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There's also this Zenhax page where Aluigi explains how to recognise different algorithms by their headers or magic numbers: https://zenhax.com/viewtopic.php?t=27 This requires a hex editor to view the data. I like HxD. |
I am happy you guys putting in the time to answer my questions, thanks a lot!
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[0] Performing scan from block 0000000000000000 to 0000000000502C9D (5254302)Quote:
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Once again, I really appreciate you answering all these noob-ish questions, I really hope they aren't too bothersome! :D Have a nice day guys! - Crim |
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So for zip/7z files you have to use -mreflate if they are compressed. Example for what it should look like: Code:
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zlib / reflate / preflateQuote:
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Zip files most commonly use deflate for their compression, although you can use any algo with a zip container (zip header is PK). For example, Crysis 2 Remastered uses LZ4 on its zip game archives. We Are Football uses ZSTD on its zip archive. Afair there's no current easy precompressor (e.g. xtool) for lzma[2]. I know pLZMA exists on encode forum but it's not a precompressor like XTool. |
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