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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 25-07-2021 02:05

Quote:

Originally Posted by :( Sad8669 (Post 493404)
Is there a way to compress .awb audio files?

1:1 CRC Perfect.

No, AWB is a lossy format so even when you extract the wav audio, there's no way you can patch it back.

:( Sad8669 26-07-2021 06:15

Edit : Nothing.

Masquerade 27-07-2021 06:12

SnowRunner [v14 + All DLCs]
 
Code:

xzlib+srep+lolz
27.2GB -----> 13.2GB

Masquerade 27-07-2021 09:38

Samurai Warriors 5
 
Code:

xzlib+srep+lolz
for movie folder, use
Code:

srep+lzma
15.1GB ---> 9.6GB

MV059.bin and MV060.bin are credits videos, so you can rip them to give you a final of 9.1GB.

KaktoR 28-07-2021 11:36

The Forgotten City

Code:

19:37:28 - Selected ARC/DS method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 20:35:24 - Overall input size: 25.84 GB
 20:35:24 - Overall output size: 9.43 GB (Ratio 36.50%)
 20:35:24 - Overall conversion time: 00:57:55

Code:

19:28:10 - Selected ARC/DS method for Data1a-01.bin was: m1
----------------------------------------------------------------------------------------------------------------------------------------
 19:36:38 - Overall input size: 25.84 GB
 19:36:38 - Overall output size: 12.46 GB (Ratio 48.20%)
 19:36:38 - Overall conversion time: 00:08:25


dixen 28-07-2021 12:05

Outlast 2 (GOG) (English voice only)

*.TFC, *.UPK - uelr+srep+lolz
23,2 gb > 36 gb > 24 gb > 11,6 gb

*.bnk, *.ol2 - srep+lzma2
1,7 gb > 1,3 gb

Rest files - srep+lolz
115 mb > 55 mb

Repack size - 13 gb
Install size - 25 gb
Install time - 4 mins. (r5 3600, HDD)

dixen 29-07-2021 06:18

Crysis 3 (DDE) (RUS+ENG)

*.pak - XTool (with CRYEngine plugin)+SREP+LOLZ
10.8 gb > 16.5 gb > 11 gb > 6.9 gb

Rest files - SREP+LOLZ
43 mb > 13 mb
Quote:

packcmd = xt21\xt21 precomp -mcrysis3+zlib+preflate -d1 -c256mb -t100p - - <stdin> <stdout>

:( Sad8669 30-07-2021 06:09

  • Naruto - Ultimate Ninja Storm - Precompression

dataRegion.cpk
Code:

Compressed 1 file, 436,892,316 => 1,358,762,846 bytes. Ratio 311.01%
Compression time: cpu 1.22 sec/real 26.37 sec = 5%. Speed 16.57 mB/s
All OK

Codec : Crilayla

Some .cpk like movie and sound contains no streams, so you can save time by separating them.

:( Sad8669 01-08-2021 08:06

Naruto - Ultimate Ninja Storm [English Only][v1.0]
 
Code:

Method : xtool_crilayla+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 2 Hours 21 Minutes 28 Seconds
Decompression Time : 9 Minutes 10 Seconds
Initial Size : 7.53 GB
Final Size : 2.43 GB
Ripped Files : Europe - Japanese Movies + JP Sound Files + Credit Video
Re-encoded : All Main Movies.

Code:

-----------------------
Movie File | Size : 2.02 GB                | Blocks/Offsets
-----------------------
opening_EU.usm   --->    3586646016 - 3776301631
opening_JP.usm    --->    3776303104 - 3965540352
da1050_JP.usm    --->    2699368448 - 3310075263
da1049_JP.usm     --->  1485172736 - 2097358367
da1001_JP.usm      --->  596582400 -  872960095
da1001_EU.usm    --->    298297344 - 596580511
da1001.usm          --->  4096 - 298295615
------------------------

Note : Game is tested and is playable, but before you start the match you must select the sound which you didn't rip out otherwise it will crash the game.


Tools Used + Thanks to : - QuickBms - HxD Hex Editor - Scaleform Encoder - VGMTool Box - Masquerade - panker1992 - Everyone

panker1992 01-08-2021 13:05

Quote:

Originally Posted by :( Sad8669 (Post 493545)
Code:

Method : xtool_crilayla+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 2 Hours 21 Minutes 28 Seconds
Decompression Time : 9 Minutes 10 Seconds
Initial Size : 7.53 GB
Final Size : 2.43 GB
Ripped Files : Europe - Japanese Movies + JP Sound Files + Credit Video
Re-encoded : All Main Movies.

Code:

-----------------------
Movie File | Size : 2.02 GB                | Blocks/Offsets
-----------------------
opening_EU.usm   --->    3586646016 - 3776301631
opening_JP.usm    --->    3776303104 - 3965540352
da1050_JP.usm    --->    2699368448 - 3310075263
da1049_JP.usm     --->  1485172736 - 2097358367
da1001_JP.usm      --->  596582400 -  872960095
da1001_EU.usm    --->    298297344 - 596580511
da1001.usm          --->  4096 - 298295615
------------------------

Note : Game is tested and is playable, but before you start the match you must select the sound which you didn't rip out otherwise it will crash the game.


Tools Used + Thanks to : - QuickBms - HxD Hex Editor - Scaleform Encoder - VGMTool Box - Masquerade - panker1992 - Everyone



It seems that you have gotten the idea !!! interesting

i would like to see future repacks made this way, as i find it very resource wasting to have videos 30mbps and audio of the highest quality with no real reason

KaktoR 13-08-2021 01:39

Assassin's Creed Valhalla
v1.3.0, 1 language, all DLCs

Code:

23:23:14 - Selected ARC/DS method for Data1a-01.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 23:23:14 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 23:23:18 - Starting Data1a-01.bin archive creation.
 09:20:36 - Moving Data1a-01.bin file to media folder.
 09:20:40 - Moving Data1a-02.bin file to media folder.
 09:20:40 - Starting Data1b-01.bin archive creation.
 09:32:41 - Moving Data1b-01.bin file to media folder.
--------------------------------------------------------------------------------------
 10:04:24 - Overall input size: 104,93 GB
 10:04:24 - Overall output size: 38,42 GB (Ratio 36.62%)
 10:04:24 - Data files creation time: 10:09:27


Masquerade 15-08-2021 02:01

Jupiter Hell (Build 7187894)
 
Start size: 1.7GB

Code:

precomp:cn:brute:d1+srep+lolz
Final Size: 1GB

KaktoR 18-08-2021 00:25

Grand Theft Auto V
v1.0.231.0 / 1.54

Code:

01:08:30 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 01:08:30 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 01:08:30 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 05:39:13 - Overall input size: 102.55 GB
 05:39:13 - Overall output size: 62.48 GB (Ratio 60.93%)
 05:39:13 - Data files creation time: 04:30:42

Data1a contents:
update\update.rpf
update\x64\dlcpacks\patchday3ng\dlc.rpf
update\x64\dlcpacks\patchday17ng\dlc.rpf
update\x64\dlcpacks\patchday19ng\dlc.rpf
update\x64\dlcpacks\patchday20ng\dlc.rpf
update\x64\dlcpacks\patchday21ng\dlc.rpf
update\x64\dlcpacks\patchday22ng\dlc.rpf
update\x64\dlcpacks\patchday24ng\dlc.rpf
update\x64\dlcpacks\patchday25ng\dlc.rpf
x64a.rpf
x64d.rpf

Data1b contents:
*.rpf
exclude Data1a contents and x64\*

Data1c contents:
rest of the files


KaktoR 18-08-2021 02:16

HUMANKIND

Code:

10:24:57 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 11:15:53 - Overall input size: 27.22 GB
 11:15:53 - Overall output size: 10.20 GB (Ratio 37.48%)
 11:15:53 - Overall conversion time: 00:50:53


KaktoR 20-08-2021 00:31

Cyberpunk 2077
v1.30

Code:

22:43:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 22:43:05 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 05:54:53 - Overall input size: 66.50 GB
 05:54:53 - Overall output size: 43.73 GB (Ratio 65.76%)
 05:54:53 - Data files creation time: 06:44:23

Data1a contents:
*.archive

Data1b contents:
rest of the files



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