a game uses etc? |
Hi Tmills
Heres what the methods listed are: SREP (LD Deduplicator) LOLZ (Final Compressor) Zlib (I'm guessing this is XTool's implemintation of zlib, that is a Precompressor) Xtool 2020 reflate (Precompressor) Xtool 2020 preflate (Precompressor) LZMA2 (Final Compressor) I'm going to shortly explaing what these do. SRep removes duplicates in files you feed it, it's very quick. Lolz and LZMA2 are final compressors and they always go at the end of a method chain, they compress data that was previously fed to Precompressors or SRep. Lolz is very slow on compression, but it's upside is faster decompression compared to LZMA or LMZA2, while LZMA/2 are a lot faster in compression but a little slower when it comes to decompression. (Lolz gives better ratio compared to LZMA/2 aswell) Typical chain of methods when it comes to game data (excluding media) is SRep+Lolz/LZMA/LZMA2. However sometimes you can encounter game data that is already compressed, this is where Precompresser come in, during compression you place them in the beginging of the chain, what Precompressor you use depends on what algo the game is compressed with. For example if the game is compressed with zlib, you use a Precompressor that utilizes zlib decompression (like XTool zlib/reflate/preflate) which one of those you use depends on how they preform, they have tiny differences in speed/ratio, however they all decompress zlib. Typical chain with precompression is XTool+srep+lolz I skipped over loads of info in order to keep my replu consise, but this should be good enough for a beginer Hope I Helped |
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Generally use Xtool(zlib is also included) + srep + lolz/lzma [LZMA is faster but usually makes the output size a bit larger] |
I need to know more about xtool reflate/preflate and what it actually means
Why lzma compresses my files quickly while lolz takes lot of time why do precomp gives better results than xtool on my old games |
Thank you both for the replies, very well put and easy to understand. Now I need to learn the inno setup script stuff :)
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Guys ,it extracts/creates nothing. Only correct CPU load ,process finishes and nothing.
xtool.exe generate -mkraken -t3 -bd_libraries "x\*" "p:\ARMORED CORE VI FIRES OF RUBICON-\Game\Data3.bdt" ac6.xtl whats wrong ? Edit : Solved. Sandboxie interfered somehow... |
Hello, I'm trying to learn.
Hi, I've been very curious about repacking games. I'm not interested in spreading my own repacks or anything like that. I am just obsessive about archiving the latest versions of my games when I download them and I want to take up very little space.
I've played with a couple tools like xtool and diskspan_GUI and they work a bit but I don't really grasp everything very well. I would like to know if it is generally a good idea to reflate, srep, and then compress the files. Could someone help me with some advice and maybe a small basic packer and unpacker script? I saw another person's example but it only had the arc/lolz combination. I admit I don't really know much about lolz. I've read a comment from someone saying that the tool was old and that people mostly stopped using it. Thanks for any help people could give in advance. |
Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.
About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically. |
Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?
I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method. I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere. I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on. Thanks again in advance. |
Are there video tutorials you would recommend for beginners?
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^^
Unfortunately there are none. |
Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.
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Try unpacking with the dsg unpacker ("Tools -> Unpacker").
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I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet) |
Hi
some games I used choose best method to compress the game but the result not the same like Cyberpunk I used Quote:
but when I do it I got final size 56 Gb is there are something wrong that I did? I used Diskspain GUI I have Ryzen 5 3600 Ram 32 Gb |
^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC? Ofc the compressed size will be larger... because their is simply more content... :confused: |
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Good methodology compress via MP2 audio files? (except Ocarina, still very slow.)
My horrible methods: Code:
unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9+delta+dlzDLZ replaced to Ocarina probably the best and slooow results. This MSC will found ~35-36 million bytes raw audio from processing and packed via TAK. Before used or not SREP precompression. *Three step compression: 201 348 000 -> 335 766 244 -> 314 530 933 -> 159 583 312 byte DLZ replaced to MPZX (64MB block size) results: 173 752 545 byte NanoZip0.09/cO/768m, before not used delta filtering: 152 764 729 byte (~76% final ratio. Typically MJPG/MP3 recompression ratio.) Archivers info: SREP 3.92; DLZ 0.2.2; MSC 0.0.6.5a2/TAK 2.3.3; unpackmp2 v22.03.16.1 |
^^
DLZ was only useful for DDS images. So using it eveywhere won't help. unpackmp2+razor is my method of choice. |
Tested again, different Win7 x64 PC (Previously used PC: XP SP3, DLZ 64MB dict size....)
Its winner?? LOLZ! unpackmp2 only archive: 335 766 506 byte unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9 (masked comp. named in v2) archive: 314 510 792 byte Tested Ocarina 0.6 compressor: unpackmp2 compressed archive: Failing in compress v2 (unpackmp2+srep+msc): 172 074 214 byte DLZ with 512MB Dict. size: unpackmp2: 159 505 095 byte v2: 159 618 382 byte Razor 1.03.7 x64 with 512MB Dict. size: unpackmp2: 157 403 746 byte v2: 157 526 068 byte LOLZ v22c4b: unpackmp2: 150 686 438 byte v2: 153 138 005 byte Ocarina 0.6: level 12 chunksize 256MB DLZ: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43 LOLZ settings: lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fb a4096:tt16:mc1023 Goodly winner: unpackmp2+lolz Directly compress pure MP2 file. Size: 201 348 000 byte Ocarina 0.6: Failing! NZ0.09/cO/768m: 184 169 837 byte LOLZ: 189 974 702 byte DLZ: 187 631 951 byte RZ: 185 784 860 byte Any ways, trick from modify "unpackmp2" from preprocessing any files? BIK, MP3, WAV? |
About How to install another language after download the game.
I have already installed the game, but I encountered a mistake when selecting the language before downloading the game, I forgot to select Polish in addition to English.
But I don't want to reinstall the game all over again because it's very large, and it took me a long time to download it. Can someone tell me what I should do? |
This is not a repack support forum, if you don't have a question about making backups of games you own, then leave! :mad:
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I'm using DiskSpan GUI, is there a preferred setting to use here, regarding DVDs or BDs?
*the image link is refusing to load so I'll type it down*: At the bottom of the page (non-developer mode) it gives me 2 DVD sizes, 3 BD sizes, and an "~unlimited" option, is there a reason to pick one over the others? Added: in the compression tab on DiskSpan GUI, is the timer in the title bar the "remaining time"? I'm compressing Death Stranding DC on a Core i5 6400 and the timer says "34:15:45" lmao. |
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I read it, but I feel like it's missing something. It means that I need to have an idea of the data present in each *.bin archive and as such pick the appropriate disk size (or take into account the size of the whole game). e.g. if I know that all the archives/*.bin files will be at most 45GB big, I should choose the BD 50 disk size?
why not choose ~unlimited so that the need to merge is made irrelevant, as all the data would be on one disk, and that disk would contain all of the archives/*.bin files? And if in "developer mode" I choose "Disk spanning using CLS-Diskspan.dll" in the "Game1" tab, would I need to adjust the disk sizes in the "General" tab? And if I add the game from the Database, would I need to touch anything at all afterward? Or does using the Database automate everything so that I would just have to save my preset, re-launch DiskSpan GUI in its normal mode, and press "compress"? |
The size tabs are just for people who still burn their crap on discs for backup purpose (honestly drives cost nothing these days) or for some shady black market stuff. Just choose unlimited tab if you don't care.
If you load a preset from database, you don't need to touch anything except for game directory. Some presets require some user action however, like language selection and such. Quote:
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test
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