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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 15-12-2021 04:35

Quote:

Originally Posted by hwang4 (Post 495170)
hi! need a valid unreal key ! :)

What do you mean? This game isn't encrypted.

hwang4 15-12-2021 04:50

sorry !thought it was!:)

Masquerade 17-12-2021 04:13

ARK Survival Evolved

400GB ----> 38.7GB

srep+lolz
mpz on soundtrack

Compression takes almost 40 hours, not for the faint hearted.

KaktoR 17-12-2021 04:33

400GB... I guess this game reaches 1TB soon :D

KaktoR 17-12-2021 05:06

Final Fantasy VII Remake Intergrade

oodle kraken 7

Code:

pakchunk0_s23-WindowsNoEditor.pak

Compressed 1 file, 8,184,822,018 => 8,551,069,519 bytes. Ratio 104.47%
Compression time: cpu 4.52 sec/real 1049.03 sec = 0%. Speed 7.80 mB/s
All OK

Video files are webm videos

dixen 17-12-2021 09:32

Final Fantasy VII Remake Intergrade

Quote:

pakchunk0_s5-WindowsNoEditor.pak

Compressed 1 file, 2,076,132,806 => 8,448,777,571 bytes. Ratio 406.95%
Compression time: cpu 1.80 sec/real 492.10 sec = 0%. Speed 4.22 mB/s
All OK
Quote:

Tested 1 file, 8,448,777,571 => 2,076,132,806 bytes. Ratio 406.95%
Testing time: cpu 2.11 sec/real 344.89 sec = 1%. Speed 6.02 mB/s
All OK
XTool v0.39 + oo2core.dll from game folder

KaktoR 17-12-2021 11:25

Anyone knows what's the point for all the different language movie files in FF7 Remake? I guess only lips movement right?

Masquerade 17-12-2021 14:21

Quote:

Originally Posted by KaktoR (Post 495192)
Anyone knows what's the point for all the different language movie files in FF7 Remake? I guess only lips movement right?

Yes, US files are for EN and all else is for FR/DE/JP - there are some dedicated videos for FR/DE videos (e.g. credits video).

P.S. do not rip any credits videos since the game actually has an ending scene before the credits show. If you rip the credits video, you lose the ending of the game.

KaktoR 18-12-2021 04:37

Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak

Masquerade 18-12-2021 05:44

Quote:

Originally Posted by KaktoR (Post 495198)
Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak

I've already ripped out the FR, DE, JP voices but didn't touch the lipsync. I cannot imagine it would save much space?

KaktoR 18-12-2021 06:13

Well I didn't extract the archive yet to see how much size they have.

KaktoR 18-12-2021 15:37

Assassin's Creed Odyssey
v1.5.6, One language

Code:

14:00:49 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 14:00:49 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 00:35:56 - Overall input size: 99.23 GB
 00:35:56 - Overall output size: 40.75 GB (Ratio 41.06%)
 00:35:56 - Data files creation time: 10:04:52

First archive *forge files
Second archive rest of the files


panker1992 19-12-2021 04:14

Quote:

Originally Posted by KaktoR (Post 495198)
Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak

how do you unpack those pak files with oodle support ??

do you know the blocks for languages to rip via hex editor ?

Masquerade 19-12-2021 04:17

Quote:

Originally Posted by panker1992 (Post 495209)
how do you unpack those pak files with oodle support ??

do you know the blocks for languages to rip via hex editor ?

https://anonfiles.com/V9C101q5wb/unr..._4_0.4.25b_bms

quickbms -l "unreal_tournament_4_0.4.25b.bms" pakchunk0_s23-WindowsNoEditor.pak >> pakchunk0_s23-WindowsNoEditor.txt

This lists the contents and the locations of all the files in the pak.

German Block: 2583541977 - 4031342431

French Block: 4031342793 - 5445490559

Japanese Block: 5445490905 - 6823955647

KaktoR 19-12-2021 06:03

Assassin's Creed Valhalla
Changed from oodle mermaid 7 to 8 in v1.4.1

Code:

oo2core_7_win64.dll
Compressed 1 file, 1,103,790,080 => 1,747,822,450 bytes. Ratio 158.35%
Compression time: cpu 1.30 sec/real 492.31 sec = 0%. Speed 2.24 mB/s
All OK

oo2core_8_win64.dll
Compressed 1 file, 1,103,790,080 => 1,776,145,142 bytes. Ratio 160.91%
Compression time: cpu 1.20 sec/real 507.94 sec = 0%. Speed 2.17 mB/s
All OK



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