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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 28-03-2022 08:50

msc resources were shared here way before krinkels decided to make their resources "non-public" behind their "rulez" (for whatever reason).

If you search for it here you will find it I guess.

Masquerade 28-03-2022 11:35

The Sims 4 [Deluxe Edition] (v1.85.203.1030 + All DLCs + Soundtrack)

Code:

xzlib+srep+lolz/$mp3=mpz
50GB ---> 30.3GB

18 hours needed.

kuyhaa 28-03-2022 14:51

Quote:

Originally Posted by Masquerade (Post 496315)
The Sims 4 [Deluxe Edition] (v1.85.203.1030 + All DLCs + Soundtrack)

Code:

xzlib+srep+lolz/$mp3=mpz
50GB ---> 30.3GB

18 hours needed.

bro, share please how you make repack Ghostwire with opotional 4kvideos and language, because i see only ucas and pak

L33THAK0R 28-03-2022 15:30

Quote:

Originally Posted by Masquerade (Post 496306)
You cannot ask for Krinkels content!!

Cheers for the repeated heads up, but thankfully in prior cases I've had users reach out to me with the relevant resources, allowing me to be a tad cheeky and grab a given tool.

Dragonis40 28-03-2022 23:15

Good morning everybody. As far as I know, one of the best settings to have a very high compression using lolz.exe is: dtb1:d512m:mtt1:mc1023. Is there any setting for higher compression? Maybe it's up to the files I want to compress, but are there any setting for higher compression? Thank you!!!

Masquerade 28-03-2022 23:57

Quote:

Originally Posted by kuyhaa (Post 496318)
bro, share please how you make repack Ghostwire with opotional 4kvideos and language, because i see only ucas and pak

4K Videos and language files are inside the PAKs. You can follow this tutorial.

kj911 29-03-2022 01:33

Quote:

Originally Posted by L33THAK0R (Post 496305)
Code:

Srep + Lolz:
335,573,882 -> 183,504,594

TTA:
335,573,882 -> 209,287,460


Try it use TTA(MSC)+SREP+LOLZ combo? Or TTA+SREP+4x4 ? (msc+rep:256mb+4x4:tor:3:1mb+lzp:8mb:3:h22:d64mb)

L33THAK0R 29-03-2022 05:12

Quote:

Originally Posted by kj911 (Post 496324)
Try TTA(MSC)+SREP+LOLZ combo? Or TTA+SREP+4x4 ? (msc+rep:256mb+4x4:tor:3:1mb+lzp:8mb:3:h22:d64mb)

As far as I know MSC only supports OptimFrog & TAK for "WaveForm Audio" packing, TTA seems to be only available through in-built functionality within FreeArc, when talking about using TTA for a FreeArc-based packing method. I'm not sure if its the header(s) within my arc.ini but unfortunately TTA refuses to cooperate with any other packing tool, such as LOLZ & SREP.

Masquerade 01-04-2022 14:10

Death Stranding Director's Cut

1. Separate languages according to info here.

2. Remaining .bin files:

Code:

dst+oo2reck+srep+lolz
3. movies.mpk:

Code:

srep+zstd
Contains bink videos but not able to be patched out and back in afaik.

4. Languages:

Code:

dst+oo2reck+srep+zstd
69.1GB ---> 57.9GB (all languages)

Don't use srep v3.92b - crash during compression of main game bins.

kuyhaa 02-04-2022 05:17

Masquerade

share your xtool method for Weird West bro , are you modified .pak file ?

L33THAK0R 02-04-2022 09:34

2 Attachment(s)
Just making this post to make it easier for future pilgrims on their search for the elusive decoding executables, looking to debug their audio packings.

OGGRE v0.1.1 (Vorbis Audio Compressor) by Profragger
MSC (Media Stream Compressor) v0.064 by Profragger

Thank you kj911 for helping me find the MSC decoder app.

dixen 02-04-2022 13:25

1 Attachment(s)
Quote:

Originally Posted by kuyhaa (Post 496383)
Masquerade

share your xtool method for Weird West bro , are you modified .pak file ?

Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd
Quote:

for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i"
3. Reimport your zero-bytes .mp4 to .pak file (qbms -G -w -r -r ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)

kj911 02-04-2022 14:13

Any members tested the mp3HD-codec (encoder/decoder its available) from compress WAV's in losslessly mode? (My future searching from testing and compare other ones.) And again compressing with MSC/MPZ/PackMP3 from better compression?? One problems, this mp3HD-codec, put the lossy compressed MP3 streams via losslessly compressed parts to one MP3 file. Likely hacking and stripping lossy parts before any extra compression.

Is there any reality to this??

kuyhaa 02-04-2022 21:16

Quote:

Originally Posted by dixen (Post 496386)
Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd

3. Reimport your zero-bytes .mp4 to .pak file (qbms ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)


got it, thanks dude

btw, where are you get ue4_27.bms ? i didn't see on official

Masquerade 02-04-2022 22:30

Dixen's method is correct, but I actually patched those videos out manually (not entirely sure why :D) and put them back in with SFK.

As for the UE4 v4.27 script, you can grab that here: https://bayfiles.com/n2LfifT1x6/

I will post my data sheet today.


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