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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 18-07-2021 03:22

Someone knows a good compressor for gif images? If possible.

L33THAK0R 18-07-2021 04:34

Quote:

Originally Posted by Masquerade (Post 493299)
Try using old xtool

Yeah ended up going with xtool 2019.

Quote:

Also use stdio instead of using $$arc$$s, it's faster
I'm still a massive newbie so got no clue what stdio is, I'll have to research this

Quote:

Also, srep+lolz+bpk makes bpk useless since any bink data will be put through srep and lolz.
I'm fully aware, the actual order of compressors for that preset is bpk + srep + lolz, but as its my own script I haven't seen the need to change that (I have ~40 copies of it on my system, spread across multiple drives to limit the impact of storage I/O limitations, making it a pain to update all of em since at least 7 instances are running at any given time). Now that I think about it I used to use a mask for the bpk compressor (srep+lolz/$BINK=bpk) until a few months back when I encountered bink video files under different extension names & within archives, and stopped using it as a mask (couldn't be bothered constantly updating the mask), which probably explains the label of the preset.

BKR-TN 18-07-2021 04:56

flexiGIF - Lossless GIF/LZW optimization
 
Quote:

Originally Posted by KaktoR (Post 493302)
Someone knows a good compressor for gif images? If possible.

You maybe want to take a look at this:
flexiGIF - Lossless GIF/LZW optimization
Quote:

Keep in mind that flexiGIF's compression is very (!) slow, magnitudes slower than a standard GIF encoder.

KaktoR 18-07-2021 05:54

Quote:

Originally Posted by BKR-TN (Post 493305)
You maybe want to take a look at this:
flexiGIF - Lossless GIF/LZW optimization

Very slow won't describe on how slow it actually is, not at all. Holy sh...

Masquerade 18-07-2021 06:31

Quote:

Originally Posted by KaktoR (Post 493306)
Very slow won't describe on how slow it actually is, not at all. Holy sh...

Precomp supports gifs, run precomp+srep+your choiceof compress

Masquerade 18-07-2021 06:34

Quote:

Originally Posted by L33THAK0R (Post 493304)
I'm still a massive newbie so got no clue what stdio is, I'll have to research this

Instead of $$arcdatafile$$.tmp $$arcpackedfile$$.tmp,you use - - <stdin> <stdout>

Example for old xtool:

Code:

packcmd = xtool e:precomp:t100p,c128m:zlib - - <stdin> <stdout>

L33THAK0R 18-07-2021 08:35

Quote:

Originally Posted by Masquerade (Post 493308)
Instead of $$arcdatafile$$.tmp $$arcpackedfile$$.tmp,you use - - <stdin> <stdout>

Example for old xtool:

Code:

packcmd = xtool e:precomp:t100p,c128m:zlib - - <stdin> <stdout>

Ah alright, I didn't think there was an actual performance difference between the two, I'll run some tests to see what the difference is!

panker1992 19-07-2021 04:28

packcmd = xtool e:precomp:t100p,c128m:zlib - <stdin> $$arcpackedfile$$.tmp

according to my endless debug with Zee this one is the best way to avoid some problems

the file will have to be copied only once before srep actually takes it in. but its best in terms of debuggery

:( Sad8669 20-07-2021 11:07

Muck
 
Code:

Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 11 Minutes 4 Seconds.
Decompression Time : 6 Seconds.
Initial Size : 716.68 MB
Final Size : 109.81 MB


Masquerade 23-07-2021 03:38

The Sims 4 [v1.77.131.1030 + All DLCs]
 
Start size: 47.7GB

xzlib+srep+lolz

Soundtrack: mpz

Compressed size: 29.2GB

Takes around ~15 hours.

x86 ripped.

KaktoR 23-07-2021 03:40

Quote:

Originally Posted by Masquerade (Post 493381)
Start size: 47.7GB

xzlib+srep+lolz

Soundtrack: mpz

Compressed size: 29.2GB

Takes around ~15 hours.

xzlib+srep+4x4:lzma
30.4 GB

Takes around ~2 hours

PS: Ripped x86 stuff (Data_LE, Game_LE)

Masquerade 23-07-2021 03:45

Quote:

Originally Posted by KaktoR (Post 493382)
Takes around ~2 hours

https://i.ibb.co/Yk9gM3s/I8Iay5H.jpg
+13 hours for -1.2GB :p

:( Sad8669 23-07-2021 04:01

The pain.....

Although, two methods are appreciated in the INDEX :P.

KaktoR 23-07-2021 04:10

Quote:

Originally Posted by Masquerade (Post 493383)
https://i.ibb.co/Yk9gM3s/I8Iay5H.jpg
+13 hours for -1.2GB :p

Not a good time/output ratio if you ask me :D But I'm not a repacker who share his stuff :p

Therefore, for me 4x4:lzma is the best in time/output ratio in most cases. I just use lolz for testing stuff anyway.

:( Sad8669 24-07-2021 11:26

Is there a way to compress .awb audio files?

1:1 CRC Perfect.


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