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78372 06-10-2017 05:27

Project Cars 2 uses oodle, fifa 18 uses oodle, so maybe in that way he knows that future games will be oodle compressed :p or something else?

Razor12911 06-10-2017 06:05

1 Attachment(s)
because of this, might be incorrect but I just follow a trend to see what might happen.

KaktoR 06-10-2017 07:44

Just found out that oodle is commercial software, so no try here :D

darkwolves 06-10-2017 13:00

Quote:

Originally Posted by Razor12911 (Post 462902)
because of this, might be incorrect but I just follow a trend to see what might happen.

need for speed the run i repacked that using plz4 so for that one it worked
on the frostbite but i did it again with pzlib3 and it worked even better

DiCaPrIo 06-10-2017 13:53

Quote:

Originally Posted by darkwolves (Post 462910)
need for speed the run i repacked that using plz4 so for that one it worked
on the frostbite but i did it again with pzlib3 and it worked even better

For nfstr has zlib streams not plz4

darkwolves 06-10-2017 17:47

Quote:

Originally Posted by DiCaPrIo (Post 462911)
For nfstr has zlib streams not plz4

it's a frostbite2 engine game and plz4 worked on it

78372 06-10-2017 18:41

Frostbite 2 engine uses zlib, not lz4, that's why you got better ratio by pzlib. Frostbite 3 uses lz4/zstd/oodle and maye more compressors. So when you got a game using FB2 engine, use pzlib.

darkwolves 06-10-2017 18:59

Quote:

Originally Posted by 78372 (Post 462914)
Frostbite 2 engine uses zlib, not lz4, that's why you got better ratio by pzlib. Frostbite 3 uses lz4/zstd/oodle and maye more compressors. So when you got a game using FB2 engine, use pzlib.

yes i know but my point is it still inflates it

Razor12911 06-10-2017 21:28

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 462908)
Just found out that oodle is commercial software, so no try here :D

:)

Simorq 07-10-2017 03:31

Hi Razor12911
Do you use Repack by REALiTY of oodle?
http://uupload.ir/files/v5_2017-10-07_135912.png

KaktoR 07-10-2017 03:45

@Simorq: Can you share me the files in PM? :)

Simorq 07-10-2017 03:54

Quote:

Originally Posted by KaktoR (Post 462925)
@Simorq: Can you share me the files in PM? :)

This file is owned by Razor12911 and the ENCODE it has been disabled.

The Warframe also uses Oodle.

Titanfall 2 (v2 0 6 1)-REALiTY.7z

Warframe OodleLib.7z

Razor12911 07-10-2017 10:48

Quote:

Originally Posted by Simorq (Post 462922)
Hi Razor12911
Do you use Repack by REALiTY of oodle?
http://uupload.ir/files/v5_2017-10-07_135912.png

Quote:

Originally Posted by Simorq (Post 462926)
This file is owned by Razor12911 and the ENCODE it has been disabled.

The Warframe also uses Oodle.

Titanfall 2 (v2 0 6 1)-REALiTY.7z

Warframe OodleLib.7z

But, I did not create nullz, not affiliated in its creation at all. I don't even have it to start with :)

Simorq 07-10-2017 12:30

Quote:

Originally Posted by Razor12911 (Post 462935)
But, I did not create nullz, not affiliated in its creation at all. I don't even have it to start with :)

Of course it consumes a lot of RAM and is slow.:(

Your tools are a lot better and faster..:)

Razor12911 08-10-2017 07:07

Quote:

Originally Posted by Simorq (Post 462937)
Of course it consumes a lot of RAM and is slow.:(

Your tools are a lot better and faster..:)

Well I could make it fast but high ram usage and slowness is in oodle's nature, sometimes. You can't help it.


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