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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 05-11-2021 09:03

Any info about Miner's Mettle?

Masquerade 05-11-2021 12:12

Quote:

Originally Posted by KaktoR (Post 494740)
Any info about Miner's Mettle?

Wasn't able to get srep 3.92 beta working with it, both in $$arc$$ or stdio.

KaktoR 05-11-2021 12:30

3.93a works, but I don't know anything yet about precompression

KaktoR 06-11-2021 09:27

Call of Duty: Vanguard
oo2core_8_win64.dll from game folder


Code:

oo2reck
Compressed 59 files, 62,292,776,931 => 80,613,566,269 bytes. Ratio 129.41%
Compression time: cpu 54.55 sec/real 7302.48 sec = 1%. Speed 8.53 mB/s
All OK

xtool:kraken
Compressed 59 files, 62,292,776,931 => 85,178,762,171 bytes. Ratio 136.74%
Compression time: cpu 53.41 sec/real 6224.33 sec = 1%. Speed 10.01 mB/s
All OK

First time I see xtool:kraken is better then oo2rec

KaktoR 06-11-2021 13:16

Forza Horizon 5

*.zip, *.minizip -> zlib
do not use bpk on bk2 files, same shit as always (crc error). I guess bpk has reached its limits.

:( Sad8669 06-11-2021 21:13

KaktoR,

Actually, it isn't the first time xtool:kraken is yielding better results than XTool.

Take a look at this, it is a sample from WWE 2K19.

XTool - Kraken
Code:

Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40%
Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s
All OK

OodleRec - Kraken
Code:

Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57%
Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s
All OK

[/QUOTE]

you are kinda right about bpk, had same issues when i tried it on WDL bpks.

I guess encoding bpks is the only option we have, if the game accepts the encoded ones ofcourse.

KaktoR 07-11-2021 05:46

Miner's Mettle

Code:

12:23:16 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 14:45:47 - Overall input size: 48.16 GB
 14:45:47 - Overall output size: 17.25 GB (Ratio 35.82%)
 14:45:47 - Overall conversion time: 02:22:26


Masquerade 10-11-2021 05:42

STAR WARS Jedi Fallen Order [Build 7637838]
 
ENGLISH ONLY! All unneeded language files + deluxe movies ripped.

Start size: 51.3GB

Compression method:
Code:

oo2recm+xtool_zlib+srep+lolz
Do not use XTool chunk size of greater than 128mb otherwise it will get stuck during compression. (tested on my 64GB, 16 thread PC). XTool v0.12 used. Thanks to Razor12911 for the tools.

Final Size: 37.9GB

KaktoR 10-11-2021 06:20

@Masquerade
Is it really worth it? :D

https://i.imgur.com/WKKK12U.png

panker1992 10-11-2021 08:16

it seems that you 2 are crancking it up :D

glad to see active people, BTW my Final size on AoE - IV

8GB

Masquerade 10-11-2021 09:37

Quote:

Originally Posted by KaktoR (Post 494820)
@Masquerade
Is it really worth it? :D

IMO yes, considering there's little to no speed penalty.

I didn't test selkie though, perhaps you can get even more inflation with that.

KaktoR 11-11-2021 10:08

Why the new GTA trillogy has oodle files in place when they have zlib? :confused:

KaktoR 12-11-2021 01:24

Grand Theft Auto III Definitive Edition

Code:

10:04:11 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 10:23:20 - Overall input size: 4.56 GB
 10:23:20 - Overall output size: 3.36 GB (Ratio 73.82%)
 10:23:20 - Overall conversion time: 00:19:04


KaktoR 12-11-2021 02:49

Grand Theft Auto San Andreas Definitive Edition

Code:

10:24:52 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 11:49:21 - Overall input size: 19.75 GB
 11:49:21 - Overall output size: 14.87 GB (Ratio 75.31%)
 11:49:21 - Overall conversion time: 01:24:26


KaktoR 12-11-2021 03:34

Grand Theft Auto Vice City Definitive Edition

Code:

11:50:40 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 12:33:58 - Overall input size: 9.68 GB
 12:33:58 - Overall output size: 7.24 GB (Ratio 74.76%)
 12:33:58 - Overall conversion time: 00:43:14



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