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Hi guys.I have a serious problem with SWAT.Every time i quit the game my pc crashes and displays a blue screen with the message "IRQL_LESS_OR_NOT_EQUAL".And the really annoying thing is that the progress i have made in the game is erased and it starts from the beginning ? Does anyone know where the game keeps the saves so that i can minimize it during play and copy them in a safe folder ? 'Cause i can't seem to know of any other way to fix the problem...thanx in advance !
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Ok gone and got the game :D . Backed it up no probs :D
@ unheimlich. Just installed the game so once i have created a profile etc/saved a game ill post back later tonight (UK time) and tell you where the directory is. Are you using a nocd/fixed exe ? If so have you tried playing the game from the original disks without a fixed exe to see if your problem still occurs ?. Are you able to run the game from the original disk ? If you post again post as much info as poss so "we" can help sort you out. |
I'm playing the game from the original disc !! Actually i installed the crack to see if it helps,but nothing happened...I looked in the game folder for the saves
but i can't seem to find the files(you can't save,the game autosaves after the completion of each mission). I think that my problem is based on a conflict between two devices of my pc.Maybe the soundcard and the video-card,sharing the same IRQ.But why does SWAT cause it ? Why other games play normally ? And why does it only happen when i quit the game and not during it ? That's what i can't figure out... :confused: :confused: |
Sound and Video cant share the same IRQ.
Sound should be IRQ5 Video should be IRQ11 |
Really ? I thought,something like that was the case...Anyway,thanks for the advice! So now i have to look another way...
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Well i came here to post back to you (as i said i would) but there is no longer really any point
Originaly posted by DABhand Quote:
Just edited this post as i had a burning desire to tell everyone who dosent own this game how good it is. = V GOOD if your into a thinking tactical shooter. |
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http://support2.vugames.com/vug/answer.aspx?ID=7255 |
Brainman2k thank you very much ! I hadn't read that.I have an AMD 3500+ and nvidia's fx6800gt videocard,so i guess i have to use 61.77 drivers to fix it ! Thank you ;) :D
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Not all 3000+'s are 64bit :P
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I got it through the Processor in a box scheme. |
Ill wait for the Cell and miss out the 64bit AMD's :P
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swat likes to crash
every time i load swat 4 without shutting down zone alarm, avg and spy bot i get the following error message below, when i do shut all three down and run the game, i can only enter the traing and first two missions in career mode before i encounter this error. I have deleted the .ini file as instructed and im currently running the game using the SWAT 4 v1.0 [ENGLISH] Fixed EXE from reloaded.
im running: amd 2500+ Barton, 512ddr 400 3200 dual channel ram, windows xp sp2 updated, nvidia geforece 3 ti 200 128mb (Version: 71.89 Release Date: April 14, 2005 WHQL Certified) I have no idea how to get this game to run properly, any help? No Label Crash Time: 04/17/05 10:43:27 OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1821 MHz with 511MB RAM Video: NVIDIA GeForce3 Ti 200 (7189) UserName: Frank ComputerName: 1912IG2G0BQORV Application location: D:\Program Files\Sierra\SWAT 4\Content\System\ SWAT Build Number: 31973 Access Violation caused General protection fault! History: UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatEquipment.AK47MG NULL)] <- UObject::CallFunction [SCRIPT='Core.Object.DynamicLoadObject' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatLoadoutPanel.InitComponent' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPLoadoutPanel.InitComponent' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='GUI.GUIMultiComponent.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='GUI.GUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatPopupMenuBase.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetMPPopupMenu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetCurrentPopupM enu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.OnStateChange' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.StateChange' OBJ='SwatRepo0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.PostPlayerLogin' OBJ='SwatRepo0'] <- UObject::ProcessEvent [Function SwatGame.SwatGamePlayerController.ClientOnLoggedIn () on SwatGamePlayerController MP-ArmsDeal.SwatGamePlayerController0] <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch [(Actor SwatGamePlayerController0)] <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop |
Dude you didnt have to post that in two seperate threads.
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