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-   -   pZLib v3 (Final release) (https://fileforums.com/showthread.php?t=98672)

Mini 21-12-2016 04:47

big thanks! I can't deal with unpacking, 0% and all hang :(

felice2011 21-12-2016 05:13

Quote:

Originally Posted by Joe Forster/STA (Post 454673)
A saying that I heard recently: heroes are people who died in vain for people who lived in vain. :)

The saying is interpreted by those people who throughout history have tried to be heroes but they were not able to be, the greatest heroes in the history still have a name in the most famous books, your thinking, like your sentence was written by those people who have never been able to distinguish themselves in the crowd, or to incise your name in the memories of mankind.;)

-XCX- 21-12-2016 05:40

Many thanks my dear brother razor for this

Mini 21-12-2016 07:19

how to unpack? hangs for 0%! help

-XCX- 21-12-2016 08:05

Bro, How to Unpack Bin files

felice2011 21-12-2016 08:25

Yes :o ERROR: CRC failed .... File is broken with FA support :(

aswadd 21-12-2016 08:52

thnx razor but may i ask you why you release it by the version 3.7 why that specific number ? Why you always release your tools not according to the ordinary order !!

LuzhinE 21-12-2016 08:58

felice2011

In what does these parameters help, to understanding

-st50p -ct8 -c32m -b512k

felice2011 21-12-2016 09:50

Quote:

Originally Posted by LuzhinE (Post 454691)
felice2011

In what does these parameters help, to understanding

-st50p -ct8 -c32m -b512k


-st50p

Quote:

Originally Posted by Razor12911 (Post 454327)
I already see -t60p set, in order for that to be realistic, you must have a CPU with 25 threads, pzlib will use 15 threads which 60%. If you got 8 threads, pzlib will override your 60% order and opt for 50% because you literary can't use 4 and 8-tenth threads so 8 threads * 60% = 4.8, when this value is rounded off, it's 5. therefore 5/8 = 63%.

-st#: number of scanning threads

-ct8

-ct#: number of precompressing threads

-c32m

-c#: chunk size (default 16m)

-b512k

-b#: buffer size (default 256k)

If you'd used my "Cmd_Info" program you can have the detailed information directly in the info window.;)

Last thing, when it relates to the chunk size, happened several times that I have had requested in private on the issue of progress in block and not continues of the progress bar during installation through Inno-setup, with compressors that use the chunk size option, you should use a low memory block, or do not overdo in the order of 16m 32, 64 or 128m, so as to obtain during decompression a minor block for writing of the files.:)

Toximan69 21-12-2016 10:13

Razor12911 thanx!!!

But help pleace guys, same as user Mini, not unpacked "hangs for 0%"

use
[External compressor:pzlib]
header = 0
packcmd = pZLib e -m2 -c256m -t8 - -o - <stdin> <stdout>
unpackcmd = pZLib d -t8 - -o - <stdin> <stdout>

before version working normal on this parameters

may be need another parameters?

LuzhinE 21-12-2016 10:48

-st50p -ct8

Uses 50% CPU to compress no?

This -t8 parameter uses the entire cpu to compress

or am I wrong?

Razor12911 21-12-2016 11:29

Hotfix uploaded

Take note, no idea if the decompression bug is fixed because that's not what I experience from my end so can someone test this.

Mini 21-12-2016 12:08

game files - 320 mb
after pzlib+srep+lzma - 258 mb

unpacking:
Extracting 1 file, 336,093,110 bytes. Processed 100%

game files - 1.5 gb also continues to increase, unpacking the file over and over again

hotfix didn't help, unfortunately

felice2011 21-12-2016 12:42

Quote:

Originally Posted by Razor12911 (Post 454697)
Hotfix uploaded

Take note, no idea if the decompression bug is fixed because that's not what I experience from my end so can someone test this.

OK ... successful decompression:D

LuzhinE 21-12-2016 13:58

Mini What game are you trying to accomplish


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