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I tested xtool in Divinity Original Sin 1 EE and 2.
GameMaster.pak[DOS2] => 426MB Code:
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Please help with the decompression program
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Update available
Changes - added ea frostbite 3 oodle and zstd support for fifa 18 - added dunia 2 lzo support for fc series - added iw engine lz4hc support - added partial crilayla support for naruto series - added anvil engine lzo and oodle support - fixed crilayla inflation bug - fixed non-stdio mode bug - updated zlib precompression - removed MT scanning for some codecs |
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DataPC_LoadingRoom2.forge afr19: 10,780,672 => 13,917,326 => 8,970,681 bytes xtool: 10,780,672 => 13,917,332 => 8,983,511 bytes DataPC_Map_Menu.forge afr19: 1,605,632 => 6,956,755 => 821,299 bytes xtool: 1,605,632 => 6,957,991 => 820,636 bytes :confused::confused::confused: |
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Yea, that game seems to contain lzopro compressed streams and I only added x86 support for now. Maybe it's AC4, not sure.
Edit: AC2 was affected due to me not registering what codec to use for restoring, guess it really is a waste of energy. Your file: Compressed 1 file, 88,997,888 => 189,610,506 bytes. Ratio 213.05% Compression time: cpu 0.09 sec/real 2.72 sec = 3%. Speed 32.66 mB/s |
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@Razor: Thanks mate for the update.
Keep up the good work. Xtool is going to be more than a precompressor, so not adding any game support diverts it from that path. |
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data.cpk (393 mb) NARUTO SHIPPUDEN Ultimate Ninja STORM 2 [External compressor:xprecomp] header = 0 packcmd = xtool.exe e:precomp:c32mb,t1:crilayla - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:c32mb,t1:crilayla - - <stdin> <stdout> Extracting archive: data.arc Extracting data.cpk (413123988 bytes) ERROR: file _TEST\data.cpk failed CRC check :confused: |
Hi Razor!
Did you test the sample I sent? |
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