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Chorus
Code:
12:00:47 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Halo Infinite
*.module - oodle algorithm (kraken) Decompressed fine with Xtool v0.39 + oo2core_8_win64.dll 28 gb > 60 gb |
Hi! I'm new at game conversion. Is anyone know the best method to compress Sea of Thieves? And any tips for me as I am a beginner?
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@jihack
Maybe precompress with zlib because of UE4 engine (most of cases). Could be that the files are encrypted. Send me a sample .pak file Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50 |
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Bcs I can't pm anyone |
Maybe there is just "bad" data inside the files, hence the worse ratio.
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Halo Infinite
Code:
12:29:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Data1b -> rest of the files PS: You can rip languages from movie files Academy_Tutorial_Intro.mp4 407mb -> 305mb with one language |
Horizon Zero Dawn Complete Edition
v1.11, one language Code:
19:32:12 - Selected ARC/DS method for Data1a-01.bin was: bpkCode:
MQ1_Intro_at_the_Hovel.bk2 |
What algorithms should be used to process SpellForce 3: Reforced?
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Good ideas to start :
1. Look for compression/encryption algorithm names in folder structure. 2. In Total Commander ,view the main gamefiles and its DLLs (F3) and search for comp/encr-algonames,too. 3. If none of them found ,try zlib ,maybe it works. 4. If zlib doesnt work,give it up!:D |
For dds, you can use just srep+lolz
ogv are video files, try to use a low freearc setting (m1, m2) or just use m0 for storing (sometimes you can compress video files, but just a few mb) lvl, crf I don't know As for "bin_addons_win32/SF3_Campaign/package.pak_data" you can try zlib |
Hello what would be the best method for icarus? please. thanks in advance
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Bus Simulator 21
hi! need a valid unreal key ! :)
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