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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 02-03-2022 00:37

Try with xtool:kraken,l6+srep+lolz

:( Sad8669 02-03-2022 02:19

if you are using the newer xtool, make sure to use xtool:kraken,l6,n2

KaktoR 02-03-2022 10:44

ELEX II
Nothing ripped

Code:

17:34:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new+4x4:lzma
 17:34:36 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 19:39:05 - Overall input size: 42.92 GB
 19:39:05 - Overall output size: 29.19 GB (Ratio 68.02%)
 19:39:05 - Overall conversion time: 02:04:25


KaktoR 02-03-2022 11:49

3 Attachment(s)
Grand Theft Auto Trilogy Definitive Edition
Database test

Code:

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 4,404,209,185 => 9,066,844,033 bytes. Ratio 205.87%
Compression time: cpu 5.72 sec/real 1138.63 sec = 1%. Speed 3.87 mB/s
All OK


E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:kraken data.arc "pack\*"
FreeArc 0.67 (March 15 2014) updating archive: data.arc
Compressed 1 file, 4,404,209,185 => 8,974,413,342 bytes. Ratio 203.77%
Compression time: cpu 4.89 sec/real 421.68 sec = 1%. Speed 10.44 mB/s
All OK


E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:gta3r data.arc "pack\*"
FreeArc 0.67 (March 15 2014) updating archive: data.arc
Compressed 1 file, 4,404,209,185 => 9,160,117,615 bytes. Ratio 207.99%
Compression time: cpu 4.56 sec/real 400.89 sec = 1%. Speed 10.99 mB/s
All OK


*Database was created from game version 1.04
**Tested only GTA 3 Definitive Edition, but the two others should work aswell

Usage:
Code:

Place xtl and oodle library next to xtool.exe

Use -mxtool:gta3r/gtavcr/gtasar

xtl file can be removed for decoding


Masquerade 02-03-2022 12:30

Five Nights At Freddy's: Security Breach [Build 8235487]

Code:

srep+razor/$pak=ue4d:key=85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286+srep+lolz/$mp4=srep+zstd
77.7GB ----> 27.2GB

Notes:
  • cls-ue4d used - made by Shegorat
  • Do not use srep 3.92b, crash on decompression.

:( Sad8669 04-03-2022 18:26

FiFA 16 + Update 5 [ENG+RUS]
 
Code:

Method : xtool_zlib+srep:m3f:l512+lolz:mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1:ldmf0
Decompression Time : 15.6 Minutes (4T)
Initial Size : 14.00 GB
Final Size: 9.67 GB
Info : Use "-c64mb" for XTool, XTool 0.4.3 used.


st0rm 05-03-2022 01:03

Rise of the Argonauts [2008]
 
Code:

Game Version : 1.0

Ripped Files : Nothing Ripped or Encoded

Original Size : 6.99 GB

Compressed Size : 2.59 GB

Install Time : ~10 Mins on HDD (Depends your system)

Method : binkpack+uelr:uv+srep:m3f+lzma2


:( Sad8669 06-03-2022 23:06

Yakuza 5 - From Yakuza's Series 6/7
 
Code:

Method : srep:m3f:l512+lolz:normal/$criwarevideo=srep:m3f:l512+bcm
Compression Time : 5 Hours
Decompression Time : 35 Minutes
Initial Size : 28.9 GB
Final Size : 15.3 GB
Notes : Korean, Chinese and Japanese files ripped.

Code:

$criwarevideo
*.usm
normal = mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1:ldmf0

Side Notes : BCM doesn't show progress, it will stay at 0%, but the files will be processed in %temp%. BCM encoding is faster and better than lolz, but it is slower than lolz when it comes to decoding.

Code:

bcm InFile OutFile , for encode
bcm -d OutFile InFile , for decode


:( Sad8669 07-03-2022 18:05

Need for Speed 2016 [v1.0] [ENG+RUS]
 
1 Attachment(s)
Code:

Method : xt_lz4+srep:m3f:l512+lolz:mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1
Compression Time : 6 Hours
Decompression Time : 4.7 Minutes (4T)
Initial Size : 13.2 GB
Final Size: 9.24 GB
Info : Use attached XTool for better results. (Thanks to KaKtor, for helping me find the correct version of XTool)


Hexagon123 07-03-2022 22:15

Rayman Legends (2013) [v1.3.140380, b301089]
 
Total start size: 5.51GB w/ support or 5.45GB w/o support

Compress with the following:
  • .bik
    Code:

    bpk
  • .ipk
    Code:

    xtool:mzlib+msc+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
  • Rest of the Files
    Code:

    srep:m5f:a2:l512+rz

Total packed size: 2.82GB

kuyhaa 09-03-2022 03:07

any have best Method WWE 2K22 ?

:( Sad8669 09-03-2022 04:28

A few hours till i get my hand on the sample, but usuallly game has oodle streams and some bink files (they are packed inside archive this time). if you have the game use oodle streams scanner to check for the file or check back this page after a few hours, they changed the engine too so lets hope for the better.

Masquerade 09-03-2022 04:32

Quote:

Originally Posted by kuyhaa (Post 496141)
any have best Method WWE 2K22 ?

Probably encrypted + oodle.

KaktoR 11-03-2022 07:47

Distant Worlds 2

Code:

15:07:26 - Selected ARC/SPLIT method for Data1a-01.bin was:
srep+lolz:d64:mtt1:mt12:mc1023/
$mscpack=msc_tak/
$mp3pack=mpz_mtx/
$deflatepack=xtool:mpreflate+srep+lolz:d64:mtt1:mt12:mc1023/
$textpack=dict+lzp+lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 16:27:38 - Overall input size: 10.75 GB
 16:27:38 - Overall output size: 3.82 GB (Ratio 35.55%)
 16:27:38 - Overall conversion time: 01:20:08


Masquerade 11-03-2022 10:43

Quote:

Originally Posted by KaktoR (Post 496179)
Distant Worlds 2

Code:

$deflatepack=xtool:mpreflate+srep+lolz:d64:mtt1:mt12:mc1023/

This game uses LZ4, why preflate?


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