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Decimal locations for Japanese voiceover in SCARLET NEXUS v1.04:
Code:
pakchunk7-WindowsNoEditor.pakTotal: 1.25GB |
SCARLET NEXUS
v1.04 Code:
17:28:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:d1:mreflate:mscarletnexus+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
FATAL FRAME / PROJECT ZERO Maiden of Black Water
Code:
18:54:44 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT |
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Chinese Paladin - Sword & Fairy 7
Need Some Help! when using ue4dt with "m1" parameter instead of "m2" , i got better compression but with crc check error !is there any solution to fix this ? i tried xtool with unreal plugin , but the "ue4dt with m1" remains the better method! |
Anyone can tell me something about Age of Empires 4? I don't want to download 200 GB just for testing (I don't wanna play this game anyway) :)
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DX12AssetsChinese.sga Quote:
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Age of Empires 4
1 language, without HD/4K files Code:
21:00:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Old vs. newest compression schools compare
1 Attachment(s)
Repacked again my very old MSTS REPACK compare the newest compression techniques.
MSTS 2004 HUN (repacked in year 2010!* Newest repack in last time 2021): Old, ace*pcf.arc, 6 files: 1 694 461kB (ARC file, store --> PCF file --> ARC -mx) New, one Data-1.arc file: 998 000kB (xZLib+srep+lolz) Compare1: 1 742 537kB (no zlib precompression, SREP+LZMA only) Compare2: 1 759 557 kB (ARC -mx only) Compare3: 1 147 153 kB (xZLib+srep+LZMA) Old, Data_arc.arc: 465 445kB (ARC file, rep:64mb --> ARC -mx) New, Data-2.arc: 401 611kB (xZLib+srep+lolz) Old, Snd.uha file: 186 970kB (ARC with TTA --> Uharc 0.6 -m3) New, Snd-0.arc file: 181 873kB (msc+rep+4x4) Binaries, old: 4225kB --> New: 4102kB (ARC only compression.)** *use with P4 and 768MB RAM! Yes! ~2.245GB ---> ~1.515GB. Installed game size: 7.4GB Old version install time with Pentium B430 CPU and 1GB RAM: 62 minutes. (+/- few seconds.) New version install time with Pentium B430 CPU and 1GB RAM: ~45 minutes! (44m38.55s) :cool: **arc.exe a -lc1024 -ld1024 -ep1 -ed -s -r -w.\ Data.bin -mrep:256mb+exe2+delta+lzma:128mb:ultra:bt4:fb273:m c1023:lc8 "Data\*" Note: xZLIB 0.12 x86, SREP x64 with m3f:a2 and LOLZ defaults with modified to d128m:tt16 See: https://i.kek.sh/aPm68PqdBfC.png Any huge compression results attached in the file. Its will compress now ~22GB's MSTS game. :D (3nd variant with mods.) |
WOLCEN: Lords Of Mayhem (v1.1.4.6)
1 Attachment(s)
Step 1: Decrypt the game files:
Step 2: Compression
Start Size: 29.6GB Method for archive 1: Code:
xtool-zlib+srep+lolzCode:
srep+lzma |
Injustice 2 Precompression Test
Using oo2core_4_win64.dll from game's Binaries folder. XTool v0.3.21 (kraken codec): Code:
Compressing 1 file, 100,237,312 bytesCode:
Compressing 1 file, 100,237,312 bytes |
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This ttXX switches usage? Higher tt values = better compression rate or not? (tt16/32/64, etc.. Default: tt4/8) Or data type different? bc/blr/bm and pc switches, reasonable effect to better compression rate? No experience of this? |
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*.xxx, *.tfc - Xtool+oo2core plugin |
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