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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

L33THAK0R 13-05-2021 23:44

Quote:

Originally Posted by Masquerade (Post 491947)
Precompress the game using the Oodle core dll that the game comes with.

Ah right, thank you, that makes it much clearer.

:( Sad8669 14-05-2021 07:59

Another 50 hours compression coming your way. You would call me a madman for that one.

shazzla 14-05-2021 12:30

Madman?! I dont think so...
I did compression marathons since LOLZ released..MONTHS of compressions.:D
Now what do you call me?!
Loool

Sorry for the off.

:( Sad8669 14-05-2021 15:11

Quote:

Originally Posted by shazzla (Post 491964)
Madman?! I dont think so...
I did compression marathons since LOLZ released..MONTHS of compressions.:D
Now what do you call me?!
Loool

Sorry for the off.

For the culture xD.

BTW that thing failed after taking 50 hours.

dixen 15-05-2021 04:45

Quote:

Originally Posted by shazzla (Post 491964)
I did compression marathons since LOLZ released..MONTHS of compressions.:D

-mtt1 -tt2 -mc16 -mt<cpu_cores> - faster lzma:ultra

shazzla 15-05-2021 05:25

Thanks,but i used d1023m. :) (16gb ram)

:( Sad8669 15-05-2021 05:51

Quote:

Originally Posted by dixen (Post 491977)
-mtt1 -tt2 -mc16 -mt<cpu_cores> - faster lzma:ultra

What about ratio? Is it any good?

:( Sad8669 15-05-2021 07:34

@Masquerade
Do you remember the lolz setting from when you compressed CB4?

L33THAK0R 15-05-2021 09:56

Quote:

Originally Posted by Masquerade (Post 491920)
Code:

xreflate+srep+lolz
Beware on using high chunk sizes due to huge streams being decompressed in XTool.

Reflate used since it gives best ratio.

6.6GB ----> 3.8GB :D

Sorry to always be asking questions here, but what does the pack/unpackcmd look like for xreflate? I had a look at the included usage/operations help section in the xtool .exe, however I don't see reflate as an option there.

:( Sad8669 15-05-2021 10:54

Quote:

Originally Posted by L33THAK0R (Post 491985)
Sorry to always be asking questions here, but what does the pack/unpackcmd look like for xreflate? I had a look at the included usage/operations help section in the xtool .exe, however I don't see reflate as an option there.

Hey, its not like there is a special parameter for unpackcmd.

Code:

[External compressor:xtool]
header    = 0
packcmd  = xtool.exe precomp -mreflate -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>

This is version 0.3.9 of XTool, as long as reflate libraries are there it will decompress.

Sorry for any lack of knowledge.

L33THAK0R 15-05-2021 11:55

Quote:

Originally Posted by :( Sad8669 (Post 491987)
Code:

packcmd  = xtool.exe precomp -mreflate -c32mb -t100p --dbase - - <stdin>

Unfortunately it would seem that this input isn't working for me, thank you for your input though! It's very much appreciated.

:( Sad8669 15-05-2021 12:07

Quote:

Originally Posted by L33THAK0R (Post 491988)
Unfortunately it would seem that this input isn't working for me, thank you for your input though! It's very much appreciated.

You are using the wrong version of xtool mate. If you are online rn dm me i would love to sort out the problem, as it will increase my knowledge too.

Edit: Use this one.

Masquerade 15-05-2021 12:19

Quote:

Originally Posted by :( Sad8669 (Post 491981)
@Masquerade
Do you remember the lolz setting from when you compressed CB4?

Same lolz packcmd I always use, detection on ofc

:( Sad8669 15-05-2021 12:23

Quote:

Originally Posted by Masquerade (Post 491990)
Same lolz packcmd I always use, detection on ofc

Please send an example with parameters i haven't seen your older posts so i don't know which one you always use.

kj911 15-05-2021 12:44

Any times recompress again the MSTS game Data1.arc package. (46 724 *.ACE files) use Tiny Compressor v1.4

First compression:
Use original settings.
SREP v3.93b, m3f
LOLZ: dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096: f1023
Results: 2 743 249kB

Second compression:
SREP replaced to v3.92b versions
One LOLZ switch changed to via d64m to d128m
Results: 2 719 422kB

Third compression:
SREP default switch replaced to: m5f:a0
LOLZ switches changed to via d64m to d128m and added tt8 switch
Results: 2 715 396kB

Note: Don't use tt256 switch! Compression speed hell slowly (and probably minimally better ratio), average ~2 to few kB/s!! tt8 doubled to tt16 or any higher ones, min. 100-200+ percentage extra compression times.

4nd compression, its final:
SREP default switch replaced to: m3f:a0
LOLZ switches changed to via d64m to d128m and added tt8 switch
Results: 2 711 752kB

Code:

C:\TinyGamePack>arc lt "I:\Data1.arc"
FreeArc 0.67 (March 15 2014) listing archive: I:\Data1.arc

Archive type: FreeArc
Total bytes: 10,109,289,936
Compressed bytes: 2,776,518,258
Ratio: 27.47%

Directory blocks: 1
Directory, bytes: 1,389,514
Directory, compressed: 315,314
Solid blocks: 1
Avg. blocksize: 9 gb

Compression memory: 4096 mb
Decompression memory: 4096 mb
Dictionary: -
....

              Pos            Size      Compressed  Files Method
-----------------------------------------------------------------------------
              31  10,109,289,936  2,776,518,258  46,724 xZLib+srep:m3f:a0+lolz
:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096:tt8:mc1023
-----------------------------------------------------------------------------
46,724 files, 10,109,289,936 bytes, 2,776,518,258 compressed
All OK

This Data2.arc set its recompressed again.
SREP its default settings.
LOLZ: Use d128m switches.
3nd recompress test in coming soon in last night.
2nd results: 625 893kB (First: 628 021kB)

3nd results: 624 127kB (with Data1.arc 4nd compression settings and remove unneccessary one *.lnk and *.log files before compression.) Finalized.
Next step for optimize Binaries data set. (few MB's) and write NSIS based installer.
Sounds packages its finished. Results: 634 861kB (MSC+SREP)
Note: Replaced TAK 2.3.0 to 2.3.1 its minimally better results: 634 836kB. Decompression its works.


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