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yes i totally understand that but what i am saying is that when i tried pzlib+srep+lzma it didn't give me good results because the file is 5.51gb and after compression i got 4.46gb
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@TWOELV....Initially 5.51gb, after the comp 4.46gb, you have a reduction of 19.05% and a ratio of 80.95%.
You have scanned the level of entropy file to realize of the compression threshold that you get it's to the limit, or you can do more with different compressors. As this example with Data Smoke by Bulat Ziganshin. https://i.imgsafe.org/898d62900b.jpg |
ah i see i will try that and report back
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pzlib actually gave me good results now the problem is the files that i am trying to compress doesn't really work with pzlib i mean i get errors when trying to unpack :'/
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yes when i am trying to unpack with windows phone installer i get -11 error i have added proper support in the script but still i get error maybe you can take a look at my script and see if there is anything wrong
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@TWOELV .... If I have to fix, send me the complete script, even in private if you do not want to post it in a public way, so that I can test it.;)
P.S: Here we are in the wrong thread, we continue here http://www.fileforums.com/showthread...=96242&page=32 if you send me the source. |
i have been plagued with general (de) compression errors in xz , any ideas where i should look to correct this ?
appears to have to do with the low amount of ram i have,on win7x64 4gb ram of which 2.25gb is reserved, so 1.75gb available ram. could some one help me with the info i need to mod the file or upload a version of arc.ini optimized for my low ram system. tottal noob to this so not sure what proper amount of ram to alot in the arc.ini msr gives me error but cannot figure where to adjust ram used for it in the arc.ini, then last run . would like to get it figured out |
how to change size of bk2 video
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i am thinking of Popping Masks 2.8 around this time, new compressors new ways to pack stuff and i havent updated in a while
i am putting a lil teaser .... and hope for replys |
WOOO something new, Great Panker, everything to test.;)
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Long time no see panker1992..
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Good News , we are waiting for the update
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Waiting too :)
Good to see you back |
Masked Data Compression 2.8
there you go :D
finally updated They Feature all-out-compression on multidata from Backing up mp3 or ogg libraries, photo albums to the biggest games |
I Will also upload another masked option soon, though it will be beta
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My favorite compressor :D
Thank you! |
Let me check :D
here works fine Side Note : You need at least 8 GB Ram for those settings ..... |
@Panker, because 2 arc, 2012 and 2014, in what situation it needs, I always work with arc 2014, and I have never had problems.
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The difference is simple felice, Arc.exe 2012 edition has stronger dis-order it can pack 3 custom masks + 1 the default, Arc.2014 on the other hand doesnt do that it can pack 2 custom masks and 1 the default :D
you can pack with 2012 edition and of course unpack using 2014 edition !! |
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I didnt say it doesnt even try to create them but still, its buggy you end up data mixed in between masks :D
it may pack videos with precomp and text files with precomp :D how many times you think i tried !!! before posting it |
oh yes, the image posted was only a test with the 2014 version, your great work I still have to test, as you know the choice of masks is not simple, and it's all based on the "arc.groups", the use default of your "arc.ini" and the various options can give the right idea, but I always recommend to scan the folder to be compressed, to check and know the various file formats, and use the right chain of masks.:D
Already existing scanning files utility, in this forum section. :D |
how can i set srep memory usage during decompression.
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Thank you for the updated version but could anyone do a tutorial for how 2.8 version works please? I want to repack a game
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i will pop up a video on youtube, it will be named compressing with masks original :D
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Thank you :)
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any solution to use Masked Compression on 4gb ram?
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Webster17,
Sorry but 4 GB ram means that you are low on "FREE" Ram, if you have around 2 ~ 2.2 GB ram free you cannot run most of the compressors with efficiency however i am willing to share some info on what to change at least to have some usability 1)change srep:m3f:a1 to srep:m2f:a1 2)change lzma2:d256m to lzma2:d50m 3)use zstd with level 19 and below 4)change lolz:d256m:mt2 to lolz:d64m:mt1 5) change pzlib:high:ct75p:st:1:c250m to pzlib:high:ct75p:st:1:c32m |
Panker, Dispack070 (exe2) generates me decompression error only with your new masks you have a fast solution, it works perfectly with the classic masked methods.
https://image.ibb.co/gHxfFx/p.png |
Please I want help with compression . I want to repack a game and I don't know what to change from files (Masked Data Compression 2.8 files) . All I know is to set up my game's location
I have 8gb Ram |
Felice simply dont use dispack :P its not something anyways :P
and Jack, just add the path and use it :D it will auto compress |
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Updated this and its fixed :D
Visit my other thread to find The New Unified Data Compression |
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dispack070 = exe2 (you can ask Bulat Ziganshin what's causing error?) |
With FreeArc, srep paired with lolz in decompression full repellency, with the same errors now known.
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Hello everyone,
I come to you by this message you ask a little question, I wonder what is called "Masked method"? Is it because one method calls another ? Example: static=srep64+exe2+delta sonido=static+zstd/$msrsolid=msr Or because the method contains one or more groups ? Example: msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary/$deflate=precomp+srep+delta+4x4:lzma:max:250m As I try to find documentation on this but I did not find, anyway thanks for your work! |
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You can also better understand the concept by opening the "arc.groups" file.;) |
Thank you for your answer, so it's because the method includes groups of extensions, I could not be sure that a method can call another made me doubt, thank you very much, have a good day! ;)
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