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NieR Replicant ver 1 22474487139
Anyone knows what zstd lib to use? It's slow af |
Quote:
Code:
for %f in (*.arc) do zstd -l "%f" |
Yes, the first file contains just 1 block with zstd (28B52FFD).
However, ratio with lzma2 for init.arc is about 70%. I will investigate it further :D |
KaktoR
You can use the following tools to extract all of the compressed ZSTD streams from NieR replicant. It will allow for decompression of 99% of streams. 1. VGM Toolbox and this script. Download latest zstd.exe. 2. Place the XML file in plugins\AdvancedCutter folder of VGMToolbox. 3. Open VGMToolbox, go to Misc. Tools > Extraction Tools > Generic > Advanced Cutter 4. From the drop down menu in the top right, select NieRReplicant and click LOAD. 5. Next, you can drop each of the arc files into the top left box and it will extract the streams. You only really need to do this for the large arc files. No need on the little ones. 6. After extracting the streams, run this python script for each of the files. This will remove the extra padding bytes (@) that the devs added so that each stream begins at an offset of divisible by 16. ZSTD will not decompress files that contain data after the end of the stream. Code:
for %f in (*.MSQ) do trimmer.py "%f"7. Code:
for /r %f in (*.MSQ) do zstd -d "%f" -o "%~df%~pf%~nf.DEC" |
Question is if it's profitable because with plain srep+lzma i get 13.5GB
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Hi!Need A valid unreal key for "Chinese Paladin - Sword & Fairy 7"! :)
Should i use "ue4dt" or xtool with unreal plugin?thanx! |
Code:
0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009 |
Keys
Code:
Sword and Fairy 7 (cubejoy) 0xB37742E2DF203FAF02D00DD495D3297FAEB4B14D89FBD6C88D874884FAB8EAD5 |
KaktoR , you are right!I tried with both ue4dt & xtool without success!
So ? What's should i use for better compression ? |
I think the files are not compressed anyway, but I have not checked further.
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NASCAR 21 Ignition
Code:
15:00:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes
Code:
pakchunk0-WindowsNoEditor.pak |
Quote:
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Marvel's Guardians of the Galaxy
Code:
23:55:06 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT |
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