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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

fabrieunko 14-01-2022 20:39

Hello, I have a question about the use of wemtool once launched with the -e command and that we obtained the .DIFFZ files how to return to the WEM files? I understood that it was necessary to do -d . how do you use wemtool once you have compacted everything in bin? the installer does not launch wemtool -d?.. how to do? is there a place that talks about how to use it?
thank you very much

I tested wemtool on god of war. there is a sound directory with a french directory in which there are 12349 wem files. I launched WemToll -e it finished and erase all the files wem.. to test I launched Wemtool -d it finished and erase all the DIFF. but now i only have 2725 wem files. Why?

Masquerade 14-01-2022 23:15

I'll check that out, it could be bugged.

Furjack 15-01-2022 00:07

what is compression method for god of war pc

KaktoR 15-01-2022 00:22

Quote:

Originally Posted by Furjack (Post 495425)
what is compression method for god of war pc

Read a page back

Furjack 15-01-2022 06:38

Quote:

Originally Posted by KaktoR (Post 495426)
Read a page back

Thanx:):D

Masquerade 15-01-2022 14:19

@fabrieunko WemTool is now fixed, should work on God Of War now and all future games.

KaktoR 15-01-2022 14:50

Quote:

Originally Posted by Masquerade (Post 495434)
@fabrieunko WemTool is now fixed, should work on God Of War now and all future games.

Language files will be bigger then before if you use WEMTool.

However for the non-localized files it seems to work.

Code:

Before WEMTool: 2.33 GB (2.513.317.784 Bytes)
After WEMTool: 2.12 GB (2.287.270.916 Bytes)

No compression was added for this test


Snake288 15-01-2022 16:14

hello, if I may, the voice of God *.wem would like to ask your support on how to reduce the size of wem files the sample video can be a very understandable training video.

Furjack 15-01-2022 23:24

How to seperate music files
 
how to seperate music files from a game plz explain :confused::confused::confused::confused::confused:

Masquerade 16-01-2022 09:32

Quote:

Originally Posted by Furjack (Post 495438)
how to seperate music files from a game plz explain :confused::confused::confused::confused::confused:

Be more specific, what game, what audio is being used, etc...

KaktoR 16-01-2022 13:39

Sid Meier's Civilization VI
v1.0.12.9, 2 Languages, all DLC + Soundtracks

Code:

21:38:19 - Selected ARC/SPLIT method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
$bpkpack=bpk
$libpack=srep_new+razor_mtx
$textpack=dict+lzp+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
$soundpack=srep_new+razor_mtx
$deflatepack=xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
$oggrepack=oggre
$wemtoolpack=srep_new+razor_mtx
 21:38:19 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 22:32:21 - Overall input size: 18.33 GB
 22:32:21 - Overall output size: 8.08 GB (Ratio 44.11%)
 22:32:21 - Overall conversion time: 00:53:53

PS: Exclude "DLC\GranColombia_Maya\Platforms\Windows\Movies\GranColombia_Maya_DefeatClimate.bk2" from bpk.


dixen 16-01-2022 14:43

God of War (RUS+ENG Voice only)

*,wem, *.sdp - srep+zstd
3,8 > 3,7 gb

*.bk2 - bpk

All rest files - srep+lolz
57, 4 gb > 22,9 gb

Repack size - 26,8 gb
Install Size - 61,3 gb

Masquerade 21-01-2022 03:30

Does anyone have any input for Expeditions: Rome?

Although there is a key, the game is not encrypted and it's not looking too healthy under xtool+srep+lolz

:( Sad8669 21-01-2022 05:05

1 Attachment(s)
I think you have to go with classic SFK style, if what steamdb says is true you might find voiceovers for German.

Audio files aren't known best for compressibility but still.

Try playing around with oodle too, maybe.

Masquerade 21-01-2022 06:08

Already checked the localisation before I left the house this morning. The German voice files don't take up that much space. Zlib compression is used, not oodle.


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