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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 21-04-2022 00:23

Wolcen Lords of Mayhem [v1.1.5.5]
 
1 Attachment(s)
Step 1: Decrypt the game files:
  1. Download the decryption tool from the attachment below (credits to atom0s & Gabriel Dehan). This EXE is specific to game version v1.1.5.5.
  2. Drop the EXE into the game's root folder.
  3. Open CMD prompt here.
  4. Run the following command:
    Code:

    for /r %f in (*.pak) do Pak_Decrypt "%f" "%~df%~pf%~nf.zip"
  5. Once the above command completes, run the next command:
    Code:

    for /r %f in (*.zip) do del "%~df%~pf%~nf.pak"
  6. Once the above command completes, run the next command:
    Code:

    for /r %f in (*.zip) do ren "%f" "%~nf.pak"
Now you have a fully decrypted game.

Step 2: Compression
  • Make 2 archives.
  • Archive 2 will contain "Sounds_MISC.pak" and "Sounds_WEM.pak".
  • Archive 1 will contain everything else.

Start Size: 33.6GB

Method for archive 1:
Code:

xzlib+srep+lolz
Method for archive 2:
Code:

srep+lz4:l12
Final Compressed Size: 13.6GB

Rainiu 21-04-2022 04:23

Couldn't find the answer through search. What compression method do I use for pdf files?
I think if we have a sticky thread about a general compression method for specific types of files, it would greatly help newbies like us.

KaktoR 21-04-2022 04:33

png, pdf = reflate

Masquerade 21-04-2022 07:02

1 Attachment(s)
Use precomp on pdf.

KaktoR 21-04-2022 11:42

F.E.A.R
latest version, incl all DLC

Code:

17:36:13 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 18:26:20 - Overall input size: 14.33 GB
 18:26:20 - Overall output size: 2.43 GB (Ratio 16.95%)
 18:26:20 - Overall conversion time: 00:50:06

 19:39:54 - Overall decompression time: 00:08:14
 19:39:54 - All files have been successfully extracted!


KaktoR 21-04-2022 13:05

F.E.A.R 2
latest version, incl all DLC

Code:

20:49:39 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mzlib+srep_new+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 21:27:24 - Overall input size: 14.64 GB
 21:27:24 - Overall output size: 5.74 GB (Ratio 39.17%)
 21:27:24 - Overall conversion time: 00:37:43

 22:02:08 - Overall decompression time: 00:06:53
 22:02:08 - All files have been successfully extracted!


KaktoR 21-04-2022 14:01

F.E.A.R. 3
latest version, incl all DLC

Code:

22:41:45 - Selected ARC/DS method for Data1a-01.bin was: bpk+msc_tak+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 22:41:45 - Selected ARC/DS method for Data1b-01.bin was: mpz_mtx
-------------------------------------------------------------------------------------------------------------------------------------------
 22:56:25 - » Installation folder size: 4.58 GB
 22:56:25 - » Data1a-01.bin file size: 2.53 GB
 22:56:25 - » Data1b-01.bin file size: 757.65 MB
 22:56:25 - » Compressed game size: 3.27 GB (Ratio 71.27%)

 23:00:29 - Overall decompression time: 00:03:57
 23:00:29 - All files have been successfully extracted!


:( Sad8669 22-04-2022 02:37

Yakuza 6 - From Yakuza's Series 7/7
 
Code:

Method : srep:m3f:l512+lolz:normal/$criwarevideo=srep:m3f:l512+bcm
Compression Time : 8 Hours
Decompression Time : 1.5 Hours (4T)
Initial Size : 38.9 GB
Final Size : 27.8 GB.

Code:

$criwarevideo
*.usm

Note : You can use BCM with mtx to gain speed.

kj911 22-04-2022 05:10

This BMF compressor not repleceable using the BIM compressor usage the MSC/FreeArc? Newest or patched/fixed versions, from fix freezing DDS compression its available? (Win7 x64) Found BMP only fixed v2.01 copy from FreeArc usages. (v1.1 its very old.) This v2.0 its totally lost from net?

This BIM v0.03 version, support only 24bit BMP, TGA and PNM/PPM images. (No available more info this compression rate difference than BMF.)

Masquerade 22-04-2022 07:31

MotoGP 22

Code:

xzlib+srep+lolz/$mp4=srep+lz4:l12
29.2GB ---> 16.6GB

I have stopped using zstd for videos and prefer lz4 instead because it is faster.

CLS-LZ4 library used by Shegorat.

kj911 22-04-2022 11:41

Masquerade: Some code's contains ...lz4:l12 switches. This FreeArc 0.67 internal switches from lz4 algo?? Tested in Arc.exe with -mlz4:l12 don't work. Pure lz4 or lz4:h32m or lz4:h32m:b8m its ok.

Masquerade 22-04-2022 14:16

Quote:

Originally Posted by kj911 (Post 496571)
Masquerade: Some code's contains ...lz4:l12 switches. This FreeArc 0.67 internal switches from lz4 algo?? Tested in Arc.exe with -mlz4:l12 don't work. Pure lz4 or lz4:h32m or lz4:h32m:b8m its ok.

I am using cls-lz4 plugin by Shegorat. I have amended my post to reflect this.

L33THAK0R 23-04-2022 22:34

ZenStudios Pinball FX3 ".pxp" archives
 
1 Attachment(s)
Anyone given the ZenStudio's "Pinball FX" series a shot? Can't seem to find any information about the engine or the archives it uses. It (as well as all other ZenStudio titles) use a "*.pxp" archive format (File signature of 50 58 1A CD, decodes to "PX.Í"), and using the zlib codec under xtool picks up ~3 streams but crashes with a general decompression error after trying to parse them. Attached is a sample if anyone wants to have a look. Only mention I can find of this series/engine is this post, but cant find anything else online. There seems to be a QuickBMS script for decompressing these archives but unfortunately it doesn't seem to support the current iteration of ZenStudio's archive-type, introduced archives pertaining to more recent DLC.

:( Sad8669 24-04-2022 01:33

https://forum.xentax.com/viewtopic.php?t=10182
https://forum.xentax.com/viewtopic.php?f=10&t=10654

There is a decompression tool by Ekey, but i think you need to be a member to download it.

L33THAK0R 24-04-2022 01:41

2 Attachment(s)
I didn't include Ekey's unpacking tool as it serves the same purpose as the QuickBMS script, however its a tad more outdated and is less compatible with the more current iterations of the ".pxp" archive. For anyone interested I've attached the aforementioned tool, as well as the source code for Ekey's decompression library.


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