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KaktoR 18-10-2021 01:08

Fixed:rolleyes:

oo7 22-10-2021 08:10

Black Box DSG (DSG GUI 2.0.1.3+)
 
4 Attachment(s)
Black Box (Diskspan GUI Version) Updated

Credits:
Original Script By Razor12911
ISDone Script Example By Cesar82


Thanks Cesar82 for corrections:)
Attachment 30580
Attachment 30581
older version Attachment 30701

Updated By Cesar82(DSG GUI 2.0.1.3+)

fabrieunko 26-10-2021 22:44

Hello, or put a password to the created archive? I put a password in Unpacker Setup.dll and in setup DLL, setup DLL password. but the bin file created does not have a password it opens normally with freearc

fabrieunko 30-10-2021 09:04

Hello indeed, it works much better. but what is the password in SETUP DLL for?

Cesar82 30-10-2021 10:11

3 Attachment(s)
Black Box (Diskspan GUI Version) Updated
Compatible with DSG GUI 2.0.2.4+

Credits:
Original Script By Razor12911
ISDone Script Example By Cesar82

https://i.imgur.com/dYfA5Jc.png
https://i.imgur.com/P5ksbro.png

older version Attachment 41411
older version Attachment 41412

Snake288 30-10-2021 15:04

Hello Cesar82
 
Hello Cesar82
DiskSpan_GUI v2.0.0.4 ?

fabrieunko 03-11-2021 21:31

Hello
what is the method to use to compress a game with more than one language?
I created with diskspan this way:
game1 / game2 / game3 / game4


in game 1:
Compressed file name:
Data-1.bin

this is the game
in game 2:
Compressed file name:
Data-2.bin
Tasks: 1
this is language 1

in game 3:
Compressed file name:
Data-3.bin
Tasks: 2
this is language 2

in game 4:
Compressed file name:
Data-4.bin
Tasks: 3
this is language 3

at the end of the compression I got a following records.ini

Code:

[Record1]
Type=FreeArc_Original
Source={src}\data-1.unk
Output={app}\Unknown 1\
Disk=1
Component=1
Size=17.75 GB
Password=fabriceunkorepack

[Record2]
Type=FreeArc_Original
Source={src}\data-2.unk
Output={app}\Unknown 2\
Disk=1
Component=2
Task=1
Size=1.20 GB
Password=fabriceunkorepack

[Record3]
Type=FreeArc_Original
Source={src}\data-3.unk
Output={app}\Unknown 3\
Disk=1
Component=3
Task=2
Size=221.86 MB
Password=fabriceunkorepack

[Record4]
Type=FreeArc_Original
Source={src}\data-4.unk
Output={app}\Unknown 4\
Disk=1
Component=4
Task=3
Size=463.50 KB
Password=fabriceunkorepack

I created the setup
by activating task = 1
but the setup starts the installation then it closes automatically?
I am using Windows Phone Installer (DSG)

Cesar82 03-11-2021 22:25

1 Attachment(s)
@fabrieunko
Your configuration is wrong in several configs.
Installation terminates because no date files will be listed, so this is considered an error (IsDoneError).
Use the last WPI DSG (U2) script that I updated last time.

Currently only CIU and ASIS are compatible with multi games (Components).
The Windows Phone Installer DSG does not support components, so if you use components with WPI, any files that have the Component= key in Records.ini will not be installed.

Another error is that all your Data files must have the value "1" in the name because when the file is split into parts (DVD) this number "1" will be incremented to "2", "3"... and so on.
You also cannot rename the Data bin files after they are created as this will cause disk seek errors in cls-diskspan.dll library.

So I leave the tip.
To use DiskSpan GUI with the "WPI (DSG)" script create just one "Game #" tab (because the script doesn't support using more than one "Game #" tab).
Create a "Data #" tab for the common game files and leave the edit "Tasks" empty, and create a "Data #" tab for each additional language including the task value in the edit "Tasks".

I have attached a preconfigured file to the post.
Close all instances of DiskSpan GUI and extract and replace the file "DSG_Settings" (attached) in the folder "Resources" and then run DiskSpan GUI again in Developer mode and view the settings for that situation.

ADITIONAL NOTES:
More than one value can be used in the edit "Tasks" or "Languages" by separating the values ​​with a comma ",".
Example: Tasks = 1,3,5 so in this case if task 1 or 3 or 5 is selected the corresponding Data file from the tab will be extracted.

fabrieunko 04-11-2021 00:26

ok I think I understood .. but in this case how to organize the game folder to be compacted? I have on my hard drive a folder named data 1 which is the game and data 2 for the language 1 data 3 for the language 3 etc etc.

Cesar82 04-11-2021 00:56

Quote:

Originally Posted by fabrieunko (Post 494713)
ok I think I understood .. but in this case how to organize the game folder to be compacted? I have on my hard drive a folder named data 1 which is the game and data 2 for the language 1 data 3 for the language 3 etc etc.

You leave the original game folder.

Then use the include and exclude lists for files or folders.
Lists can be without text files or by directly adding the "Create/edit" button next to the "select" button in each list line.

Example:
Code:

Main Game: Data1.01.bin
>> Exclude List content below:
english\*
*eng.dat
spanish\*
*esp.dat
german\*
*ger.dat

Language 1 (english): Data2-01.bin
>> Include List content below:
english\*
*eng.dat

Language 2(spanish): Data3-01.bin
>> Include List content below:
spanish\*
*esp.dat


Language 2(german): Data4-01.bin
>> Include List content below:
german\*
*ger.dat

In the example above the files and folders in the "Exclude" list will be ignored on Data1.
In other files Data# uses the "Include" list, so only files and folders contained in the list will be included.
The "* is a wildcard, but paths can be given without the wildcard.
The path given in the list is always relative to the game's root folder selected for compression.

P.S: Load some presets from database in DiskSpan GUI (from another folder) and you will see examples (Most presets have lists).

fabrieunko 04-11-2021 01:10

ok .. I think I understood I would do a test tonight. thank you

Cesar82 05-11-2021 10:36

DiskSpan GUI v2.0.0.4
 
Updated DiskSpan GUI to v2.0.0.4 in the first post (attachment reuploaded).
A large part of the code was redone after the last src was lost so some bugs that had already been fixed fixed in the previous version may re-exist in this version.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database configurations.

INFO:
Now "XTool Plugins" and "RazorTools" tools are no longer included in "DiskSpan GUI".
But you can download specific tools and plugins for a conversion or download them all or leave it so that when the conversion is performed the end user will be downloaded during the conversion (In this case, you need internet access during the conversion).
Code:

Changes:
- Added hint balloon in "Game #" tabs to inform the user of the game corresponding to the selected tab when there is more than one game configured.
- Changed "XTool plugins" and "Razor Tools" items (except OodleRec) to download option (By default it will not be in DiskSpan GUI folder).
  >> In the developer mode method selection a tab has been added in the tab subgroup of the "ARC" tab to manually download the missing "XTool plugins" and "Razor Tools" if you want the full version to share.
  >> If there is no plugin in DiskSpan GUI folder (If not previously downloaded), during creation of "Setup DLL" the missing files will be downloaded (If connected to internet).
- Added percentage display of database update progress.
- Added new /UPDATEDATABASE and /DOWNLOADONLY parameters to DiskSpan GUI.
  >> Using /UPDATEDATABASE parameter the database will be updated at startup.
  >> If combined parametters /UPDATEDATABASE with /DOWNLOADONLY it will download the database files to the same folder as "DiskSpan_GUI.exe".
- Added new tab for actions referring to file "Records.ini" in subgroup of tab "Setup DLL".
- Added new tab to "compress compression" in additional tools group (Clicking on "Tools" button).
- Added checkbox "Keep On Top" to keep DiskSpan GUI above other applications during compression.
  >> The keep on top option is automatically disabled when clicking the "Tools" button.
  >> The taskbar thumbnail is disabled when this keep on top option is checked.
- Added export of database information by clicking on the "Save" button (developer mode) holding the CTRL + SHIFT keys.
  >> The active tab information will be exported to the clipboard.
- Changed DiskSpan GUI behavior when selecting "Unlimited" media type tab.
  >> If Unlimited tab is selected without setting custom Size, CLS-DiskSpan.dll will not be used (the ":diskspan:<fdsize>:<odsize>" parameters will not be on the command line creating only one file.
  >> If Unlimited tab is selected and you only specify the size for FirstDisk, subsequent disks will all have the same size entered for FirstDisk (Before the rest of the size was only in one part).
- Fixed some things regarding database update.
  >> Now the version of the database which will be updated will be displayed.
  >> Now when updating the database lists will be reloaded with new information after successful update.
  >> Now the number of database items will be displayed on the label above the items lists.


ADMIRAL 06-11-2021 01:39

hi bro
can you share me DiskSpan code for add on my script?

KaktoR 06-11-2021 02:22

Quote:

Originally Posted by ADMIRAL (Post 494747)
hi bro
can you share me DiskSpan code for add on my script?

There is a code example inside "_ISDone Script Example (DiskSpan_GUI)" folder you can adapt to your script.

sebs5 06-11-2021 06:11

Cannot use FA-ULTRA, FA-MAX, or FA-BEST
 
2 Attachment(s)
Sorry to ask, i don't know if this is a real bug or something else. When i use FA-ULTRA, FA-MAX, or FA-BEST, DiskSpan error'd out. Error given in attachments, the longer one is for FA-ULTRA and FA-MAX. Sorry if this is something that has been discussed before, i just getting started using this utility along with LIS.


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