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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 15-08-2018 06:49

Anyone knows what compression method SkyrimSE bsa archives use?

oltjon 15-08-2018 13:22

Quote:

Originally Posted by KaktoR (Post 475324)
Anyone knows what compression method SkyrimSE bsa archives use?

ztool zlilib + srep + lolz

KaktoR 15-08-2018 14:11

I'm talking about texture files. They are compressed somehow (and it's not zlib, 100%). I must unpack them to compress them properly, no problem, but I must compress them back afterwards with compressor they use to original state or at least near original to patch them.

oltjon 15-08-2018 22:36

Quote:

Originally Posted by KaktoR (Post 475330)
I'm talking about texture files. They are compressed somehow (and it's not zlib, 100%). I must unpack them to compress them properly, no problem, but I must compress them back afterwards with compressor they use to original state or at least near original to patch them.

B.A.E. - Bethesda Archive Extractor v0.10. from nexus and then use the razor12911 injector so that Fg can make the best compression in the world sory my bad english

KaktoR 16-08-2018 02:32

I know about BAE, the injector from razor12911 is too slow (200mb = 2 hours is not good).

oltjon 16-08-2018 04:29

Quote:

Originally Posted by KaktoR (Post 475334)
I know about BAE, the injector from razor12911 is too slow (200mb = 2 hours is not good).

what I wrote before is only theory because I have little time to practice. but BAE in my opinion is the only one that decompresses the files. bsa just find a better injector. search the web. good luck

doofoo24 17-08-2018 06:12

sleeping dogs definitive edition 7.4GB
 
srep:m5f:l64:c32:a0+lolz:d64m...
bpk for bk...

Simorq 18-08-2018 11:35

Dead Space Series
 
Dead Space
Code:

Original Size: 7.22 GB
Compressed Size: 2.76 GB
Method: srep:m3f:l512+lzma2:d256m:fb273:lc4:mc1000000 (7-Zip 18.5)

Dead Space 2
Code:

Original Size: 8.37 GB
Compressed Size: 4.23 GB
Method: srep:m5f:l64+lzma2:d512m:fb273:lc4:mc1000000 (7-Zip 18.5)

Dead Space 3
Code:

Original Size: 11.3 GB
Compressed Size: 4.31 GB
Method: srep:m5f:l32+lolz:dtb1:d512m:mc1023


Simorq 18-08-2018 11:56

The Sims 4: Deluxe Edition [v1.46.18.1020]
Code:

Compressed Size: 18.8 GB
Method: xZLib+srep:m3f:l512+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8

Notes:
Repack uses XTool library by Razor12911
Use XTool 0.9 Without "hif2raw_dll.dll" "raw2hif_dll.dll" CRC ALL OK


Simorq 26-08-2018 02:42

Gta v
 
Grand Theft Auto V (1.0.1180.2)
Code:

Original Size: 68.8 GB

Method1 (FAST): xZLib+srep:m1f:l512+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
Compressed Size: 38 GB
______________________________________________________________

Method2 (SLOW): xZLib+srep:m3f:l512+lolz:dtb1:d64m:mtt0:mt12:mc1023
Compressed Size: 36.30 GB

Notes:
Repack uses XTool library by Razor12911

hasandgn34 26-08-2018 11:13

Quote:

Originally Posted by darkwolves (Post 469163)
Batman Arkham Asylum GOTY
method removed all non english files
uelr+srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ultra:a 1:mfbt4:d158m:fb273:mc1000000000 on unreal engine 3 lzo files
and bpk for bik files not recoded
srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ultra:a1:mfb t4:d158m:fb273:mc1000000000 on everything else
initial size 7.32 gb
repack size 3.94 gb


yes it is same for me but decompression time of uelr+srep:m5f:a2+lzma 3 HOURS. how did you do this faster?

or can you write xtool.ini content. How should i do?

Titeuf 27-08-2018 01:06

hello,
what are your suggestions for better compression for the game Injustice 2 but it would be great that the installation is not long ex: 3 hours
Thank you

I saw here => https://fileforums.com/showpost.php?...&postcount=682

Titeuf 27-08-2018 01:19

Quote:

Originally Posted by Simorq (Post 472325)
ZTool 0.19 / poodle+srep+lolz

Hello, With this method, how long does the installation?

Simorq 27-08-2018 02:15

Quote:

Originally Posted by Titeuf (Post 475422)
Hello, With this method, how long does the installation?

Injustice 2: Legendary Edition (ENG)

Code:

Method1: poodle+srep+lolz
Compressed Size: 32.5 GB
Installation Takes: 1 Hour 50 Minutes On AMD Ryzen 5 1600 6-Threads

Method2: srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8+diskspan:4350mb:4430mb
Compressed Size: 38.1 GB
Installation Takes: 10-20 Minutes


dixen 27-08-2018 15:40

How Decompressing oodle-streams on *.TFC in XCOM 2?

For example https://yadi.sk/d/7l5S8_kb3acQxP

KaktoR 27-08-2018 16:51

Is this using o4 or o5? ZTool/Xtool only supports o4, i don't know if there is any tool for o5 out there (and even if there is one, it is private 100%).

Simorq 28-08-2018 11:35

Company Of Heroes 2: Master Collection EN
Code:

Compressed Size: 17.3 GB
Method: xZLib+srep:m3f+lolz:dtb1:d64m:mtt0:mt6:mt1023+diskspan:4430mb:4450mb

Notes:
Repack uses XTool library by Razor12911

KaktoR 28-08-2018 12:36

Conan Exiles
XTool+srep+lzma

55.3GB => 30GB

dixen 28-08-2018 14:36

XCOM 2 War Of The Chosen + Long War 2 (Optional install) (RUS+ENG)

65GB => 33.9 gb

*.upk, *.tfc (without _XPACK_ prefix) - uelr+srep+lolz
*.upk for Long War 2 - xtool+srep+lolz
*.tfc (_XPACK_) - srep+lolz
*.bk2 - bpk
*.bnk, *.wem - srep+lzma2
Other files - srep+lolz

Install time - ~35 min on HDD (SATA III)

KaktoR 29-08-2018 02:31

Dead Rising 4
Nothing ripped.
You can rip other languages you don't want.

XTool+srep+lzma
Use zlib scanner with file output to know what files contain streams. It's too much to write them here.

bpk for *.bk2 files
Don't use bpk for *.bik files because of compress error!

All other files srep+lzma

69.2GB => 27.8GB

KaktoR 29-08-2018 08:48

Quote:

Originally Posted by Simorq (Post 472325)
ZTool 0.19 / poodle+srep+lolz

Have you removed audio tracks from video files?

Example:
Code:

ffmpeg -i "F:\Injustice 2\Movies\DC2_028_035.scx.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy DC2_028_035.scx.mp4
Leave only english audio track in video.

dixen 29-08-2018 09:53

Quote:

Originally Posted by KaktoR (Post 475455)
Have you removed audio tracks from video files?

Example:
Code:

ffmpeg -i "F:\Injustice 2\Movies\DC2_028_035.scx.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy DC2_028_035.scx.mp4
Leave only english audio track in video.

XVID4PSP v7 for batch cutting audio tracks without conversion...For example
https://a.radikal.ru/a31/1808/6d/32e1d8b13acc.png

*.scx - 12.2 gb => 9.4 gb

KaktoR 30-08-2018 04:10

Quote:

Originally Posted by dixen (Post 475457)
XVID4PSP v7 for batch cutting audio tracks without conversion...For example
https://a.radikal.ru/a31/1808/6d/32e1d8b13acc.png

*.scx - 12.2 gb => 9.4 gb

Why not just use ffmpeg? It's basically the same and you didn't need to install anything. Finished in around 5 minutes for all videos (removed 5 audio tracks, only leave english audio).

9.4GB, no quality loss in video/audio.

However, result for complete game is 34.4GB (oodle+srep+lzma for *.xxx + *.tfc files, m0 for processed video files and the rest just srep+lzma). You will get better size with lolz but this will basically took forever and I have not the time to do it nor I am in the mood to do it.

dixen 30-08-2018 04:54

Sorry, I'll write in Russian because a lot of things I want to answer

Quote:

Originally Posted by KaktoR (Post 475463)
Why not just use ffmpeg? It's basically the same and you didn't need to install anything. Finished in around 5 minutes for all videos (removed 5 audio tracks, only leave english audio).

Ну хотя бы потому что bat-файл для ffmpeg слишком долго создавать..

Quote:

Originally Posted by KaktoR (Post 475463)
9.4GB, no quality loss in video/audio.

Качество не теряется, потому что, как я писал, перекодирования видеопотока нет. На всю процедуру ушло минут 15.. А на написание батника ушел бы примерно час..И какая выгода от него?)

Quote:

Originally Posted by KaktoR (Post 475463)
However, result for complete game is 34.4GB (oodle+srep+lzma for *.xxx + *.tfc files, m0 for processed video files and the rest just srep+lzma). You will get better size with lolz but this will basically took forever and I have not the time to do it nor I am in the mood to do it.

А как насчет времени распаковки? Без poodle игра жмется до 37 гб с помощью lzma2 и ставится за 10 минут...Так что не вижу смысла терзаться из-за 2,5 гб

KaktoR 30-08-2018 05:19

Quote:

Originally Posted by dixen (Post 475465)
Ну хотя бы потому что bat-файл для ffmpeg слишком долго создавать..

It took about 10 minutes to create it :) If you are familar with batch and know much, you could create it in less time.

Quote:

Originally Posted by dixen (Post 475465)
Качество не теряется, потому что, как я писал, перекодирования видеопотока нет. На всю процедуру ушло минут 15.. А на написание батника ушел бы примерно час..И какая выгода от него?)

The benefit is you don't need to install anything, but if you use it just for personal use it would be Ok (I post conversions sometimes, not repacks, so i can't force anyone to install software just for this kind of work). If you sharing repacks your way is the best way, because users only need to unpack, nothing else.

Quote:

Originally Posted by dixen (Post 475465)
А как насчет времени распаковки? Без poodle игра жмется до 37 гб с помощью lzma2 и ставится за 10 минут...Так что не вижу смысла терзаться из-за 2,5 гб

Yes it's possible that oodle has horrible unpacking time. I didn't test "standard" compression yet, but I will try it and share comparrison later.

Edit: 34.4GB < 38.4GB with lzma2. So the difference is more than 2,5GB, it's 4GB more without oodle

KaktoR 04-09-2018 08:52

Quote:

Originally Posted by KaktoR (Post 466604)
Sid Meiers Civilization VI
1 language

*.bk2 => bpk
*.* => srep:m3f+lolz:dtb1:d128m:mc1023

2.98GB

Latest version + all DLC's

Soundtracks excluded. With soundtracks it should be around 3.9GB - 4GB in size

ZAZA4EVER 04-09-2018 12:50

Pes 2019 21.6gb Arabic+English to 10.8Gb
Ztool+srep+lolz
Can anyone have another method to get better ratio

darkwolves 08-09-2018 16:49

Quote:

Originally Posted by hasandgn34 (Post 475418)
yes it is same for me but decompression time of uelr+srep:m5f:a2+lzma 3 HOURS. how did you do this faster?

or can you write xtool.ini content. How should i do?

i used only uelr before srep and lzma i never used xtool my lzma is fazip i used nothing special on the game besides bpk for bik files

[External compressor:uelr]
header = 0
packcmd = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

that was the pack command

ZAZA4EVER 12-09-2018 00:13

1 Attachment(s)
Hello Everyone i Repack Fifa 18 With Poodle+Srep+Lolz and Get Goood Ratio 24.5GB
no Such As This Post https://fileforums.com/showpost.php?...&postcount=218
Pic From My Pc This Include Arabic Lang

JustFun 12-09-2018 06:22

You got better ratio because you used lolz instead of lzma.

dixen 12-09-2018 22:16

Shadow of the Tomb Raider

34 gb > 22.5 gb (*.tiger - XTool (zlib) + srep + lzma2)

Install time - 25 min

NOTE. Decompressing *.tiger files needed ~50 gb free space

Simorq 14-09-2018 07:55

Bayonetta
Code:

Original Size: 12.8 GB + Extra 209 MB + _CommonRedist 116 MB

CPK File Method: xCriLayla+srep:m3f:l512+lolz:dtb1:d128m:mtt1:mt6:mc1023
Dir data\bgm and data\se Method: srep:m3f+lolz:dtb1:d128m:mtt1:mt6:mc1023
Other File Method: srep:m3f:l16+lzma:max

[External compressor:xCriLayla]
header    = 0
packcmd  = _PE\xCriLayla\XTool e:precomp:t100p,c128m:crilayla - - <stdin> <stdout>
unpackcmd = _PE\xCriLayla\XTool d:precomp:t100p - - <stdin> <stdout>

[External compressor:lolz]
header    = 0
packcmd    = "_CLS\LOLZ" {options} InFile.tmp Output.tmp
unpackcmd  = "_CLS\FAZip" -i0 decompress:lolz <stdin> <stdout>
datafile  = InFile.tmp
packedfile = Output.tmp

Compressed Size: 7.50 GB

Notes:
Repack uses XTool library by Razor12911

darkwolves 16-09-2018 18:30

Mega Man X Legacy Collection
 
methods on both games
removed non english content
used format factory to converted wmv to mkv under low settings and bitrate
compression seperate
srep+lolz

Mega Man X Legacy Collection
initial size 6.82 gb
repack size 1.08 gb

Mega Man X Legacy Collection 2
initial size 9.30 gb
repack size 2.10 gb

both games combined
initial size 16.1 gb
repack size 3.18 gb

after installing you can use format factory to convert mkv back to wmv under its original size and quality it should go pretty fast due to the multithreading then you can delete the mkv after finished

NexusIV 27-09-2018 12:28

The Surge The Good the Bad and the Augmented
 
The Surge The Good the Bad and the Augmented

22.3GB > 5.73GB

srep+lolz

srep v3.92 > -m5f -l128 -c64 -b6mb -a1
lolz v21a7 > -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -oh14 -fba4096 -mc1023 -bc8 -blr8 -bm8 -pc4

Regards
NexusIV

KaktoR 28-09-2018 11:34

Assassin's Creed: Odyssey

DataPC.forge (237.207.552 bytes)

afr => 549.826.560 bytes
super fast precompression. Slow decompression.

xtool:oodle => 549.769.216 bytes
Slow precompression, fast decompression.

Will test full game when it's released in a few days. Use the same as in Origins.

ZAZA4EVER 28-09-2018 12:05

2 Attachment(s)
Monster Hunter World Repack 13.2GB From 19.2GB With Update V4
Poodle+Srep+Lolz
You Should Use oo2core_4_win64.dll (include In the Game) WIth Poodle To Unpack chunk0.bin File

ZAZA4EVER 28-09-2018 12:17

Quote:

Originally Posted by KaktoR (Post 475944)
Assassin's Creed: Odyssey

DataPC.forge (237.207.552 bytes)

afr => 549.826.560 bytes
super fast precompression. Slow decompression.

xtool:oodle => 549.769.216 bytes
Slow precompression, fast decompression.

Will test full game when it's released in a few days. Use the same as in Origins.

Where You Get Test File ?

dixen 28-09-2018 13:03

Quote:

Originally Posted by ZAZA4EVER (Post 475946)
Where You Get Test File ?

W A R E Z !!! NOT Allowed.. This means ANYTHING !!

KaktoR 28-09-2018 13:23

Quote:

Originally Posted by ZAZA4EVER (Post 475946)
Where You Get Test File ?

I have the game bought yesterday.

K4miKaZe 28-09-2018 22:42

Assassin's Creed 4 - Black Flag
 
Hi, im compressing these days all of my AC Games and this one is not on the list so i want to share it with you.

First off, this game doesnt work with binkpack on the bk2 files (there are also bik files that are working) so here you have two options, not compressing them or use my same method.

1. Convert all bk2 files to bik with Rad Tools, on the compression tab change only the compression level % to 80, let all other settings by default. This will give you a similar output size. After that delete all bk2 files and rename the created bik files to bk2 (change their extension). Be careful to not modify the original bik files, there is no need to touch them.

2. Now you can use the following MASK method to compress the game without problem:

MASK:srep:m3f+LL2/$binkpack=BPK/$anvilpack=afr+srep:m3f+LL2

Srep is v3.9.2, LL2 is equal to: lolz:mmt1:d64:mc1023 and the afr version is 0.1.9 by edison007

Original Size: 17.1GB (One lang)
Repacked Size: 4.7GB (One lang)

Compression time: 2 Hours & Decompression/Installation time: 5-6 minutes on 4 Cores/3.9GHz + 8GB Ram + SSD and 8 minutes on Dual Core 3.2GHz + 8GB Ram + HDD

CRC tested after installation and its working fine.If you dont touch the video files the total size will be around 5GB.If you want to add all languages it will be around 6GB (not tested myself)

Edit: And sorry for my bad english, if there is something wrong feel free to correct me.


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