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Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:martha data.arc "pack\*.pak" |
Elden Ring
For bdt files you can use xtool:kraken,l6 For video files just use storing, m1 or whatever. They have a new header (KB2n) which I've never seen before. |
Dragon Ball FighterZ [4.17.2.0]
Code:
Method : xtool_zlib+srep:m3f:l512+lolz:dtb1:d128m:mt4:mtt0:mc1023 |
Sherlock Holmes Chapter One [v1.04]
Ripped credits video. Code:
xtool[zlib+reflate]+srep+lolz/$mp4=srep+zstd |
Bravely Default II
Code:
xzstd+srep+lolz/$awb=srep+lzma2You can rip the movies folder since it's dupe data. Movies are already included in the main game PAK file. 12.6GB ----> 8.1GB |
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kuyhaa
Use libzstd v1.4.5 as I mentioned. |
Carto v1.0.7.6
Step 1: Prepare the large bank file to a TMP with DIFFZ patch using this guide. Step 2: Compress: Code:
srep+lolz/$tmp=oggreAfter archive extraction, follow Step 4 from the linked guide and apply the DIFFZ patch to restore the Master Bank. |
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An update on GOW Soundbanks,
1.01 GB > 0.99 GB, at best. :( I will release the tool update later, for those who want to save 20 MB :D. that 20 MB might be lost creating delta patches. A lost cause...... |
Shadow Warrior 3
*.pak - zlib bpk bugs out on bk2 files Code:
21:51:45 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep+4x4:lzma |
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Hello, what's the best method for Elden Ring? Thanks.
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