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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 28-10-2021 08:57

Decimal locations for Japanese voiceover in SCARLET NEXUS v1.04:

Code:

pakchunk7-WindowsNoEditor.pak

0 - 353837341

Remaining JP voices are inside pakchunk70-WindowsNoEditor.pak.

Total: 1.25GB

KaktoR 28-10-2021 09:53

SCARLET NEXUS
v1.04

Code:

17:28:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:d1:mreflate:mscarletnexus+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 18:52:54 - Overall input size: 17.49 GB
 18:52:54 - Overall output size: 13.00 GB (Ratio 74.36%)
 18:52:54 - Overall conversion time: 01:23:52


KaktoR 28-10-2021 10:48

FATAL FRAME / PROJECT ZERO Maiden of Black Water

Code:

18:54:44 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 19:47:21 - Overall input size: 22.68 GB
 19:47:21 - Overall output size: 11.51 GB (Ratio 50.77%)
 19:47:21 - Overall conversion time: 00:52:35


Masquerade 28-10-2021 12:17

Quote:

Originally Posted by KaktoR (Post 494641)
FATAL FRAME / PROJECT ZERO Maiden of Black Water

Code:

18:54:44 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 19:47:21 - Overall input size: 22.68 GB
 19:47:21 - Overall output size: 11.51 GB (Ratio 50.77%)
 19:47:21 - Overall conversion time: 00:52:35


With lolz, 11.1GB.

hwang4 28-10-2021 15:04

Chinese Paladin - Sword & Fairy 7

Need Some Help! when using ue4dt with "m1" parameter instead of "m2" , i got better compression but with crc check error !is there any solution to fix this ? i tried xtool with unreal plugin , but the "ue4dt with m1" remains the better method!

KaktoR 30-10-2021 01:58

Anyone can tell me something about Age of Empires 4? I don't want to download 200 GB just for testing (I don't wanna play this game anyway) :)

dixen 30-10-2021 03:34

Quote:

Originally Posted by KaktoR (Post 494657)
Anyone can tell me something about Age of Empires 4? I don't want to download 200 GB just for testing (I don't wanna play this game anyway) :)

Age of Empires IV (4) [P] [RUS + ENG + 12 / ENG] (2021) (5.0.7274.0) [UWP-Dump] 34 gb

DX12AssetsChinese.sga

Quote:

Compressed 1 file, 940,809,153 => 1,435,395,740 bytes. Ratio 152.57%
Compression time: cpu 2.03 sec/real 105.07 sec = 2%. Speed 8.95 mB/s
All OK
zlib

KaktoR 30-10-2021 13:35

Age of Empires 4
1 language, without HD/4K files

Code:

21:00:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:00:50 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 21 22:34:10 - Overall input size: 35.08 GB
 22:34:10 - Overall output size: 21.96 GB (Ratio 62.61%)
 22:34:10 - Overall conversion time: 01:33:14

Data1a = *.sga
Data1b = rest of the files


kj911 31-10-2021 04:35

Old vs. newest compression schools compare
 
1 Attachment(s)
Repacked again my very old MSTS REPACK compare the newest compression techniques.

MSTS 2004 HUN (repacked in year 2010!* Newest repack in last time 2021):

Old, ace*pcf.arc, 6 files: 1 694 461kB (ARC file, store --> PCF file --> ARC -mx)
New, one Data-1.arc file: 998 000kB (xZLib+srep+lolz)
Compare1: 1 742 537kB (no zlib precompression, SREP+LZMA only)
Compare2: 1 759 557 kB (ARC -mx only)
Compare3: 1 147 153 kB (xZLib+srep+LZMA)

Old, Data_arc.arc: 465 445kB (ARC file, rep:64mb --> ARC -mx)
New, Data-2.arc: 401 611kB (xZLib+srep+lolz)

Old, Snd.uha file: 186 970kB (ARC with TTA --> Uharc 0.6 -m3)
New, Snd-0.arc file: 181 873kB (msc+rep+4x4)

Binaries, old: 4225kB --> New: 4102kB (ARC only compression.)**

*use with P4 and 768MB RAM!
Yes! ~2.245GB ---> ~1.515GB. Installed game size: 7.4GB
Old version install time with Pentium B430 CPU and 1GB RAM: 62 minutes. (+/- few seconds.)
New version install time with Pentium B430 CPU and 1GB RAM: ~45 minutes! (44m38.55s) :cool:

**arc.exe a -lc1024 -ld1024 -ep1 -ed -s -r -w.\ Data.bin -mrep:256mb+exe2+delta+lzma:128mb:ultra:bt4:fb273:m c1023:lc8 "Data\*"

Note: xZLIB 0.12 x86, SREP x64 with m3f:a2 and LOLZ defaults with modified to d128m:tt16

See: https://i.kek.sh/aPm68PqdBfC.png

Any huge compression results attached in the file. Its will compress now ~22GB's MSTS game. :D (3nd variant with mods.)

Masquerade 04-11-2021 00:15

WOLCEN: Lords Of Mayhem (v1.1.4.6)
 
1 Attachment(s)
Step 1: Decrypt the game files:
  1. Download the decryption tool from the attachment below (credits to atom0s & Gabriel Dehan). This EXE is specific to game version v1.1.4.6.
  2. Drop the EXE into the game's root folder.
  3. Open CMD prompt here.
  4. Run the following command:
    Code:

    for /r %f in (*.pak) do Pak_Decrypt "%f" "%~df%~pf%~nf.zip"
  5. Once the above command completes, run the next command:
    Code:

    for /r %f in (*.zip) do del "%~df%~pf%~nf.pak"
  6. Once the above command completes, run the next command:
    Code:

    for /r %f in (*.zip) do ren "%f" "%~nf.pak"
Now you have a fully decrypted game.

Step 2: Compression
  • Make 2 archives.
  • Archive 2 will contain "Sounds_MISC.pak" and "Sounds_WEM.pak".
  • Archive 1 will contain everything else.

Start Size: 29.6GB

Method for archive 1:
Code:

xtool-zlib+srep+lolz
Method for archive 2:
Code:

srep+lzma
Final Compressed Size: 12.1GB

Masquerade 04-11-2021 13:36

Injustice 2 Precompression Test

Using oo2core_4_win64.dll from game's Binaries folder.

XTool v0.3.21 (kraken codec):
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 103,442,017 bytes. Ratio 103.20%
Compression time: cpu 0.19 sec/real 78.34 sec = 0%. Speed 1.28 mB/s
All OK

oo2reck:
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 183,527,393 bytes. Ratio 183.09%
Compression time: cpu 0.08 sec/real 33.68 sec = 0%. Speed 2.98 mB/s
All OK


KaktoR 04-11-2021 14:51

Quote:

Originally Posted by Masquerade (Post 494721)
Injustice 2 Precompression Test

Using oo2core_4_win64.dll from game's Binaries folder.

XTool v0.3.21 (kraken codec):
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 103,442,017 bytes. Ratio 103.20%
Compression time: cpu 0.19 sec/real 78.34 sec = 0%. Speed 1.28 mB/s
All OK

oo2reck:
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 183,527,393 bytes. Ratio 183.09%
Compression time: cpu 0.08 sec/real 33.68 sec = 0%. Speed 2.98 mB/s
All OK


Remove languages from video files with ffmpeg (you have to rename scx to mp4)

Masquerade 05-11-2021 00:23

INJUSTICE 2 Audio tracks inside videos:

https://i.ibb.co/8MgRVqx/Capture.png

kj911 05-11-2021 02:07

Quote:

Originally Posted by NexusIV (Post 475921)
lolz v21a7 > -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -oh14 -fba4096 -mc1023 -bc8 -blr8 -bm8 -pc4

Better compression switches from LOLZ compression compare, than ones: -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -fba4096 -mc1023 ???

This ttXX switches usage? Higher tt values = better compression rate or not? (tt16/32/64, etc.. Default: tt4/8) Or data type different? bc/blr/bm and pc switches, reasonable effect to better compression rate? No experience of this?

dixen 05-11-2021 07:38

Quote:

Originally Posted by Masquerade (Post 494729)
INJUSTICE 2 Audio tracks inside videos:

https://i.ibb.co/8MgRVqx/Capture.png

12,2 gb > 9.4 gb
*.xxx, *.tfc - Xtool+oo2core plugin


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