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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 24-02-2022 15:39

Quote:

Originally Posted by Masquerade (Post 495999)
Unfortunately I cannot actually run XTool kraken with this game, even with c64m and lm, I run out of memory (64GB ram). Strange, I know.

Code:

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:martha data.arc "pack\*.pak"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 22 files, 17,081,159,054 => 41,484,322,538 bytes. Ratio 242.87%
Compression time: cpu 20.36 sec/real 3523.12 sec = 1%. Speed 4.85 mB/s
All OK


E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*.pak"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 22 files, 17,081,159,054 => 40,296,161,641 bytes. Ratio 235.91%
Compression time: cpu 18.69 sec/real 3810.50 sec = 0%. Speed 4.48 mB/s
All OK

Both are slow af but xtool performs a bit better

KaktoR 26-02-2022 09:46

Elden Ring

For bdt files you can use xtool:kraken,l6

For video files just use storing, m1 or whatever. They have a new header (KB2n) which I've never seen before.

:( Sad8669 26-02-2022 11:17

Dragon Ball FighterZ [4.17.2.0]
 
Code:

Method : xtool_zlib+srep:m3f:l512+lolz:dtb1:d128m:mt4:mtt0:mc1023
Compression Time : 8 Hours 27 Minutes and 24 seconds
Decompression Time : 5.3 Minutes (4T)
Initial Size : 6.39 GB
Final Size: 3.50 GB


Masquerade 26-02-2022 14:09

Sherlock Holmes Chapter One [v1.04]

Ripped credits video.

Code:

xtool[zlib+reflate]+srep+lolz/$mp4=srep+zstd
26.6GB ---> 17.2GB

Masquerade 27-02-2022 04:45

Bravely Default II

Code:

xzstd+srep+lolz/$awb=srep+lzma2
Use libzstd v1.4.5 for precompression.

You can rip the movies folder since it's dupe data. Movies are already included in the main game PAK file.

12.6GB ----> 8.1GB

kuyhaa 27-02-2022 11:12

Quote:

Originally Posted by Masquerade (Post 496039)
Bravely Default II

Code:

xzstd+srep+lolz/$awb=srep+lzma2
.

12.6GB ----> 8.1GB

I use xtool 0.4 srep+lolz got 9.7gb pak file only. Whats wrong ? Need decrypt ? can you share the arc.ini xzstd and file

Masquerade 27-02-2022 13:14

kuyhaa
Use libzstd v1.4.5 as I mentioned.

Masquerade 27-02-2022 13:20

Carto v1.0.7.6

Step 1: Prepare the large bank file to a TMP with DIFFZ patch using this guide.

Step 2: Compress:
Code:

srep+lolz/$tmp=oggre
1.9GB ---> 290MB

After archive extraction, follow Step 4 from the linked guide and apply the DIFFZ patch to restore the Master Bank.

kuyhaa 27-02-2022 17:56

Quote:

Originally Posted by Masquerade (Post 496043)
kuyhaa
Use libzstd v1.4.5 as I mentioned.

where i can get libzstd v1.4.5 or know of libzstd ver ? can you share pak ratio of xzstd

Masquerade 27-02-2022 23:55

Quote:

Originally Posted by kuyhaa (Post 496046)
where i can get libzstd v1.4.5 or know of libzstd ver ? can you share pak ratio of xzstd

Go to ZSTD github and download the v1.4.5 Win64 zip from the Releases section and extract libzstd.dll.

kuyhaa 28-02-2022 00:31

Quote:

Originally Posted by Masquerade (Post 496048)
Go to ZSTD github and download the v1.4.5 Win64 zip from the Releases section and extract libzstd.dll.

found it and solved, thanks

:( Sad8669 01-03-2022 03:23

An update on GOW Soundbanks,


1.01 GB > 0.99 GB, at best. :(

I will release the tool update later, for those who want to save 20 MB :D.

that 20 MB might be lost creating delta patches.

A lost cause......

KaktoR 01-03-2022 12:40

Shadow Warrior 3
*.pak - zlib
bpk bugs out on bk2 files

Code:

21:51:45 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep+4x4:lzma
 21:51:45 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 23:14:10 - Overall input size: 23.90 GB
 23:14:10 - Overall output size: 17.83 GB (Ratio 74.58%)
 23:14:10 - Overall conversion time: 01:18:38


Masquerade 01-03-2022 13:36

Quote:

Originally Posted by KaktoR (Post 496073)
Shadow Warrior 3
*.pak - zlib
bpk bugs out on bk2 files

Also my FMOD method doesn't work on the banks :rolleyes:

pslove 01-03-2022 21:51

Hello, what's the best method for Elden Ring? Thanks.


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