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Hmmm..
xtool execute doesn't work on v0.8.7? |
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edit: after changing xtool to version 086 all the stuff i could not get to work before seemed fine. |
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New Release: XTool v0.8.8 (15/6/24)
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do you know how to use the new feature zipcrypto ?
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^^
It must be used via plugin, configuration or database. It cannot be called directly. |
I understand that you have to use bmscrypt and zip.bms + password.
I've also started a draft ini file but it's a bit dry.... But anyway, with my ugly method and block processing, I've reduced the game to 9.7GB, which isn't so bad. The only problem is that the CRCs are different, which could pose a problem for future updates. but not for sure, updates are patch_00x.pak files that are added... it's not really for the game itself but more to understand the process and improve... |
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New Release: XTool v0.8.9 (3/7/24)
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https://www.patreon.com/posts/release-v0-8-9-107298667 |
Can you explain how to link quickbms to XTool? I am interested in working with the giants.bms script and files.GAR from FS 22
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^^
From this, what I retrieved from the wayback machine: https://web.archive.org/web/20221212...VJ4U/CEKOWrwzW - This file format appears to be encryption on top of LZMA. - XTool cannot natively handle LZMA so that would need to be plugged in. You'd need the right version and parameters for lzma.exe from the lzma sdk. - The decryption function itself is not sourced, it's embedded into the script as MEMORY_FILE3 (which you must then prompt for qbms to load at runtime or with -Y argument) - Can this function do encryption too? I do not know. - Razor said a while back that QuickBMS support was fixed in XTool.ini (because I wanted to use it for Unity games), but I still couldn't quite get it to work correctly. - So likely you'd need to generate a database with bms2xtl, but this database doesn't even get generated correctly since xtool detects "calldll" as the encryption algortihm (calldll is just a function in qbms to load external code/functions) and then plug qbms and lzma into xtool This is a lot of trouble and I don't think I can offer any further help. |
hello guys
I would like to erase some files in a stream. xtool.exe erase extracted_ original db.xtl it works but I want's also to remove small file Code:
Skipped Engine\Plugins\VirtualProduction\LiveLinkCamera\Config\BaseLiveLinkCamera.ini (Smaller than 256) |
No. However the file is smaller than 256 bytes, so this shouldn't be a problem.
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Good afternoon. The questions are as follows.
1. For which algorithms (for “uncompressing”) (Zlib,Kraken,Leviathan,Mermaid,Selkie,ZL4F,ZSTD,Cr ilayla,Reflate,Preflate) can GPU be used? 2.Which Gpu's are supported? AMD,Nvidia? How much video memory? 3.Do you need any additional Windows customization(software installation etc.)? 4. What version of Xtool has GPU support? Thanks in advance. |
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Hi, none. This was a cancelled feature. |
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No, he was talking with himself, don't worry.
... Yes, he was talking to you. GPU feature was canceled, at least for AMD gpus. |
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SREP, LZMA/Lolz Link
Can anyone give me the download link of SREP, LZMA/Lolz Please?
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What is the difference between xtool 2019 / 2020 / 2020 extended support?
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Unreal support and others. |
Hello everyone, I'm trying to create a repack for Cricket 24 using the method provided by masqurade in this forum and have a quick question. I have the full game folder, libzstd.dll, and all the necessary xtool files. This guide https://fileforums.com/showpost.php?...postcount=3768 specified using the parameters -mzstd:l3 -df5p -dd5, and since that didn't work directly, I used the precomp command to run it like this: xtool.exe precomp -mzstd:l3 -df5p -dd5 "CRICKET 24" "CRICKET_24_PRECOMP". The process started, but my 90 GB game folder is creating an output CRICKET_24_PRECOMP folder that has already grown to over 190 GB. As I'm new to this, I just wanted to ask if this massive increase in size is normal for the xtool precomp process and what the correct next step is after this finishes. Thanks in advance for any guidance!
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^^
Seems to be working correctly, the precompression process is removing the existing zstd compression and writing the decompressed data to disk. |
exist a way to use it under linux?
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New Release: XTool v0.9.1 (12.01.26)
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Tell me how to scan oo2scan_7_win64.exe files when they are encrypted (unreal)
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So, to clarify, do we need an older version of XTool for Unity/LZ4 files? I've noticed it doesn't seem to work with recent versions.
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Send sample
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OK, it's fixed in 0.9.4. Thanks, Razor12911.
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New Release: XTool v0.9.4 (17.03.26)
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im trying xtool 0.9.4 on latest version of no man's sky but it keeps failing. zlib also doesnt work.
test on NMSARC.MeshPlanetDESERT.pak (0.41kb) - Code:
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 987) using l16:f0:w0:b0 has failedfixed by replacing old libzstd.dll with a new one from https://github.com/facebook/zstd/ |
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New Release: XTool v0.9.5 (21.03.26)
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dd3 instead of srep
i compressed using "dd3" parameter in xtool , but got error in decompression , need help or a tuto for how to use/configure correctly "dd3" instead of srep!thx
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xtool v0.9.6
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Password: 123 |
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New Release: XTool v0.9.7 (27.06.26)
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New Release: XTool v0.9.8 (30.08.26)
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