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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

panker1992 29-01-2022 04:43

what files in Hitman 3 are the patch files ?? i want to replace the originals with patches and save traffic

Masquerade 29-01-2022 06:01

panker1992
All the files with "patch" in their name:
https://i.ibb.co/jrBXqfJ/Capture.png

Masquerade 29-01-2022 07:56

HighFleet
Code:

precomp+srep+lolz/$wav=msc+srep+lzma/$mp3=mpz+srep/$ogg=oggre
1.3GB ----> 773MB

KaktoR 30-01-2022 13:05

Galactic Civilizations IV (Beta)

Code:

21:37:14 - Selected ARC/SPLIT method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
/$textpack=dict+lzp+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
/$deflatepack=xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
/$ddspack=srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
/$bpkpack=bpk
/$mp3pack=srep_new+mpz_mtx
/$libpack=srep_new+razor_mtx
 21:37:14 - Selected ARC/DS method for Data1b-01.bin was: srep_new+1
-------------------------------------------------------------------------------------------------------------------------------------------
 22:04:24 - Overall input size: 11.94 GB
 22:04:24 - Overall output size: 8.40 GB (Ratio 70.40%)
 22:04:24 - Overall conversion time: 00:27:07

Exclude from bpk
Code:

Movies\homescreen_logo2.bk2
Movies\Large_Frame.bk2
Movies\End Game\Defeat_Event.bk2
Movies\Events\Event_Promethion.bk2
Movies\Events\Event_TradeRouteRaid.bk2
Movies\PlanetBinks\HorizontalGraph.bk2
Movies\Techs\GC3_Armor_Temp.bk2
Movies\Techs\GC3_Beam_Temp.bk2
Movies\Techs\GC3_Colonization_Temp.bk2
Movies\Techs\GC3_Drive_Systems_Temp.bk2
Movies\Techs\GC3_Economics_Temp.bk2
Movies\Techs\GC3_Interstellar_Craft_Temp.bk2
Movies\Techs\GC3_Invasion_Temp.bk2
Movies\Techs\GC3_Kinetic_Temp.bk2
Movies\Techs\GC3_Life_Support_Temp.bk2
Movies\Techs\GC3_lndustrail_Temp.bk2
Movies\Techs\GC3_Marines_Temp.bk2
Movies\Techs\GC3_Missle_Temp.bk2
Movies\Techs\GC3_Planetary_Defense_Temp.bk2
Movies\Techs\GC3_Point_Defense_Temp.bk2
Movies\Techs\GC3_Research_Temp.bk2
Movies\Techs\GC3_Sensors_Temp.bk2
Movies\Techs\GC3_Shields_Temp.bk2
Movies\Techs\GC3_Starbase_Defense_Temp.bk2
Movies\Terran\Terran_ResearchAdviser_Approach.bk2
Movies\Terran\Terran_ResearchAdviser_Idle.bk2

Thanks to Masquerade with helping me looping -mbpk for arc

itsthorin 31-01-2022 03:26

Wanna learn highly compressed repacks
 
Hey there, I wanna try repacking for fun like fitgirl and every other repacker. If anybody can help please explain to me step by step everything from compressing the game to creating an installer package for it, your help will mean a lot to me I've been trying this for days but failed every time.

Masquerade 31-01-2022 10:17

LEGO Worlds [Build 3833060 - ENGLISH ONLY]

Step 1:

Unpack game files using QuickBMS + Modified BMS script posted here.

Step 2:

Patch the game exe as shown here. This will enable the game to run in an unpacked state. Developers deliberately tried to prevent this!

Step 2.5 [Optional]:

You can separate Voiceover files inside "AUDIO\VO\DX\NARRATOR" directory.

Step 3:

Compress

Code:

srep+lolz/$ogg=srep+lzma2
4.8GB ===> 1.6GB

Notes:
  • Don't use oggre, it doesn't decompress.
  • The sizes above are for English only repack, if you add all other voiceovers, ofc it will be larger.
  • A collective thanks to aluigi, acidicoala and our mutual friend m0xf for the unpacking tools and EXE patching.

fabrieunko 31-01-2022 11:17

Quote:

Originally Posted by Masquerade (Post 495577)
Rugby 22

Code:

srep+lolz/$wav=msc+srep+lzma2/$mp4=srep+zstd
23.5GB ----> 3.7GB

I experienced issues with srep v3.92b with this game so I used srep v3.2 instead.


how to use this command with DiskSpanGui2007? when i copy

srep+lolz/$wav=msc+srep+lzma2/$mp4=srep+zstd

DiskSpanGui2007 answers me the "$wav=msc" method is not supported.

KaktoR 31-01-2022 11:28

$wav = $mscpack
$mp4 = $storepack

dixen 02-02-2022 04:56

Life is Strange: Before the Storm - Remastered

*.Bytes - XTool(v0.12)+srep+lolz
16.3 gb > 19.5 gb > 12,5 gb > 7.8 gb

*.usm - srep+lzma2
4.6 gb > 3.6 gb

*.awb, *.acb - srep+zstd
1.7 gb > 1.1 gb

Rest files - srep+lolz

Repack size - 12.7 gb
Install size - 22 gb
Install time - 5 min (R5 3600)

Note. For precompression *.bytes - you need liblz4 v1.9.3
Early versions are not as effective

Masquerade 02-02-2022 13:49

For Life Is Strange Remastered, you can extract WWise Audio to use WemTool + separate JP voiceovers. You need QuickBMS:

BMS Script: https://bayfiles.com/L046w1Ffx9/unreal_bms

To extract:
Code:

quickbms_4gb_files -f "*.wem" unreal.bms pakchunk0-WindowsNoEditor.pak tmp
Now make a copy of the tmp folder, call it tmp2 or whatever.
Then eliminate the wem files from the archive with the following commands:
Code:

for /f "tokens=*" %%i in ('dir /b /s /a *.wem') do cd.>"%%i"
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

Thanks to Dixen for the first command to null the wems.

This will reimport empty space where the wems originally were.

Then, run wemtool over the extracted wems to compress them.

Finally, during decompression, decode the wems with wemtool then reimport them with quickbms
Code:

quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp2

fabrieunko 03-02-2022 00:32

Code:

for /f "tokens=*" %%i in ('dir /b /s /a *.wem') do cd.>"%%i"
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp


Hello masquerade, when I use this command, windows gives me an error: %% was unexpected

Masquerade 03-02-2022 05:16

Quote:

Originally Posted by fabrieunko (Post 495641)
Code:

for /f "tokens=*" %%i in ('dir /b /s /a *.wem') do cd.>"%%i"
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp


Hello masquerade, when I use this command, windows gives me an error: %% was unexpected

Swap %%i to %i

fabrieunko 03-02-2022 08:12

I got confused in the manipulation to do, can you confirm the steps:

I do :

1: quickbms_4gb_files -f "*.wem" unreal.bms pakchunk0-WindowsNoEditor.pak tmp

2: I copy everything in TMP to TMP2

3: for /f "tokens=*" %i in ('dir /b /s /a *.wem') do cd.>"%i"
4: quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

5: I launch WemTool -e in the TMP2 folder

I don't understand this part:
Finally, during decompression, decode the wems with wemtool then reimport them with quickbms

6 ????

7: quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp2

KaktoR 03-02-2022 08:15

Quote:

Originally Posted by fabrieunko (Post 495650)
I don't understand this part:
Finally, during decompression, decode the wems with wemtool then reimport them with quickbms

6 ????

WemTool with -d parameter:
WemTool.exe -d

fabrieunko 03-02-2022 10:51

excuse me for insisting but I do not understand after this command:

for /f "tokens=*" %i in ('dir /b /s /a *.wem') do cd.>"%i"
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

what do i do with wemtool?


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