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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

fabrieunko 02-04-2022 22:56

hello why when i type this command i get the following message?

Code:

for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i"
%%i was unexpected

Masquerade 03-04-2022 00:39

Quote:

Originally Posted by fabrieunko (Post 496393)
hello why when i type this command i get the following message?

Code:

for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i"
%%i was unexpected

You need to replace %%i with %i when using cmd. Double % is for batch files.

kuyhaa 03-04-2022 02:10

thanks bro, so i know the script from zenhax

Quote:

Originally Posted by Masquerade (Post 496392)

I will post my data sheet today.

gladly to wait

Masquerade 03-04-2022 10:51

For Tropico 6 v17, devs included PS5 and XBOX version audio inside Windows paks - using the dixen method with quickbms script v4.25, you can null this audio.

dixen 05-04-2022 08:34

Saints Row 4 (GOG)

*.vpp_pc - XTool(v0.47)+SREP+LOLZ
8.7 gb > 14.5 gb > 6.2 gb > 3.2 gb

*.bik - bpk
1 gb > 850 mb

Repack size - 4.05 gb

NOTE.
VPP_PC decompressed with reflate:l9 mode only (NOT ZLIB)

Quote:

[External compressor:xt47]
header = 0
packcmd = XT47\xtool precomp -mreflate:l9 -c32mb -t100p - - <stdin> <stdout>

dixen 05-04-2022 21:48

LEGO Star Wars: Skywalker. Saga (Fast repack)

*.DAT - XTool(v0.47 + Kraken)+SREP+LZMA2
29 gb > 70 gb > 48.5 gb > 22 gb

Rest files - SREP+LZMA2

Used oo2core_8_Win64.dll from game folder

Masquerade 06-04-2022 08:00

LEGO® Star Wars™: The Skywalker Saga

Main *.DAT archives:

Code:

xtool-kraken+srep+lolz
LP_* *.DAT archives:

Code:

oggre+srep
Remaining files:

Code:

srep+razor
English Only: 20.2GB

With all languages: 27.9GB

kj911 06-04-2022 13:05

Edison007/Kaktor (*.RAW files compression from MSTS): This post updated! (NEW2 results its wait few hour (next day) from finishing new compression.) In last during compression process time, cca. ~11hours! This new Delta+LOLZ compressed new archive (new DATA2a file) its compressed in ~3h 32mins! Yes, fastly LOLZ compressed! Delta+LZMA variant, use last Arc.exe (v0.67), requested CPU time 7578s / real time 6373s! (2h 6m 18s / 1h 46m 13s) Yes, ~2* time difference LOLZ vs. LZMA! Newest test compression barely slower. Size/difference gains?? See wait.

DATA2a (NEW): 605 216 276 byte (full archive size.)
DATA2a (NEW2): 602 222 733 byte (ful larchive size.)

Gains? Its minimal ~3 MB's size. Comp. time? ~9h 17s! 2.62* time difference than (NEW) versions.

And new WAVE compression records?? ~2400 million byte WAVE files compressed smaller than 440 million bytes! (The 21.4GB's game version.) Use MSC with raw=2 options. Testing again with raw=0. Secret compressor? Methods? Not! Use MSC+LOLZ! Older size 672 174 kB dropped to 428 997kb!

See the picture: https://i.kek.sh/Cjixz009jJA.png and https://i.kek.sh/2ASvOt3o64K.png

UPDATE: This WAVE files damaged??? Tested with TotalCommander and don't work!! (raw=2 comp. variant.) 700 file its ok, 4616 damaged! AAaarrghh! Retesting and researching now! Wait now!

UPDATE2: Error its found!! The shitty laptop, dont properly extracted the older arc file to "DATA" folder with all WAVE files, before last days compression! Memory, HDD-error?? Aaaarghh! Extract again and retesting now. (CRC's before compression.) Sorrry!!

More game:

Splinter Cell Pandora Tomorrow (Hungarian version):

MAPS.LM0 and MAPS.SM0 files compression.

Total size: 354 036 136 byte

Previous record: 70 415 096 byte
Methods:srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dt d1:mtt1:mt4:d128m:fba4096:tt32:mc1023

Newest record (reversed methods sequence from WAVE/Audio compression): 64 919 477 byte
Methods: SREP+MSC (!)
MSC use 0.0.6.4 with raw=2 switches. SREP 3.92 use -m3f -l32 switches. Decompress totally OK. Compression ratio, its verying hard and buggy, not easy reproducable. Yes. MSC its crashing now in during compression??? Or TTA methods dont compress in smaller size? Change SREP lxx settings! Use l512 or smaller to l64/l32 in various combination. And very recommended use -m3f options. Or change SREP to 3.93 or 3.2. (3.92 in minimally betterly compress than older.)

Or and funny methods: SREP+TTA (!)
Size: 64 411 339 byte, its best results from some testings.
This masked compressed package, don't decompresseable with Arc.exe file. (Decompress first file only.) Use unarc.exe and CLS-SREP.dll files its will decompressing properly in files, with error messages. "ERROR: archive data corrupted (decompression fails)" This extracted files CRC's checked via *.sha file (use SHA-1) from Total Commander its OK! WTF?? Yes!
Extra funny methods: Double compression, (not masked archive!) its totally work and good. Data files --> SREP comp. (put to compress files via to precompressed.arc file) --> compress again this precompressed.arc file use TTA methods to create packed.arc file.

Usage:
1. step: arc a -ed -msrep precompressed.arc files
2. step: arc a -ed -mtta packed.arc precompressed.arc

More results in posted in future time from the SCPT game. In last version smaller than 700MB's size. (BINK Videos dowgraded 433MB's to ~191MB's size.)

Mypko 06-04-2022 15:32

LEGO® Star Wars™: The Skywalker Saga

17:44:14 - Selected ARC/DS method for Data1a-01.bin was:
xtool:mkraken:8+srep_new+4x4:b64mb:lzma:ultra:64m: bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
23:30:17 - Getting size of the game: Unknown 1
23:30:17 - » Installation folder size: 29,05 GB
23:30:17 - » Compressed game size: 21,69 GB (Ratio 74.64%)

only english
use:

disc_span_gui
XTool 0.47
oo2core_8_Win64.dll from game folder

thanks dixen and Masquerade

pslove 06-04-2022 22:02

Quote:

Originally Posted by ZAZA4EVER (Post 488362)

Hello, can you re-upload this? The link is dead. Thank you.

fabrieunko 06-04-2022 22:44

Quote:

Originally Posted by Mypko (Post 496440)
LEGO® Star Wars™: The Skywalker Saga

oo2core_8_Win64.dll from game folder

thanks dixen and Masquerade

hello, where do we put this file in diskpan 2008?

dixen 07-04-2022 08:43

Deathloop XTool+Kraken
19 gb > 56 gb > 48 gb > 17 gb

Quote:

Compressed 83 files, 20,926,146,568 => 18,793,496,896 bytes. Ratio 89.81%
Compression time: cpu 418.80 sec/real 12641.62 sec = 3%. Speed 1.66 mB/s
All OK
:confused:

Mypko 07-04-2022 08:47

Quote:

Originally Posted by fabrieunko (Post 496443)
hello, where do we put this file in diskpan 2008?

yes, add new file xtool in pre/xtool2020 and file .dll to /pre/OodleRec

KaktoR 07-04-2022 09:41

Quote:

Originally Posted by Mypko (Post 496451)
yes, add new file xtool in pre/xtool2020 and file .dll to /pre/OodleRec

Newest DiskSpan_GUI do the job for you, you don't have to copy anything.

DSG scans the input folder (game folder) and if DSG finds a "oo2core_#_Win64.dll" file it will copy it to either XTool or oo2rec folder, depending on if you use XTool or oo2rec.

If DSG does not find a "oo2core_#_Win64.dll" file in input folder then DSG will use a file from "Resources\ADDONS\Libraries\Oodle" folder, depending on which "oodle number" you pick.

In some cases a game will be shipped with a "wrong" file, in this case you have to test.

Masquerade 07-04-2022 10:27

Quote:

Originally Posted by pslove (Post 496442)
Hello, can you re-upload this? The link is dead. Thank you.

I think this link refers to srep v3.2 which you can download here: https://bayfiles.com/L0H7x0Ufxd/srep-3.2_exe


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