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Cesar82 14-12-2021 10:42

Quote:

Originally Posted by fabrieunko (Post 495161)
Hello, I happen to have this little problem

Acces violation at address 774E4073 in module 'ntdll.dll' read of address 00000000

I use the 2004 version under window 10

Thanks.
Reporting a random "Acces violation" error without reporting the steps taken for it to occur doesn't make much sense.
It is not possible for me to replicate it in order to try to prevent it from happening.
There is an error on the tools page which always happens when extracting the output file multiple times without closing DiskSpan GUI.
I think this "CoInitalize" error is due to IsDone not being made to run more than once in an install, because CoInitalize is used in the progressbar display, so it only initializes the progress bar when initializing the DSG and terminates when shut down the DSG. I have not discovered the real reason for such an error.
So thanks for the info, but it doesn't help much if you don't know the steps to make it happen.

fabrieunko 14-12-2021 11:48

ok as it is already happening 2 times next time I will take note of everything I do step by step and I will give you a feedback here.

fabrieunko 14-12-2021 21:13

Hello, and here is this error again, I will explain it all to you:
I wanted to compact the following game : Street Outlaws 2 Winner Take ALL

message error : Access violation at address 77924073 in module ntdll.dll read of address 00363231

I clicked on choose the compression method then custom, xt_zlib + srep_new + lolz: dtb1: d512m: mtt1: mc1023

Cesar82 15-12-2021 13:07

Quote:

Originally Posted by fabrieunko (Post 495168)
Hello, and here is this error again, I will explain it all to you:
I wanted to compact the following game : Street Outlaws 2 Winner Take ALL

message error : Access violation at address 77924073 in module ntdll.dll read of address 00363231

I clicked on choose the compression method then custom, xt_zlib + srep_new + lolz: dtb1: d512m: mtt1: mc1023

Which version of DSG are you using?
If possible, make a video demonstrating the steps until displaying the error (Record from the execution of the DSG).
There is no error here, but the LOLZ methods are defaults so it looks like you are using an older version of the DSG.

fabrieunko 15-12-2021 20:55

Hello, my version of dsg is 2.0.0.4. I cannot make video I have an old pc which for some games takes me 8 hours of compression, so I leave the pc running at night. But I redid the game compaction with Srep + lzma and it worked.

Deathstroke881 18-12-2021 03:46

😊
 
Thank you for your great work, you are very hardworking

Cesar82 01-01-2022 18:50

DiskSpan GUI v2.0.0.6 (2022)
 
Updated DiskSpan GUI to v2.0.0.6 in the first post.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
Code:

Changes:
- Updated XTool precompressor from v0.3.21 to v0.3.22.
- Updated 7-Zip compressor from v19.00 to v21.06 (2021-11-24).
- Updated key list for Unreal Engine games (with some news keys).
- Added support for constants in CallAfter and CallBefore files.
- Added new list of predefined methods in methods "Predefined" tab (Scroll down to display old list).
- Added support for Oodle 9 codecs using "oo2core_9_win64.dll" (If there are already games that use this compression, or for when they exist).
- Added option to directly call the command prompt using "cmd:" (without quotes) at the beginning of the CallAfter/CallBefore file name with commandline.
- Added new "Lock methods preset" checkbox in "Developer Mode".
  >> If this checkbox is checked when configuring, when DiskSpan GUI is run in normal mode,
  >> has more than one preset and more than one method selection combobox, when changing the preset in one of the comboboxes by holding CTRL key,
  >> all other methods comboboxes will be switched to the same index.
- Added new edits "Source and "Destination" in "Data #" tabs to compress files that are not inside the game folder.
  >> Both edits support Inno Setup constants like {userdocs} and if you use {app} in the edit source the game folder path will be used.
  >> The edit "Destination" is the value that will be included in "Records.ini" for extracting the compressed file from the current tab.
  >> If left blank the default value will be used depending on whether it is a game collection or not.
- Fixed OK button bug in method selection page after change tab to Download tab e back to other tab.
- Updated DiskSpan GUI database to version 1.0.2.9 (Thanks to KaktoR).


fabrieunko 10-01-2022 22:34

Hello, for a next update would it be possible when we update the games database that there is either a message indicating which game is added or have a small (*) after or before the name ?

Cesar82 11-01-2022 07:34

Quote:

Originally Posted by fabrieunko (Post 495411)
Hello, for a next update would it be possible when we update the games database that there is either a message indicating which game is added or have a small (*) after or before the name ?

I'll see if it's possible. But it might take a while, I'm out of time lately

Cesar82 21-01-2022 07:55

DiskSpan GUI v2.0.0.7
 
Updated DiskSpan GUI to v2.0.0.7 in the first post.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
Code:

Changes:
- Added "Search Edit" to filter games from the games list in the database tab by name.
- Added "(*)" after game names added to list when updating database. Won't be displayed after restarting DiskSpan GUI.
- Added new Edit for selecting an independent Arc.groups file for each game when using masked methods (SPLIT MODE).
- Updated 7-Zip compressor from v21.06 to v21.07 (2021-12-26).
- Updated XTool precompressor from v0.3.22 to v0.4.0
- Updated key list for Unreal Engine games (with some news keys).
- Updated database maker "Dunia/Disrupt Engine Database maker (R3)".
- Updated compressor/decompressor "ZStandard" (ZSTD) from v1.5.0 to v1.5.1
- Updated DiskSpan GUI database to version 1.0.3.5 (Thanks to KaktoR).
- Fixed some bugs found.


fabrieunko 21-01-2022 23:22

Hello, with the 2007 version if I do the Hitman 3 presets I have an error message when I click on next it indicates (out of range) if I use the 2004 version I do not have the message of error.

mausschieber 22-01-2022 03:37

Info Windows Defender Grab the WemTool as a Virus
i think its false Positive
but makes always Out of Range testet with Conversion Expeditions Rome

Cesar82 23-01-2022 10:22

Quote:

Originally Posted by fabrieunko (Post 495505)
Hello, with the 2007 version if I do the Hitman 3 presets I have an error message when I click on next it indicates (out of range) if I use the 2004 version I do not have the message of error.

Try now...
Reuploaded DiskSpan GUI on first post.

Quote:

Originally Posted by mausschieber (Post 495508)
Info Windows Defender Grab the WemTool as a Virus
i think its false Positive
but makes always Out of Range testet with Conversion Expeditions Rome

Yes, it's a false positive.
For conversions that don't use WemTool you can delete "WemTool .exe" from "Resources\TOOLS\WemTool" folder

Crimzan 25-01-2022 07:35

Hello!

I am incredibly new to compression. I have lurked here for the last couple of weeks and months and read lots of stuff and tried out many different tools. And only now, with this Diskspan GUI Tool I actually feel this nice feeling of a "breakthrough" haha, finally I can make sense of a few of these things that just previously seemed like a random assortment of letters, so thank you very much for making this tool, Cesar82! :)

I have a question, though. I would like to use this tool for personal Backups and project files (with a variety of unconventional filetypes); so not really game repacking only. As far as I understood, I need to use an installer script to get a Setup.exe, such that whatever I am repacking can be installed. However, I am stuck on where to go from here, can you recommend a script that I can use that just extracts the bin files into the same folder?
I have no need for installers, no need for fancy menus, settings, Registry Entries or neat GUI stuff for the things that I intend to archive. I am a Data Hoarder, and I just would like to strongly and effectively compress many different files to access some time later. Is that possible to get a simple "extractor", or am I wrong with this tool?

TLDR: Is there a way to turn it into a simple, Self-Extracting Archive?

Thank you very much for your assistance, and I apologize for this long text... I am a little stuck and I hope it's okay to ask here for someone who'd like to help! :)

- Crim

KaktoR 25-01-2022 08:39

You can extract with DiskSpan GUI aswell. Go to "Tools" -> "Unpacker".

Cesar82 25-01-2022 10:01

You can just copy DiskSpan_GUI.exe to the DISK_1 folder which will only work as unpacker when run

Crimzan 25-01-2022 10:13

Okay wow this is gorgeous! A game changer for me right now haha. Thanks a ton!
If I'd like to use the commandline to allow for batch decompression, I can just read into DiskSpan itself without the GUI?

fabrieunko 25-01-2022 21:13

hello, I just tested the 2007 version for God of war, so I loaded the preset for god of war. I start the process. All goes well and ends up being a success. However when I run my setup I get this error message.

https://zupimages.net/up/22/04/ilb6.jpg

how to decompress it correctly?
I have done several tests and each time I have the same message.

kuyhaa 25-01-2022 23:36

how to add password in data.bin , i try only see password in record ini, when open file data bin without password

and on WPI DSG, how it can work on 32 bit OS ?

thanks

Cesar82 26-01-2022 08:07

@Crimzan, No. DiskSpan GUI does not support command line for this purpose.

@fabrieunko, I don't have time for any tests, but the source code changed in WPI (DSG) is practically the same used in CIU, and from what I've seen it seems to be working with CIU, so it should work with WPI as wel.

@kuyhaa, Password for Data files must be added in each Data file tab (Developer Mode).
In the General tab you must include the password for Setup.dll and merge Records.ini and you must also use this same password in the script.iss before compressing the Setup.exe.
If WPI is running on 32-bit systems, it will still not decompress most methods as the decompressor executables are mostly x64 architecture and will not run on 32-bit systems.

kuyhaa 26-01-2022 08:49

@Cesar

i have added password in general tab, dll password and data 1 tab, and i save

https://blogger.googleusercontent.co...bnAbmzkHg=s625

run in normal mode, and make data file, when i try open data file ( use arc app ) no Need password

KaktoR 26-01-2022 08:56

1 Attachment(s)
Quote:

Originally Posted by kuyhaa (Post 495563)
@Cesar

i have added password in general tab, dll password and data 1 tab, and i save

https://blogger.googleusercontent.co...bnAbmzkHg=s625

run in normal mode, and make data file, when i try open data file ( use arc app ) no Need password

You have to use split mode (the last checkbox at the bottom)

kuyhaa 26-01-2022 09:18

worked, thanks @Kaktor and @Cesar thanks for the tool

sied 31-01-2022 14:57

Question
 
DiskSpan_GUI no support win7?
since begining new compress used diskpan _Gui, compress final's always failed

https://www.dropbox.com/s/2cmwedf6dv...cacad.png?dl=0
https://www.dropbox.com/s/2cmwedf6dv...cacad.png?dl=0
i m try Age of Empires IV.
method srep+Lzma
FINISH compress
Archive Data1.bin creation error.
Test can't install.
i have win7
Free ARC 0.67
game size 34,8gb in drive D
free space c: 682gb free
free space convert in drive E :330Gb Free space
where I went wrong this far?

KaktoR 01-02-2022 02:04

Click on "Summary" and look there what's the problem

andreiutzu21 02-02-2022 07:49

question
 
what Facompress checkbox does exacly? someone want to explain please?

sied 03-02-2022 06:01

"Summary" = Log?
This Conversion Log
01:32:33 - You have chosen the DVD5 type for the media size.
01:32:33 - ISO images will not be created when conversion is complete.
01:32:33 - The computer will shut down when the conversion is complete.
01:32:33 - Selected ARC/DS method for Data1.bin was: srep+LZMA
--------------------------------------------------------------------------------------
01:32:34 - Compression initialized in 30/01/2022 at 01:32:34.
01:32:34 - Starting Data1.bin archive creation.
07:17:02 - Archive Data1.bin creation error.

and I try DiskSpan_GUI in cpu Win10.
went well....
But always problem in win 7.
Inno and ultraarc...it works well in win 7..

KaktoR 03-02-2022 08:13

Quote:

Originally Posted by sied (Post 495648)
"Summary" = Log?
This Conversion Log
01:32:33 - You have chosen the DVD5 type for the media size.
01:32:33 - ISO images will not be created when conversion is complete.
01:32:33 - The computer will shut down when the conversion is complete.
01:32:33 - Selected ARC/DS method for Data1.bin was: srep+LZMA
--------------------------------------------------------------------------------------
01:32:34 - Compression initialized in 30/01/2022 at 01:32:34.
01:32:34 - Starting Data1.bin archive creation.
07:17:02 - Archive Data1.bin creation error.

and I try DiskSpan_GUI in cpu Win10.
went well....
But always problem in win 7.
Inno and ultraarc...it works well in win 7..

https://i.imgur.com/SIIvhTE.png

fabrieunko 07-02-2022 11:44

hello how to get this with dsg : ue4d+srep+lolz ?

KaktoR 07-02-2022 12:10

Quote:

Originally Posted by fabrieunko (Post 495744)
hello how to get this with dsg : ue4d+srep+lolz ?

https://i.imgur.com/ofvlnDB.png

andreiutzu21 14-02-2022 05:50

when you have components after creating data13.bin on next disk is data23.bin not data14.bin in records ini is data13.bin COMPONENT=9 / DISK=1,2 etc but in next disk is created Data23.bin

andreiutzu21 15-02-2022 06:44

hey Cesar82 why is creating for components and tasks with extension 001
example when i have 2 components COMP1 is Data1.bin and for COMP2 is Data2.bin.001 and if COMP2 is splitted he creates in DISK 1 Data2.bin.001 and in DISK 2 Data2.bin.002 maybe is a problem or a bug beacause im renaming from [Data1a-o1.bin] to Data1.bin ? and if i have more components for example 10 components he creates like that Data1.bin / Data2.bin.001->->->-> Data9.bin.001 after Data9.bin.001 he makes ok Data10.bin / Data11.bin / Data12.bin and after Data13.bin when is splitting again he creates Data23.bin and when installer ask next disk he want data23.bin not 14 / 15 and so on

Cesar82 15-02-2022 08:37

Quote:

Originally Posted by andreiutzu21 (Post 495844)
hey Cesar82 why is creating for components and tasks with extension 001
example when i have 2 components COMP1 is Data1.bin and for COMP2 is Data2.bin.001 and if COMP2 is splitted he creates in DISK 1 Data2.bin.001 and in DISK 2 Data2.bin.002 maybe is a problem or a bug beacause im renaming from [Data1a-o1.bin] to Data1.bin ? and if i have more components for example 10 components he creates like that Data1.bin / Data2.bin.001->->->-> Data9.bin.001 after Data9.bin.001 he makes ok Data10.bin / Data11.bin / Data12.bin and after Data13.bin when is splitting again he creates Data23.bin and when installer ask next disk he want data23.bin not 14 / 15 and so on

Sendme Dsg_settings.ini by pm to check it.

EDIT:
The file naming must contain the value "1" on the right which will be incremented in each slice.
If it does not contain "1", it is necessary to include ".001" so that the slice count is defined.
You can use Data1.bin, Data2.bin, ... Data11.bin, etc only if you use the UNLIMITED tab.

You can also use #a values to increment alphabetically like Data1#a.bin, Data2#a.bin, Data3#a.bin, ... Data10#a.bin, etc.

Cesar82 26-02-2022 08:53

DiskSpan GUI v2.0.0.8
 
Updated DiskSpan GUI to v2.0.0.8 in the first post.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
Code:

Changes:
- Updated XTool precompressor from v0.4.0 to v0.4.2
- Added some XTool Bms2xtl (QuickBMS) plugins for some games.
  >> The "*.xtl" plugin will be downloaded or generated (slow) during game compression.
  >> To unlock the creation of the "*.xtl" database in conversion time it is necessary to download the "QuickBMS to XTool" from the download tab in "Developer Mode".
- Added the previous version of XTool (0.3.21) to work with plugins while the plugins are not updated to the current version of XTool.
- Updated decompressor UnRAR.exe/UnRAR.dll from v6.00 to v6.10 (DLL 6.10.100.389).
- Updated key list for Unreal Engine games (with some news keys).
- Removed pZlib3 support from DiskSpan GUI (pzlib3/pZ,pD,pR methods).
- Added a new checkbox so that the destination file is ignored during compression if the custom path doesn't exist and the checkbox is checked.
- Fixed issue with masked methods when using multiple games and external "*.groups" file.
- Added support for oOdle 9 in "OdleRec Precompressor" (The library will be renamed to 7).
  >> The Ooodle library will be renamed to 7, so only the first oodle library will be included in Setup.dll.
  >> If you are going to create a game collection that uses two or more of the oodle libraries like 7 and 9 it will show an extraction error.
- Fixed some bugs found.


hdneo 28-02-2022 01:46

bfv uses zstd but in xtool plugin use lz4

pslove 28-02-2022 11:19

1 Attachment(s)
Hello I compressed Skyrim AE with "xtool_skyrim+srep+LOLZ_NORMAL" method but I get CRC check error when unpacking on "Skyrim - Animations.bsa". I excluded this file but I get CRC check on "Skyrim - Meshes0.bsa". Can someone help? Thank you.

Edit: Added screenshot.

Masquerade 28-02-2022 11:37

Quote:

Originally Posted by pslove (Post 496053)
Hello I compressed Skyrim AE with "xtool_skyrim+srep+LOLZ_NORMAL" method but I get CRC check error when unpacking on "Skyrim - Animations.bsa". I excluded this file but I get CRC check on "Skyrim - Meshes0.bsa". Can someone help? Thank you.

Skyrim plugin needs updating in order to be used with newer XT versions.

Cesar82 28-02-2022 11:57

Quote:

Originally Posted by Masquerade (Post 496054)
Skyrim plugin needs updating in order to be used with newer XT versions.

The xtool_skyrim method in DiskSpan GUI uses "XTool 0.3.9" together with the "bethesda R1" plugin.
This set worked well in tests that KaktoR did previously with "Skyrim SE".
The current version of your game may no longer be supported.
KaktoR may be able to provide more information.

EDIT:
Test with game sample "Skyrim - Textures0.bsa" from "Skyrim SE".
Code:

xtool_skyrim+srep_new+LOLZ_NORMAL (lolz:d143:mtt1:mt16:mc1023)

 17:17:55 - Overall input size: 624,84 MB
 17:17:55 - Overall output size: 430,93 MB (Ratio 68.97%)
 17:17:55 - Overall conversion time: 00:04:10

The Anniversary Edition may not be supported prior to an update to the Bethesda plugin.

pslove 28-02-2022 13:01

Quote:

Originally Posted by Cesar82 (Post 496055)
The xtool_skyrim method in DiskSpan GUI uses "XTool 0.3.9" together with the "bethesda R1" plugin.
This set worked well in tests that KaktoR did previously with "Skyrim SE".
The current version of your game may no longer be supported.
KaktoR may be able to provide more information.

EDIT:
Test with game sample "Skyrim - Textures0.bsa" from "Skyrim SE".
Code:

xtool_skyrim+srep_new+LOLZ_NORMAL (lolz:d143:mtt1:mt16:mc1023)

 17:17:55 - Overall input size: 624,84 MB
 17:17:55 - Overall output size: 430,93 MB (Ratio 68.97%)
 17:17:55 - Overall conversion time: 00:04:10

The Anniversary Edition may not be supported prior to an update to the Bethesda plugin.

Is there gonna be an update for Bethesda plugin? If not, What's the next best compression method for Skyrim AE?

KaktoR 01-03-2022 12:12

No there is no update for it.

Just use srep+lolz/lzma
For Skyrim - Sounds.bsa you can use msc


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