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-   -   pZLib v3 (Final release) (https://fileforums.com/showthread.php?t=98672)

shazzla 08-10-2017 07:20

Quote:

Originally Posted by Razor12911 (Post 462945)
Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.

I don't believe it !
Show us ! ;)

GBT repack 08-10-2017 07:31

Quote:

Originally Posted by Razor12911 (Post 462945)
Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.

Will you continue to develop the pZLib?
Come on, you're great! we have confidence in you.We are waiting for you to come back.
Forget the unhappiness.You are the BEST in my heart!:)

Razor12911 08-10-2017 09:01

Quote:

Originally Posted by GBT repack (Post 462947)
Will you continue to develop the pZLib?
Come on, you're great! we have confidence in you.We are waiting for you to come back.
Forget the unhappiness.You are the BEST in my heart!:)

Well pzlib has reached its limits, nothing more to detect in data and thanks.

Quote:

Originally Posted by shazzla (Post 462946)
I don't believe it !
Show us ! ;)

Snails are slow, you'd think jacking them up with NOS would give them an extra gear and turn them into Vin Diesel's car? :p

shazzla 08-10-2017 10:24

Ups. U misunderstand me.
The target was a little inspiration to code something useful. :)

darkwolves 09-10-2017 00:07

speaking of oodle does anyone know were i can get the oodle230X64.dll??

shazzla 09-10-2017 01:19

I can show a link in pm to the complete x86/64 (v 2.41?) api+dll's...
Only a good coder missing who creates an x64 cli for it. :/

felice2011 09-10-2017 02:16

But .. I do not know if there is anything more up to date, I have not tried their actual compression threshold with their game library..:rolleyes:

https://image.ibb.co/crA9BG/Immagine.png

darkwolves 09-10-2017 11:03

Quote:

Originally Posted by felice2011 (Post 462968)
But .. I do not know if there is anything more up to date, I have not tried their actual compression threshold with their game library..:rolleyes:

https://image.ibb.co/crA9BG/Immagine.png

i got the lzdec64 and lzenc64 from ultraarc 2801
but it says i cannot run it without oodle230x64.dll
i looked all over the ultraarc it isn't there
also searched on the forums still cannot find it

darkwolves 09-10-2017 12:47

Quote:

Originally Posted by shazzla (Post 462967)
I can show a link in pm to the complete x86/64 (v 2.41?) api+dll's...
Only a good coder missing who creates an x64 cli for it. :/

if you want to send it send it i am always eager to test things and learn

felice2011 09-10-2017 12:50

Quote:

Originally Posted by darkwolves (Post 462978)
i got the lzdec64 and lzenc64 from ultraarc 2801
but it says i cannot run it without oodle230x64.dll
i looked all over the ultraarc it isn't there
also searched on the forums still cannot find it

As usual, your research, I speak in general, not only of you, is never successful. But, maybe it's a fashion here on the forum, the convincing use of the "UltraARC" of Razor, with all my respect for her work, I personally have never used it, If you search better exist here in the forum several utilities of compression data much more complete, with inside everything that can serve. Search better.;)

darkwolves 09-10-2017 13:25

Quote:

Originally Posted by felice2011 (Post 462982)
As usual, your research, I speak in general, not only of you, is never successful. But, maybe it's a fashion here on the forum, the convincing use of the "UltraARC" of Razor, with all my respect for her work, I personally have never used it, If you search better exist here in the forum several utilities of compression data much more complete, with inside everything that can serve. Search better.;)

noodle is supposed to compress the files i am trying to compress but it doesn't
precomp no effect pzlib no effect

as for ultraarc razor stopped updating that at version 2500 so someone else is doing it
and i do not use ultraarc either i have my own compressor and i run tests and intergrate
useful things into it

KaktoR 13-10-2017 05:35

1 Attachment(s)
Could be false detection?

Edit: Yes, false detection or something. Unextractable after compressing.

felice2011 13-10-2017 07:28

Quote:

Originally Posted by KaktoR (Post 463099)
Could be false detection?

Edit: Yes, false detection or something. Unextractable after compressing.

You tried to use pzlib without the use of FA on the same file, after inflation can you get the deflation with the same original file structure?:rolleyes:

KaktoR 13-10-2017 07:52

I have used fa of course :rolleyes:

detection on this file is faulty, because every other file works just fine

felice2011 13-10-2017 08:37

Quote:

Originally Posted by KaktoR (Post 463110)
I have used fa of course :rolleyes:

detection on this file is faulty, because every other file works just fine

Yes, but you did not answer my question, did you try to use the same file only with pzlib, without FA ???? I'm asking because it happened to me on some files of a game, and I solved with the using and modifying the arc.groups.;)


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