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Razor12911 16-08-2019 15:29

1 Attachment(s)
For Unity, the game files should contain a header structure that looks like this

nik1967 17-08-2019 09:19

Code:

xtool_v011  -m=xtool:c16mb,t8:lz4
Compressed 1 file, 158,982,049 => 272,860,188 bytes. Ratio 171.63%
Compression time: cpu 0.23 sec/real 21.85 sec = 1%. Speed 7.28 mB/s

xtool_1908_R3  -m=unity
packcmd = xtool.exe precomp:{compressor}:c16mb,t1 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 194,902,699 bytes. Ratio 122.59%
Compression time: cpu 0.19 sec/real 40.01 sec = 0%. Speed 3.97 mB/s

packcmd = xtool.exe precomp:{compressor}:c16mb,t8 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 162,896,690 bytes. Ratio 102.46%
Compression time: cpu 0.22 sec/real 4.06 sec = 5%. Speed 39.14 mB/s

What am i doing wrong?

Razor12911 17-08-2019 17:27

Quote:

Originally Posted by nik1967 (Post 482168)
Code:

xtool_v011  -m=xtool:c16mb,t8:lz4
Compressed 1 file, 158,982,049 => 272,860,188 bytes. Ratio 171.63%
Compression time: cpu 0.23 sec/real 21.85 sec = 1%. Speed 7.28 mB/s

xtool_1908_R3  -m=unity
packcmd = xtool.exe precomp:{compressor}:c16mb,t1 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 194,902,699 bytes. Ratio 122.59%
Compression time: cpu 0.19 sec/real 40.01 sec = 0%. Speed 3.97 mB/s

packcmd = xtool.exe precomp:{compressor}:c16mb,t8 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 162,896,690 bytes. Ratio 102.46%
Compression time: cpu 0.22 sec/real 4.06 sec = 5%. Speed 39.14 mB/s

What am i doing wrong?

The issue is not from your side, but there is a mistake I did in plugin support but it will be fixed in the next update, here's change log

https://fileforums.com/showpost.php?...0&postcount=86

Razor12911 21-08-2019 15:16

Unity Engine plugin updated

Razor12911 21-08-2019 15:19

Haemimont Engine
 
1 Attachment(s)
Support for haemimont game engine files using lz4 algorithm.

Games
Victor Vran, Tropico 5 and many others

Usage
Place dll near xtool.exe (only during encoding)

Available codecs
hpk

Changelog
Code:

  1908_R1
  - Initial release


nik1967 22-08-2019 00:37

Quote:

Originally Posted by Razor12911 (Post 482260)
Unity Engine plugin updated

Hello, Razor12911!
What's this? :eek:
The file was downloaded several times.
https://i89.fastpic.ru/big/2019/0822...447d4bf5d4.png
haemimont_1908_R1.7z it's all OK :eek:
https://i86.fastpic.ru/big/2019/0822...628474752e.png

IgorKolesnik 22-08-2019 02:30

Quote:

Originally Posted by Razor12911 (Post 482260)
Unity Engine plugin updated

When downloading, it says that the archive is corrupted. (

IgorKolesnik 22-08-2019 04:03

1 Attachment(s)
test hpk Victor Vran.
It works, thanks

Snake288 22-08-2019 18:38

Hello,
doofoo24

unity_1908_R2.7z

The file has been downloaded several times.

file won't open

When downloading, it says that the archive is corrupted.

Grumpy 22-08-2019 18:56

Quote:

Originally Posted by IgorKolesnik (Post 482275)
When downloading, it says that the archive is corrupted. (

Quote:

Originally Posted by Snake288 (Post 482292)
Hello,
doofoo24

unity_1908_R2.7z

The file has been downloaded several times.

file won't open

When downloading, it says that the archive is corrupted.

There was a problem with the server and the last 4 files uploaded were corrupted, I do not know which 4 they were but this file may have been 1 of them?

Razor may have to re-upload it.

@Razor, it is not a problem with your file, it was a server problem, I mention that so you do not waste your time checking your files looking for an error. ;)

Razor12911 22-08-2019 18:58

Attachments reuploaded, :D

nik1967 23-08-2019 00:34

Quote:

Originally Posted by Razor12911 (Post 482260)
Unity Engine plugin updated

And the multi-thread mode has not repaired...

Razor12911 23-08-2019 15:32

Quote:

Originally Posted by nik1967 (Post 482302)
And the multi-thread mode has not repaired...

Can you please share the sample.

doofoo24 24-08-2019 08:53

1 Attachment(s)
tested unity with couple of setting on ReCore (StreamingAssets\AssetBundles\...) about 13.5gb...
multi-thread is problematic for example if i use large c64mb with t4 it remain stuck and if i use c16mb with t4 it manage to complete but does not capture all...
to get the most better to use t1 with c64mb
i tried t1:c16mb it inflate to 15.2.gb
i tried t1:c64mb it inflate to 20.2.gb
i tried t1:c128mb it inflate to 20.2.gb

*memory usage t1 with c128mb around 500mb-600mb...

Razor12911 24-08-2019 08:55

SaMPLE?!!

@everyone

If there is an issue with a specific input when you use xtool, please upload a sample from that input because I really cannot try to fix something without really knowing what could be the cause.

The only sample I have for Unity is about 200KB and I made plugin from that small file. I have not tested it on a full game.

And samples for these games, I'm still waiting for them
https://fileforums.com/showpost.php?...85&postcount=2


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