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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 06-12-2021 04:38

Chorus

Code:

12:00:47 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 12:00:47 - Selected ARC/DS method for Data1b-01.bin was: 1
 12:00:47 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 13:37:04 - Overall input size: 31.52 GB
 13:37:04 - Overall output size: 24.28 GB (Ratio 77.03%)
 13:37:04 - Overall conversion time: 01:36:12

For video files do not use bpk (crc error). Just use m1 or something similar.

dixen 08-12-2021 14:13

Halo Infinite

*.module - oodle algorithm (kraken)

Decompressed fine with Xtool v0.39 + oo2core_8_win64.dll
28 gb > 60 gb

jihack 09-12-2021 04:22

Hi! I'm new at game conversion. Is anyone know the best method to compress Sea of Thieves? And any tips for me as I am a beginner?

KaktoR 09-12-2021 04:34

@jihack
Maybe precompress with zlib because of UE4 engine (most of cases).
Could be that the files are encrypted.

Send me a sample .pak file

Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50

jihack 09-12-2021 04:41

Quote:

Originally Posted by KaktoR (Post 495118)
@jihack
Maybe precompress with zlib because of UE4 engine (most of cases).
Could be that the files are encrypted.

Send me a sample .pak file

Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50

Yep I tried with some *.pak files with that eas key from rin but the ratio still 90%+. The tool I use is DiskPan GUI from Cesar82. I'll send the .pak file in pm.

jihack 09-12-2021 05:02

Quote:

Originally Posted by KaktoR (Post 495118)
@jihack
Maybe precompress with zlib because of UE4 engine (most of cases).
Could be that the files are encrypted.

Send me a sample .pak file

Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50

Well, here's the paks file https://drive.google.com/file/d/1A2y...ew?usp=sharing
Bcs I can't pm anyone

KaktoR 09-12-2021 05:41

Maybe there is just "bad" data inside the files, hence the worse ratio.

KaktoR 09-12-2021 07:47

Halo Infinite

Code:

12:29:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 12:29:36 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 16:44:16 - Overall input size: 48.00 GB
 16:44:16 - Overall output size: 36.37 GB (Ratio 75.77%)
 16:44:16 - Overall conversion time: 04:14:37

Data1a -> *.module, *.module_hd1
Data1b -> rest of the files

PS: You can rip languages from movie files
Academy_Tutorial_Intro.mp4 407mb -> 305mb with one language

KaktoR 09-12-2021 14:27

Horizon Zero Dawn Complete Edition
v1.11, one language

Code:

19:32:12 - Selected ARC/DS method for Data1a-01.bin was: bpk
 19:32:12 - Selected ARC/DS method for Data1b-01.bin was: oo2reck:3+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 23:23:00 - Overall input size: 57.77 GB
 23:23:00 - Overall output size: 41.74 GB (Ratio 72.25%)
 23:23:00 - Data files creation time: 03:21:54

Exclude the following files from bpk

Code:

MQ1_Intro_at_the_Hovel.bk2
mq02_prepare.bk2
MQ06_07_DeathAndRebirth.bk2
MQ16_Epilogue1.bk2
MQ16_Victory.bk2
MQ030_YearsOfTraining.bk2
MQ050_ProvingCllimb.bk2


Dark0226 10-12-2021 02:16

What algorithms should be used to process SpellForce 3: Reforced?

shazzla 10-12-2021 03:16

Good ideas to start :

1. Look for compression/encryption algorithm names in folder structure.
2. In Total Commander ,view the main gamefiles and its DLLs (F3) and search for comp/encr-algonames,too.
3. If none of them found ,try zlib ,maybe it works.
4. If zlib doesnt work,give it up!:D

KaktoR 10-12-2021 03:30

For dds, you can use just srep+lolz
ogv are video files, try to use a low freearc setting (m1, m2) or just use m0 for storing (sometimes you can compress video files, but just a few mb)
lvl, crf I don't know

As for "bin_addons_win32/SF3_Campaign/package.pak_data" you can try zlib

fabrieunko 10-12-2021 04:49

Hello what would be the best method for icarus? please. thanks in advance

Masquerade 10-12-2021 08:51

Quote:

Originally Posted by fabrieunko (Post 495134)
Hello what would be the best method for icarus? please. thanks in advance

srep+lolz/lzma - devs didn't use compression on their paks.

hwang4 15-12-2021 00:29

Bus Simulator 21
 
hi! need a valid unreal key ! :)


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