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xtool v 0.7 Tried it on a file from AC orgins
it didnt expanded. sorry to bother oodle was missing from arc.ini setting. this sorted the issue. afr expaned it to 163.15% while xtool to 162.91% xtool restored it in only 14sec while afr took 18 seconds in my system Now my only problem is with Dunia engine. i wrote dat file address in xtool.ini still no change. BTW is farcry primal and James Camerons avatar supported. |
Yep, didn't expand with :lzo
Maybe wrong codec in arc.ini? lzo2.dll is in place Edit: You have to use Code:
:oodleCode:
DataPC.forge (ACO) |
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In modified script only difference was that I disabled decompression by taking out "comtype" command and used "log" instead of "clog" to dump files raw & compressed. So I had both compressed and decompressed individual files from archive. Then it was only matter of finding right/best cmp settings through hex editor and binary comparison(first on few files and then all) to get best setting. And even wrong(but close) settings were still compatible with 80%+ of all archive. |
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compr:
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afr:v0+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,6 MB (39 463 094 bytes)Code:
cls-afr, v019 (x86)Code:
1'070'530'560 -> afr: 1'767'925'585 bytes |
Similar happens on Agony's .PAK files(zlib,v0.7, v0.6 works good)
First file processed well,but the second one looks like simply copied. Cant upload files because they are more than 10 gigs. :/ |
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Update available
Changes - fixed crilayla bug on naruto games - fixed issue detecting lzo2a, lzo1c streams @doofoo24 I have to agree with elit, It's more headache separating the codecs. An example would be ztool itself, normally when I make changes to pzlib, if it's not related to precompression itself, I had to make the same changes in plz4, plzo... sometimes I forget doing this and end up with different sources of each, in one, a bug was fixed then another bug appears in another, now there are bugs all over the codecs, different bugs, you end up trying to fix one and another pops up and so forth. The idea of putting everything together means one code, if one codec is affected, then all will be affected then I'll know the source of the bug. Quote:
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ztool_08 Code:
Process ID : 12240Code:
Process ID : 12748 |
1 Attachment(s)
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Input: 278 MB (291,605,504 bytes) DataPC_Map_Menu.forge (ACI) DataPC_LoadingRoom2.forge (ACI) DataPC.forge (ACII) DataPC.forge (ACIV) Quote:
As for final output after compression, I'd be taking a gamble when I say it's headers since they include stuff like what codec was used since xtool is not just made for one game engine but I'll check in terms of the number of streams found by xtool vs afr |
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ALWAYS choose disable smilies, when posting/ replying ( checkbox below message box )
pain to have to come in & clean up posts & quotes. |
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