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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 29-12-2021 17:56

Final Fantasy VII Remake Intergrade
Nothing ripped

Code:

13:26:23 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 13:26:23 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 13:26:23 - Selected ARC/DS method for Data1c-01.bin was: 1
-------------------------------------------------------------------------------------------------------------------------------------------
 00:55:09 - Overall input size: 94.31 GB
 00:55:09 - Overall output size: 82.01 GB (Ratio 86.95%)
 00:55:09 - Overall conversion time: 11:27:39

Data1a -> pak files
Data1b -> all except pak and emov
Data1c -> emov files

You can save additional ~2GB with removing languages from pak files.
https://fileforums.com/showpost.php?...postcount=2701

:( Sad8669 31-12-2021 06:56

Yakuza 4 - From Yakuza's Series 5/7
 
Code:

Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Method (on USM files) : srep:m3f:l512+zstd
Compression Time : 7.5 Hours
Decompression Time : Soon
Initial Size : 34.1 GB
Final Size : 16.2 GB
Extra Tip : USM's are worth 5.09 GB and can be encoded to almost half of its original size but you know i am just too lazy for that.

Side : It's been a while since i have posted, i am just lazy lol. Anyway good to see you guys digging on newest games.

Masquerade 31-12-2021 10:05

Dr Livingstone, I Presume?
 
Code:

msc+xtool_zlib+srep+lolz
4.7GB ---> 1.6GB

:( Sad8669 01-01-2022 23:24

Yakuza 3 - From Yakuza's Series 4/7
 
Code:

Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 9.2 Hours
Decompression Time : 7.7 Minutes
Initial Size : 25.1 GB
Final Size : 11.3 GB
Extra Tip : USM's are worth 2.22 GB and can be encoded to almost half of its original size.


KaktoR 05-01-2022 05:29

Anno 1404 History Edition
Nothing ripped, all languages

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new+mpz_mtx
Selected ARC/DS method for Data1b-01.bin was: srep_new+msc_tak+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Selected ARC/SPLIT method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg
-----------------------------------------------------------------------------------------
Installation folder size: 7.26 GB
Compressed game size: 4.47 GB (Ratio 61.52%)

Data1a = all language files in addon/maindata folder
Data1b = maindata\data4.rda
Data1c = rest of the files including Soundtrack/Poster

Note: maindata\data4.rda has bink videos inside. You can compress with bpk, but unpacking will lead to crc errors.

Anno 1503 History Edition
Nothing ripped, all languages

Code:

Selected ARC/SPLIT method for Data2a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$bpkpack=bpk/$mscpack=srep_new+msc_tak/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg
-----------------------------------------------------------------------------------------
Installation folder size: 6.75 GB
Compressed game size: 3.32 GB (Ratio 49.25%)

Anno 1602 History Edition
Nothing ripped, all languages

Code:

Selected ARC/SPLIT method for Data3a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$bpkpack=1/$mscpack=srep_new+msc_tak/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg
-----------------------------------------------------------------------------------------
Installation folder size: 1.52 GB
Compressed game size: 0.94 GB (Ratio 61.83%)

Note: Using binkpack for bik videos will lead to crc errors on all files if you unpack.

Anno 1701 History Edition
Nothing ripped, all languages

Code:

Selected ARC/SPLIT method for Data4a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$anno1701hempz=bpk+srep_new+mpz_mtx/$anno1701hebpk=bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg/$libpack=srep_new+razor_mtx
-----------------------------------------------------------------------------------------
Installation folder size: 12.77 GB
Compressed game size: 5.86 GB (Ratio 45.87%)

Mask $anno1701hempz = data2_<language>.rda (all of this files also containing bink videos. binkpack works fine here)
Mask $anno1701hebpk =  data4.rda, data5.rda (this files also containing non-bink files, so use bpk+<some compressor>)

Code:

Overall Note: For the rda files in the "ahe" folders of all 4 games you can use zlib
NOTE:
Code:

Anno 1404 History Edition
maindata\data4.rda (contains bink videos/wav/raw/mp3, bpk crc error, msc works fine)

Anno 1503 History Edition
Videos\1080p_30fps_5Sec.bk2 (bpk crc error)
Videos\1080p_30fps_5Sec.bk2 (bpk crc error)
BonusContent\Anno_1503_soundtrack\60 - Windgames.mp3 (mpz unpack error, use packmp3/msc)
ToolGfx\*.bmp (msc crash)

Anno 1701 History Edition
data2_<lang>.rda (contains bink videos/mp3, bpk+mpz throws errors, use bpk+msc)


L33THAK0R 05-01-2022 09:28

Has anyone had any luck with "Devil May Cry 4: Special Edition"? Tried what feels like every version of XTool 2019/2020 under the sun in conjunction with srep & lolz but the ".arc" archives always seem to fail to extract properly on decompression.

:( Sad8669 05-01-2022 09:47

May i know the full description of the error?

If not try sending me a very small sample of that game*arc file with mentioned compression applied, i will look into it.

L33THAK0R 07-01-2022 01:59

Quote:

Originally Posted by :( Sad8669 (Post 495338)
May i know the full description of the error?

If not try sending me a very small sample of that game*arc file with mentioned compression applied, i will look into it.

Cheers mate, but I've managed to resolve my issue. I was fiddling with lolz a tad and it seems perhaps the culprit was the dictionary size used, after lowering the size of said dictionary decompression was successful. I wasn't aware this setting could jeopardise the integrity of an archive, which might explain a couple of other compression I've attempted ("Deus Ex: Mankind Divided" & The first "Nioh" title) but failed to achieve successful decompression of their respective packed archives.

Masquerade 07-01-2022 09:15

I've not encountered any such error with my repacks ^^

Snake288 07-01-2022 09:23

Watch Dogs Legion hi how do I do the compression process

KaktoR 07-01-2022 10:12

As for WDL, you can straight pack videos_ultra.dat with bpk. For videos.dat this does not work. It get stuck on 6.4%, I guess you have to unpack the file first.

Code:

Compressed 1 file, 3,704,538,840 => 3,145,628,556 bytes. Ratio 84.91%
Compression time: cpu 2.45 sec/real 401.17 sec = 1%. Speed 9.23 mB/s
All OK

Extracted 1 file, 3,145,628,556 => 3,704,538,840 bytes. Ratio 84.91%
Extraction time: cpu 4.22 sec/real 367.05 sec = 1%. Speed 10.09 mB/s
All OK


its_gnar_again 07-01-2022 10:20

I am having an issue with UELR, it starts to do it's thing, then stops with this error:

ERROR: general (de)compression error in uelr

Here's my setup:
Quote:

[External compressor:uelr]
header = 0
packcmd = UELR\uelr_x64 uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I have also tried using "ulv" rather than "uv" but it brings up the error still. The game I am using it on is Lost Planet 3 BTW.

KaktoR 07-01-2022 11:12

Quote:

Originally Posted by its_gnar_again (Post 495359)
I am having an issue with UELR, it starts to do it's thing, then stops with this error:

ERROR: general (de)compression error in uelr

Here's my setup:


I have also tried using "ulv" rather than "uv" but it brings up the error still. The game I am using it on is Lost Planet 3 BTW.

Make sure to only process tfc/upk files with uelr

Masquerade 07-01-2022 11:44

UELR will crash out if no LZO streams are detected.

fabrieunko 07-01-2022 12:55

Hello, what method should we use to compact MP3 files?


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