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failed peice of the file |
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Compressed 1 file, 268,435,456 => 271,782,173 bytes. Ratio 101.25% |
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i've tried restarting made sure my antivirus is not the cause etc.... |
Update available
Changes - Fixed minor issues - Source code included Notes - I included the source code in case you want to make changes to the program, but I think that's what I can do for the project for now __________________ @darkwolves I looked over the source code many times and I don't see where an error could occur, plus I ran several tests on the chunk you gave Code:
Compressed 1 file, 268,435,456 => 268,435,456 bytes. Ratio 100.00% |
@razor12911 i cannot understand why it won't work it works on some of the files but not all
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The chunked input you gave is weird too. At position *152383 the stream header begins and the is stream sized 77120 bytes and it begins from *152488.
The stream itself has a SHA-1 checksum of 33CD42904A9DD490861E0452CC791326FA8E85E2 but the checksum in the headers is 317F89D5663A50EB759BE2009BB937F0E3570846 therefore it was not decrypted, I wonder why is that |
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if i use unrealpak to extract and pack it it doesn't work right if i use bms then pack it back up it does not work at all.. this game has me highly confused |
Maybe a strange hw failure ?!
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okay i got it working i had to take ownership of all the files
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thanks
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Update available
Changes - Added block limiter (default 64 blocks), increase to catch larger streams, -b to change limit - Added support for input with the same header structure as Rune II, -m2 for its usage Notes - Block limiter added speed, something I had forgotten in the other releases. You can set high values, it won't affect speed that much compared to before. Usage ue4dt.exe [parameters] [hexkey] Parameters: -c# = chunksize[k,m,g] -b# = number of blocks -m# = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format) Tests On Street Fighter V: Code:
ue4dt (0x5f6153346d665a4b384d3573354b5743324c7a325673466e474b4937617a676c): |
Hi Razor, thank you for this tool. Tested on rune and works fine. Tested on borderlands and it doesn't give big advantages. Borderlands installed with only one language 41.5GB compressed to 39GB.
I have used: ue4dt(-m1)+XTool(v09)+srep64+4x4 The decryption key used is: Code:
0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7 |
I have similar/same issues with UE4DT. (all versions !)
No matter what parameters i use ! (-m1 of course). Examined the output after decrypting/xprecomping ,it looks like ue4dt.exe decrypts only the first few megabytes(?) of any Borderlands 3 file. Anybody can help me ?! What are the proper parameters of UE4DT for Borderlands 3 ? |
Collection of AES encryption keys for UE4 games
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Absolver c7B2DvPsRgH9Ve0BjGJKzBIeCIeoSTtXIMKapnDWQqKvico7d9PFsJ4XYwDuhbjV |
Soulcalibur vi
Code:
0x51794e5444284273614e6c675f297132754f3936626c667a25744e4379232e674b6f2a79374a705965365528544c2c4d237e3838506b71732f6c307e782c6763Code:
[External compressor:ue4dt] |
Hi !
I Used this on Street Fighter V - Champion Edition ue4dt + Xzlib + lolz The compression was good (48.1gb -----24.7gb) the problem is in the installation , it's very slow and very long! it takes almost 7 hours to install ! please need help!thx!:) |
Maybe its ZLib?!
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I Don't think "xZlib" is the problem,I did many tests!
The parameters of "ue4dt" are the problem ! when i use ue4dt with default mode (without any parameters) the game installs without any problem(no longer slowly installation) ! but the ratio of compression is less good (48.1gb ---------->34gb)! with these parameters: "UE4DT.exe" e -m1 -c1024m -b1024 i got , like i told previously a good compression ratio (48.1gb ---------->24.7gb) but a very very very long & slow installation! maybe a better configuration of parameters could solve this ! thx !:) |
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Does anyone still have UE4DT v5 ?
I need it |
@Razor12911
Could you create a version for us to use this way (key as a parameter)? Code:
Arc.iniIn this way we could send the key from a .bat file (like DiskSpan.bat currently used together with CIU). |
@Cesar92
I had a similar idea, however {option} will still translate any given value into a command line switch. So, ue4dt must accept this command line: Code:
ue4dt.exe e -m2 key <stdin> <stdout>Code:
ue4dt.exe e -m2 -key <stdin> <stdout> |
A really good idea!
This way you can copy&paste the key directly on cmd line instead of going to arc.ini and search for it :D |
After reading the information in Razor12911 posts better.
I realized that it would also be necessary to set the parameter -m [1/2], so that through the .bat file it is possible to send the type. It may not be possible to implement this, but it would be good. But the normal mode could not be removed because for extraction it would be necessary to use the current mode using SetIniString for the decompression to be done using IsDone. Maybe something that lets you use it like this: Code:
ue4dt.exe e -m -key <stdin> <stdout> |
Update available
Changes - As requested, added -k parameter so you can set key directly when using Freearc. Code:
[External compressor:ue4dt]Code:
-mue4dt:m2:k0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD |
What is the purpose of -m switch?
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https://fileforums.com/showpost.php?...1&postcount=52
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-m = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format) |
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For some reason I can't use the new version with k parameter. cmd process doesn't go above 0.3% (ue4dt.exe has a cpu load at 9.9%), it just like stucks there forever.
I tested on BL3. The old version of ue4dt works fine (with key inside arc.ini). |
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I thought this morning it was because I forgot to specify an -m switch - did you do this? |
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I checked the game exe for any encryption keys, found one (using spiritovod's tool) - so I just guessed that the main pak would be encrypted too. |
TOC - table of content. Game data for XS7 is not encrypted.
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@Razor12911, when you have time you could check why the previous version of ue4dt R6 works with Borderlands 3, but the new version R7 does not work.
The R7 version does not seem to work with this game. Kaktor had to revert to ue4dt R6 version for it to work. See the post. The commands used in CIU were: Code:
ue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma |
@Cesar
You did not include an m switch in your command? Code:
-mk0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7Code:
-mm1:k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7What is difference between Borderlands 3 and Rune 2? |
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But in the DiskSpan command it is inserted correctly. Quote:
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No I didn't get it - read below:
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No. Every minor version of UE engine have modification in pak files. This tool supports only two out of 20+
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