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Anyone knows what compression method SkyrimSE bsa archives use?
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I'm talking about texture files. They are compressed somehow (and it's not zlib, 100%). I must unpack them to compress them properly, no problem, but I must compress them back afterwards with compressor they use to original state or at least near original to patch them.
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I know about BAE, the injector from razor12911 is too slow (200mb = 2 hours is not good).
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sleeping dogs definitive edition 7.4GB
srep:m5f:l64:c32:a0+lolz:d64m...
bpk for bk... |
Dead Space Series
Dead Space
Code:
Original Size: 7.22 GBCode:
Original Size: 8.37 GBCode:
Original Size: 11.3 GB |
The Sims 4: Deluxe Edition [v1.46.18.1020]
Code:
Compressed Size: 18.8 GB |
Gta v
Grand Theft Auto V (1.0.1180.2)
Code:
Original Size: 68.8 GBRepack uses XTool library by Razor12911 |
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yes it is same for me but decompression time of uelr+srep:m5f:a2+lzma 3 HOURS. how did you do this faster? or can you write xtool.ini content. How should i do? |
hello,
what are your suggestions for better compression for the game Injustice 2 but it would be great that the installation is not long ex: 3 hours Thank you I saw here => https://fileforums.com/showpost.php?...&postcount=682 |
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Method1: poodle+srep+lolz |
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Is this using o4 or o5? ZTool/Xtool only supports o4, i don't know if there is any tool for o5 out there (and even if there is one, it is private 100%).
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Company Of Heroes 2: Master Collection EN
Code:
Compressed Size: 17.3 GBRepack uses XTool library by Razor12911 |
Conan Exiles
XTool+srep+lzma 55.3GB => 30GB |
XCOM 2 War Of The Chosen + Long War 2 (Optional install) (RUS+ENG)
65GB => 33.9 gb *.upk, *.tfc (without _XPACK_ prefix) - uelr+srep+lolz *.upk for Long War 2 - xtool+srep+lolz *.tfc (_XPACK_) - srep+lolz *.bk2 - bpk *.bnk, *.wem - srep+lzma2 Other files - srep+lolz Install time - ~35 min on HDD (SATA III) |
Dead Rising 4
Nothing ripped. You can rip other languages you don't want. XTool+srep+lzma Use zlib scanner with file output to know what files contain streams. It's too much to write them here. bpk for *.bk2 files Don't use bpk for *.bik files because of compress error! All other files srep+lzma 69.2GB => 27.8GB |
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Example: Code:
ffmpeg -i "F:\Injustice 2\Movies\DC2_028_035.scx.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy DC2_028_035.scx.mp4 |
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https://a.radikal.ru/a31/1808/6d/32e1d8b13acc.png *.scx - 12.2 gb => 9.4 gb |
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9.4GB, no quality loss in video/audio. However, result for complete game is 34.4GB (oodle+srep+lzma for *.xxx + *.tfc files, m0 for processed video files and the rest just srep+lzma). You will get better size with lolz but this will basically took forever and I have not the time to do it nor I am in the mood to do it. |
Sorry, I'll write in Russian because a lot of things I want to answer
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Edit: 34.4GB < 38.4GB with lzma2. So the difference is more than 2,5GB, it's 4GB more without oodle |
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*.* => srep:m3f+lolz:dtb1:d128m:mc1023 2.98GB Latest version + all DLC's Soundtracks excluded. With soundtracks it should be around 3.9GB - 4GB in size |
Pes 2019 21.6gb Arabic+English to 10.8Gb
Ztool+srep+lolz Can anyone have another method to get better ratio |
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[External compressor:uelr] header = 0 packcmd = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp that was the pack command |
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Hello Everyone i Repack Fifa 18 With Poodle+Srep+Lolz and Get Goood Ratio 24.5GB
no Such As This Post https://fileforums.com/showpost.php?...&postcount=218 Pic From My Pc This Include Arabic Lang |
You got better ratio because you used lolz instead of lzma.
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Shadow of the Tomb Raider
34 gb > 22.5 gb (*.tiger - XTool (zlib) + srep + lzma2) Install time - 25 min NOTE. Decompressing *.tiger files needed ~50 gb free space |
Bayonetta
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Original Size: 12.8 GB + Extra 209 MB + _CommonRedist 116 MBRepack uses XTool library by Razor12911 |
Mega Man X Legacy Collection
methods on both games
removed non english content used format factory to converted wmv to mkv under low settings and bitrate compression seperate srep+lolz Mega Man X Legacy Collection initial size 6.82 gb repack size 1.08 gb Mega Man X Legacy Collection 2 initial size 9.30 gb repack size 2.10 gb both games combined initial size 16.1 gb repack size 3.18 gb after installing you can use format factory to convert mkv back to wmv under its original size and quality it should go pretty fast due to the multithreading then you can delete the mkv after finished |
The Surge The Good the Bad and the Augmented
The Surge The Good the Bad and the Augmented
22.3GB > 5.73GB srep+lolz srep v3.92 > -m5f -l128 -c64 -b6mb -a1 lolz v21a7 > -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -oh14 -fba4096 -mc1023 -bc8 -blr8 -bm8 -pc4 Regards NexusIV |
Assassin's Creed: Odyssey
DataPC.forge (237.207.552 bytes) afr => 549.826.560 bytes super fast precompression. Slow decompression. xtool:oodle => 549.769.216 bytes Slow precompression, fast decompression. Will test full game when it's released in a few days. Use the same as in Origins. |
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Monster Hunter World Repack 13.2GB From 19.2GB With Update V4
Poodle+Srep+Lolz You Should Use oo2core_4_win64.dll (include In the Game) WIth Poodle To Unpack chunk0.bin File |
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Assassin's Creed 4 - Black Flag
Hi, im compressing these days all of my AC Games and this one is not on the list so i want to share it with you.
First off, this game doesnt work with binkpack on the bk2 files (there are also bik files that are working) so here you have two options, not compressing them or use my same method. 1. Convert all bk2 files to bik with Rad Tools, on the compression tab change only the compression level % to 80, let all other settings by default. This will give you a similar output size. After that delete all bk2 files and rename the created bik files to bk2 (change their extension). Be careful to not modify the original bik files, there is no need to touch them. 2. Now you can use the following MASK method to compress the game without problem: MASK:srep:m3f+LL2/$binkpack=BPK/$anvilpack=afr+srep:m3f+LL2 Srep is v3.9.2, LL2 is equal to: lolz:mmt1:d64:mc1023 and the afr version is 0.1.9 by edison007 Original Size: 17.1GB (One lang) Repacked Size: 4.7GB (One lang) Compression time: 2 Hours & Decompression/Installation time: 5-6 minutes on 4 Cores/3.9GHz + 8GB Ram + SSD and 8 minutes on Dual Core 3.2GHz + 8GB Ram + HDD CRC tested after installation and its working fine.If you dont touch the video files the total size will be around 5GB.If you want to add all languages it will be around 6GB (not tested myself) Edit: And sorry for my bad english, if there is something wrong feel free to correct me. |
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