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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 03-10-2021 05:28

Anno 1800
v12.1, all DLC, nothing ripped

Code:

17:00:46 - Selected ARC/DS method for Data1a-01.bin was: srep_new+razor_mtx
 17:00:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 21:19:20 - Overall input size: 68.95 GB
 21:19:20 - Overall output size: 28.63 GB (Ratio 41.52%)
 21:19:20 - Data files creation time: 03:59:40


hydefromt70s 04-10-2021 14:22

Quote:

Originally Posted by Masquerade (Post 489501)
uhhhh ok
2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077?????? :confused::confused::confused:

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.

L33THAK0R 04-10-2021 17:17

Quote:

Originally Posted by hydefromt70s (Post 494257)
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.

The title in question was "Rocket League" though, which was made in "Unreal Engine 3" and not "CDProjekts REDengine 4".

KaktoR 06-10-2021 01:03

Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.

neko 06-10-2021 03:26

Quote:

Originally Posted by KaktoR (Post 494283)
Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.

Thanks for clarification. I have been confused and trying to figure what went wrong for the whole day :(

kj911 08-10-2021 07:58

Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336

st0rm 08-10-2021 09:13

Alpha Prime [2007]
 
Code:

Game Version : 1.3

Ripped - Re-encoded Files : Nothing

Original Size : 978 MB

Compressed Size : 748 MB

Install Time (Depends your System): 2-3 Minutes

Method : pzlib3+srep:m3f+lzma

Note(s) : Used Pzlib because game is older and low specs friendly. :cool:


FitGirl 09-10-2021 09:36

Quote:

Originally Posted by kj911 (Post 494314)
Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336

ECM is a special filter, which removes/restores special ECC/CRC codes from CD ISOS. It's useless on anything else but ISOS with ECC codes.

:( Sad8669 12-10-2021 10:27

Farcry 6 - Precompression

Library used : LZ4 v1.8.2 (Thanks to KaKtor)
Similar results can be obtained from LZ4 that comes with XTool v0.3.9.
XTool Version : 0.3.9
Database : Created using Razor's db (fc6.xtl)

Code:

[External compressor:xtool]
header    = 0
packcmd  = xtool.exe precomp -mlz4+fc6 -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>

Code:

Compressed 1 file, 683,722,320 => 1,286,884,486 bytes. Ratio 188.22%
Compression time: cpu 1.02 sec/real 48.29 sec = 2%. Speed 14.16 mB/s
All OK


lomesmo 16-10-2021 11:51

A Hat In Time - Ultimate Edition

All DLC
Code:

Input size: 8.37 GB
Output size: 3.88 GB
Method: xLZO+srep+exe+7z+lzma2


lomesmo 16-10-2021 11:53

AKIBA'S TRIP - Hellbound & Debriefed

Code:

Input size: 2.47 GB
Output size: 1.33 GB
Method: xZLib+srep+7z+lzma2


lomesmo 16-10-2021 13:48

Bullet Witch

All DLC

Code:

Input size: 4.57 GB
Output size: 3.09 GB
Method: xZLib+srep+lzma2


L33THAK0R 16-10-2021 18:28

Hi all,

Has anyone given "Call of Duty: Black Ops III (3)" a shot? It piqued my interest when I saw the QuickBMS script for "xpack" archives[1] mentioned that the "LZO", "LZ4" & "Oodle" compression algorithms were used within these archives. I'm sure testing which libraries for "LZ4" give the best output won't be too tricky, but in regards to the "Oodle" codec(s) used, I'm a bit stumped. As far as I know a "oo2core_#_win64.dll" is required, with either "xtool" or "Oo2Rec#", to pre-compress a given file, however such a file isn't present within the root and sub-directories of the title in question. Does anyone have any idea how to go about pre-compressing the "Oodle" streams for this title? Apologies if I buggered the terminology.

KaktoR 17-10-2021 03:27

Well you can check with hex edit if the game has oodle at all (I don't know), if yes then just try all different libraries.

kj911 17-10-2021 14:32

Quote:

Originally Posted by kj911 (Post 491663)
WAVE compression again: Retested few switches, use TinyGamePack tools by Panker1992 and from searching best results.

In last time good results: 635 350kB
....



Newest results, from previous months testing:

MSC+SREP: 634 861kB (Use TAK 2.3.0)
MSC+SREP: 634 836kB (Use TAK 2.3.1)

Retested and again use MSC with TAK 2.3.1 and use with any extra switches and goal!!

New Results: 630 595kB!! Nice, few MB's gain from previous versions. Overmaxed WAV compreesion. :)

Tiny SFX compressor commands:
Code:

arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ data.bin -mmsc+rep:256mb+4x4 "Data\*"
arc.ini:
Code:

[External compressor:msc]
header = 0
packcmd = MSC c -v -f -wav=1 -raw=2 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=2 -bmf=9s -tak=9 -dxt=2  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

CRCs are OK! My preference, smallest memory eating, (lower than 768MB/1GB) from during decompress, heavy compressed, repacked games to use old PC's. (Win XP with min. 1-1.25GB RAM or Win7 with 2GB RAM memory.)

More screens:

https://i.kek.sh/MaGjls4ga1X.jpg
https://i.kek.sh/468nxWxsqpv.jpg
https://i.kek.sh/JK1wgOZUDQF.jpg
https://i.kek.sh/9kw96quv88w.jpg


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