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GameData.pak from KCD
(268.562.432 Bytes) Code:
Process ID : 6964 |
animations-part1.pak (KCD)
Code:
Process ID : 4208 |
Quote:
I guess I have to work harder on this :) |
FFXII_TZA.vbf
(31.188.934.656 Bytes) Code:
Process ID : 4180 |
2 Attachment(s)
Thanks for the tests guys. Here's another one, I added reflate lib support on this test, the inputs I'm interested in is data where reflate is required otherwise it will be just the same results as test number 4.
Png images, pdfs, linux isos and zip files contain streams that can be processed by reflate, games however that's DOOM and Dishonored 2 afaik. So just like test 4, post cmd output. I just like to point out, I'm not interested in the size that much but memory used and the time it took to perform the test. These are the results of the tests I have performed: Attachment 21616 |
x64w.rpf(checked twice)
Code:
Code:
x64w.rpf.out1.lzma: 2,127,939,711 -> 595,208,759: 27.97% School.tar(~30 pdfs, 200kB to 150mB) Code:
Process ID : 9736Quote:
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@Gupta: It crashed :D
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Quote:
*.png files (~8k) all i could find on HDD (except 20k+ from sysdrive). I packed them in a stored m0 zip file (however streams are the same) just because your batch can't process a folder, only a single file. 366 MB (384.172.032 Bytes) Code:
Process ID : 9160256 MB (269.295.616 Bytes) Code:
Process ID : 3904Single PNG file 15 MB (15.794.176 Bytes) Code:
Process ID : 576445.8 MB (48.070.656 Bytes) Code:
Process ID : 5056 |
DMCL-0.nbz (165 MB):eek:
Code:
Process ID : 6860Dmc2-0.nbz (409 MB):confused: http://s8.picofile.com/file/8323070650/Xtool_Bug.jpg |
TombRaider_Beginning.pdf - 904 MB (948,140,632 bytes)
Code:
Process ID : 3144Code:
TombRaider_Beginning.pdf.out1 - 4.56 GB (4,896,978,011 bytes) |
@PrinceGupta
Turns out I left dynamic entropy calculator in the scanner, as a result it slowed down the scanner but re-ran the test without the entropy function and this came: x64w.rpf Code:
Process ID : 9004Downloaded the file and seems to have worked fine here: dmc2-0.nbz Code:
Process ID : 18168 |
Quote:
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oh and sorry i couldn't participate in the tests, i was sick just recovered today
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Quote:
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Razor12911
Devil May Cry HD Collection |
Quote:
dmc2-0.nbz: xtool: 409 MB > 1.48 GB > 162 MB ztool: 409 MB > 1.44 GB > 181 MB DMCL-0.nbz: xtool: 165 MB > 617 MB > 130 MB ztool: 165 MB > 560 MB > 148 MB I have to run more tests though to confirm this. |
animations-part1.pak (334 MB) (Kingdom Come)
Code:
Process ID : 4524Code:
animations-part1.pak |
Asset2.bra (475 MB) (Tokyo Xanadu eX)
Code:
Process ID : 5792Code:
Asset2.bra |
Nice, about 5 times faster :) while using a bit less memory
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EAC.tat (229 MB) (226 EAC file of Final Fantasy XV)
Code:
Process ID : 7912Code:
EAC.tat |
sa.tar (524 MB) (119 .arc file of Devil May Cry 4 Special Edition)
Code:
Process ID : 6136Code:
sa.tar |
770000620.zip (76.7 MB) (41 dat file of Act Of Aggression Reboot Edition)
Code:
Process ID : 6512Code:
770000620.zip |
LINKDATA_ENG_LANG.BIN (83.1 MB) (Samurai Warriors Spirit Of Sanada)
Code:
Process ID : 6448Code:
LINKDATA_ENG_LANG.BIN |
ReflateTEST.tar (21.5 MB) (txt/dat/png file)
Code:
Process ID : 1840Code:
ReflateTEST.tar |
cp_mi_sing_biodomes2.ff (333 MB) (Call of Duty Black Ops III)
Code:
Process ID : 1856Code:
cp_mi_sing_biodomes2.ff |
1 Attachment(s)
Final Zlib/Deflate test
Here's the final test guys, after this if no issues are found, I'll be posting the first working alpha/beta release. What I'm looking for in this test is the tool working well, without any errors. upload files and pc specs if errors occured. CRC MUST MATCH A message in cmd output must show: FC: no differences encountered |
1 Attachment(s)
The next codec is Crilayla, I decided to postpone lz4.
So if you have games that use this compression algorithm, like Nier Automata and Sonic Forces I think... do run this test. NB: I've set this to use 1 thread, it will be slow af so do run it on small files or big if you want, up to you. What I'm looking for in this is any sort of precompression without errors. If possible, could you also upload a few samples that I can work on for this codec. |
Crilayla Test0
Code:
NARUTO - Ultimate Ninja Storm >> Crilayla Stream but has XTool not identify.Crilayla Test1 Naruto Shippuden Ultimate Ninja Storm Revolution Code:
stage.cpk 1.40 GB >> 2.42 GBCode:
Process ID : 3728Crilayla Test2 NARUTO SHIPPUDEN - Ultimate Ninja STORM 3 Full Burst HD (Crilayla Stream) Code:
dlc.cpk 39.4 MB >> 180 MBCode:
Process ID : 7860 |
DeflateTest
lolz was running in the background:D Code:
Code:
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1 Attachment(s)
Quote:
Support for these will be added later on. |
Quote:
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Crilayla Test1
Bayonetta Code:
data00_us.cpk 183 MB >> 738 MBCode:
Process ID : 4248Bayonetta Code:
data01.cpk 8.36 MB >> 1.24 GBCode:
Process ID : 7648 |
DeflateTest1 (GTA V)
Code:
x64w.rpf 893 MB >> 1.98 GB >> CRC OKCode:
Process ID : 7648DeflateTest2 (GTA V) Code:
x64g.rpf 2.37 GB >> 4.41 GB >> CRC OKCode:
Process ID : 1408 |
Quote:
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DeflateTest (Kingdom Come)
Code:
svo.pak 887 MB >> 5.78 GB >> CRC OKCode:
Process ID : 4020 |
without lolz, file contains like 30 pdfs
Code:
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Zlib/Deflate test
gamedata.pak (KCD) Code:
Process ID : 8376 |
Zlib/Deflate test
HearthFires.bsa (Skyrim LE) Code:
Process ID : 2724 |
Zlib/Deflate test
SEQ.zip (The Last Express) Code:
Process ID : 10784 |
Zlib/Deflate test
textures-s3.dat (This War of Mine) Code:
Process ID : 6888 |
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