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Mass Effect Legendary Edition uses oodle now.
Either the files are encrypted or the games use a codec (Leviathan/Hydra) which xtool/oo2rec doesn't know of atm. |
Maybe I already have this answer here on the forum somewhere, but I haven't found it.
Maybe it's not the right place to ask a question, but as this thread is answered a lot, I decided to post it here. I would like to know if I rename a CLS library to another name should the section in the CLS.ini file have the same name as the CLS? Example: I renamed CLS-SREP.dll to CLS-SREP_NEW.dl on DiskSpan_GUI. Do I need to use the same name [SREP_NEW] section in CLS.ini? |
Cesar82
Yes |
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Maybe like the aforementioned XCOM game where oodle is embedded behind lzo and zlib ;) |
@Masquerade
uelr throws out an error (no lzo streams found or somewhat). I can send you a sample if you like to check it out. |
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Crash Bandicoot 4 : It's About Time - Precompression
Code:
precomp_mtx = Compressed 1 file, 51,468,527 => 99,890,725 bytes. Ratio 194.08% |
Hi all,
I'm having a touch of trouble getting the Oodle stream precompressor working. The title I'm working on is XCOM 2. I'm a bit puzzled by the errors I've been getting. I've tried both "d" and "e" options but alas the error output is the same. I'm using Code:
oo2reck4 + xzlib + uelr + srep + lolzCode:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8] |
Try using <stdin> <stdout>, like this :
Code:
[External compressor:oo2reck,ok]Put directory in "X" place. |
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uelr+xzlib+oodle uelr first always. Code:
[External compressor:oodlerecK] |
Crash Bandicoot : It's About Time [English Only]
Code:
Method : xtool_reflate+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023Code:
Ripped Files [Saves 378 MB] |
WWE 2K19 - Precompression
XTool - Kraken Code:
Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40%Code:
Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57% |
Star Wars : Squadrons contains zstd streams. One of the rare ones....
Code:
Compressed 1 file, 128,425,034 => 184,641,111 bytes. Ratio 143.77% |
I am a beginner here, and I have a question. What do I do when I get the code of compression of a specific game? How do I use it? So, take this example of IFR
https://fileforums.com/showpost.php?...postcount=2196 It has 3 methods. How do use any of them to compress the game? And also, what is the difference between the method of compressing using code in .bat files and using dll files? And how to use the dll as well? |
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