![]() |
Quote:
|
Afair just add the .dll to your script ,like cls-lolz,etc.
|
Quote:
|
Did you test your archive? (Arc.exe t yourarchive.arc)
|
Quote:
Code:
FreeArc 0.67 (September 13 2014) creating archive: _Output\data1.binCode:
FreeArc 0.67 (September 13 2014) testing archive: _Output\data1.bin |
From where do you got the diskspan library?
There should be an example script. |
Quote:
|
If you got it from DSG, there should be a folder named "_Script Example (DSG_Module)".
There you simply compile the script "ISDone_Example.iss" and use the Setup.exe in Output folder to unpack your archive. |
Quote:
|
Any way to disable second pass on srep? It is it must ?
|
I think it's mandatory
|
Quote:
|
you may try to use other deduplicator
Like exdude, dedub from panker. in another way, system work like this : Original File => decompress/decode => deduplication (try to find repetitions in files) => compression. On each step you have 2 files Orignal file and processed file, it is not uncommon to need a lot of disk space during conversion processus. In another hand SREP do it a lot in memory. only result is stored. On my computer I've got 32Gb of ram when I do some huge conversion it's more or less all used. You may try to change : -vmfile=FILENAME -slp- And for finish, if srep hang or crash during second pass => try other version of srep some of them are more stable Personally, I use 4.90 in 99% of cases. |
How common is it in games these days to have 5.1 (or similar) multi-track uncompressed audio tracks?
Is it not at all common or rare? (Usually, mono/stereo audio files occur in games.) A rough example of this in terms of volume is the game Titanfall, with its nearly 35GB of uncompressed audio. The question would be interesting because according to the statements on the "HydrogenAudio" forum, for multi-channel audio tracks, the TAK codec is much better than FLAC and the like. Does anyone have any experience with compression with this? Similarly to compressed audio, BINK2 is still the most common video codec, and in the case of games released in the current decade, is it starting to gain ground instead, with videos encoded with x264/x265? (In the case of x264, one could technically talk about lossless recompression, like BPK does with Bink1/2 files.) |
Help me find a recompressor for LZMA, .exe archive (100 MB). Made with Inno Setup Data (5.3.6) (u). 100% LZMA is used (for Setup Data and Setup Files, I wrote the unpacker).
I need to unpack an LZMA stream and then pack it into an archive (FreeARC). I'm doing this for myself; I don't need to create an Installer later. I tried: xtool precomp -mzlib+preflate+reflate+lz4+lz4hc+lzo1x+zstd -c1024 MB precomp.exe -intense -brute bms2xtl.exe (but bms2xtl.ini says Exclude=lzma_dynamic,snappy) and many other utilities, but they don't find LZMA streams in this exe. Finds only quickbms.exe zlb1a.bms. |
| All times are GMT -7. The time now is 07:13. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com