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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 20-09-2021 01:54

Quote:

Originally Posted by L33THAK0R (Post 494062)
Would it be possible for you to pretty please upload the v180 lz4 library?

https://github.com/lz4/lz4/releases/tag/v1.8.0

KaktoR 20-09-2021 01:54

1 Attachment(s)
https://github.com/lz4/lz4/releases/tag/v1.8.0

L33THAK0R 20-09-2021 02:45

I had no idea this repository existed! Thank you both for providing links, this should be quite useful in future testing!

Carldric Clement 23-09-2021 03:32

Slime Rancher v1.4.3
 
Original Size: 1.13 GB
Compressed Size: 467 MB

Options:
Code:

Rest of files: srep:m3f:a2+exe2+lolz

Lolz Setting: -d128m -mt4 -mtt1 -lmdf1


Masquerade 23-09-2021 04:37

Carldric Clement
It's just a unity game, xtool isn't needed. Nothing for it to precompress.

L33THAK0R 24-09-2021 21:10

Does anyone know what "Oodle" algorithims "Planet Zoo" uses? I'm fairly sure it uses "Kraken" (output size was inflated a considerable amount when testing with the "Kraken" xtool plugin) but I'm unsure if additional algorithims are used. The scanner tool thingamajig outputs a "0" for all files (unknown/invalid).

mr_gnar 29-09-2021 18:19

NEO: The World Ends With You
srep+lzma (Without staff roll videos)

Output size: 11.1 GB

8+ GB worth of USMs PLUS encrypted files...not worth messing with this unless you plan to re-encode them, and I don't even know if this one of those games where it has issues with touched USMs.

HunterEmrah 01-10-2021 09:41

can someone please share actual method for Total War Warhammer II with rebuilding pack files?

dixen 01-10-2021 10:06

Quote:

Originally Posted by HunterEmrah (Post 494193)
can someone please share actual method for Total War Warhammer II with rebuilding pack files?

No actual. with rebiulded pack new version TTWH2 - don't work

KaktoR 02-10-2021 05:08

Total War: Warhammer II
v1.12.0 incl all DLC

Code:

10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 13:52:22 - Overall input size: 64.01 GB
 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%)
 13:52:22 - Data files creation time: 02:30:41

xtool ratio is about 106%. Not much, but that's in general in TW games.

movies contain vp8 files, sound wem.

panker1992 02-10-2021 11:13

Quote:

Originally Posted by KaktoR (Post 494204)
Total War: Warhammer II
v1.12.0 incl all DLC

Code:

10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 13:52:22 - Overall input size: 64.01 GB
 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%)
 13:52:22 - Data files creation time: 02:30:41

xtool ratio is about 106%. Not much, but that's in general in TW games.

movies contain vp8 files, sound wem.

Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.

KaktoR 02-10-2021 11:55

Quote:

Originally Posted by panker1992 (Post 494220)
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.

Yes, but it would lead to bad crc and I don't know if the game works fine with not matching original crc.

dixen 02-10-2021 23:53

Quote:

Originally Posted by panker1992 (Post 494220)
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.

On rebuilded terrain.pack - crashes Battle mode.

macut18 03-10-2021 04:39

Them and Us
uelr+srep+4x4 = 25gb >> 7gb
- bpk on bik videos

@Thank KaktoR

KaktoR 03-10-2021 05:14

Use uelr on *.tfc|*.u|*.udk|*.upk files

You can use bpk on bik videos.


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