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-   -   How to use Diskspan GUI v2+ (https://fileforums.com/showthread.php?t=104533)

Spinneret94 05-07-2026 20:39

Hello!
I wanted to ask how to specify Diskspan gui a specific oodle library version to use while using the unreal plugin, as on the plugin it mentions 2.9.5 by default which is an old version...I wanted to use 2.9.15 for the game, but I don't know how to define a specific library on the plugin.
Thanks in advance!

Cesar82 05-07-2026 21:24

Quote:

Originally Posted by Spinneret94 (Post 510408)
Hello!
I wanted to ask how to specify Diskspan gui a specific oodle library version to use while using the unreal plugin, as on the plugin it mentions 2.9.5 by default which is an old version...I wanted to use 2.9.15 for the game, but I don't know how to define a specific library on the plugin.
Thanks in advance!

use fake parametter like: :core_#.#.#
Quote:

xtool:d1:mue4,k0xA896068444F496956900542A215367688 B49B19C2537FCD2743D8585BA1EB128:mkraken:core_2.9.5:dd3:l10,d128mb
In your case, use :core_2.9.15

Spinneret94 05-07-2026 22:16

^^ Thank you very much Cesar!

KaktoR 06-07-2026 00:44

You can find out available libraries in:
"Resources\Win64\ADDONS\Libraries\Oodle\Oodle_Libs .7z"

If you need to use another library for the same version, example 2.9.10 #2, use it like this:
:core_2.9.10:lib_2

Spinneret94 07-07-2026 01:37

Hi kaktor and cesar!
apparently just like both of you said to specify oodle version, I tried to do that on a game which uses the 2nd version of 2.9.10 and I'm sure as I have checked it using that specific version using Xtool.
But Now if I try to specify that library on diskspan It doesn't give me a good ratio though I'm sure it uses 2.9.10
And This was the Algorithm I used but no work sadly:
xtool:c32mb:mue5:mkraken,l7:core_2.9.10:lib_2+srep _new:392+lolz:dtb1:d43:mtt1:mt8:mc1023
Please tell me what mistake I made here, or is a problem of diskspan itself?

KaktoR 07-07-2026 07:17

With UE5 games you normally don't get a good ratio anyways. It is 80%+

However do you checked the game files and they are compressed with kraken level 7?

What game is this anyway?

Spinneret94 07-07-2026 07:24

^^ It was a game named motorslice though I figured out to fix it, I just manually replaced the oodle version ddl on xtool plus addons folder with the 2.9.10 version..Now atleast I get an average ratio!

wrathma 08-07-2026 03:49

Quote:

Originally Posted by Spinneret94 (Post 510424)
^^ It was a game named motorslice though I figured out to fix it, I just manually replaced the oodle version ddl on xtool plus addons folder with the 2.9.10 version..Now atleast I get an average ratio!

this game also has mermaid streams. also you dont need unreal engine plugin for it. just do kraken+mermaid
mermaid streams -
Code:

Streams: 3097 / 3097 (19.68%)
Patched: 0 (0.00 MB)
Time: 00:00:47 (CPU 00:04:56)

Size: 860 MB >> 1.48 GB


Spinneret94 13-07-2026 23:35

Once again hello,
On one of my older posts I asked on how to make my own callbefore and after batch files which mausschieber told me to take a look at the original files..Even after taking a look at it, I still can't figure out on how to actually make it for specific games..Like The game I was planning to use callbefore and after batch files is Dead Cells which Kaktor told me to use xtool erase function to remove the files and mesa to get the .ogg files too, I tried to do it myself but no work sadly..If anyone could teach me abt making it, I would appreciate alot!
Thanks in advance!!

KaktoR 14-07-2026 06:30

1 Attachment(s)
Take a look on this.
I suggest reading it with something like notepad++ to get a more visual reading experience (default notepad is fine too but for such cases I read it always with notepad++).

Anything what comes after
Code:

:: ---------------------------------------------------------------------------------
:: -------------------------------- USER SETTINGS ----------------------------------
:: ---------------------------------------------------------------------------------

is your playground. There you can do much things.

Also take a look at all the user variables like !GameName!, !DataFile!, etc.
I added some notes as REM inside the bat files. What actions to do etc.

Settings.ini could look like this
Code:

Data1.Method1=xtool:c128mb:mreflate:mpng:d1:dd3:l10,d128mb|0
Data1.Method2=xtool:c128mb:mreflate:mpng:d1:dd3+LZMA-MT|0
Data1.Method3=xtool:c128mb:mreflate:mpng:d1:dd3+LOLZ_NORMAL|0
Data1.ExclText=*.ogg
Data1.RunBefore=Lists\CallBefore.bat
Data2.Method1=oggre|0
Data2.InclText=*.ogg
Data2.RunAfter=Lists\CallAfter.bat

It would be good to have at least rudimentary windows batch/cmd knowledge.

Spinneret94 14-07-2026 07:21

^^ Tysm Kaktor!! It really helps alot


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