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Watch Dogs : Legion [All Languages]
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Method : SREP+LZMA |
Borderlands 3. Director's Cut (Only English Voice)
*.pak - ue4d plugin by Shegorat + XTool v0.39 + Srep + LOLZ 100 gb > 210 gb > 130 gb > 64.8 gb Rest files - SREP+LZMA 700 mb > 531 mb RePack size - 65.3 gb Install time - 29 min. on Ryzen 5 3600, HDD>HDD (19 min. without DLC content) Note. Non-English audio cutting from DLC *.pak and rebuilded with QuickBMS Thanks to Shegorat for unreal engine 4 decrypt FreeArc-Plugin, Razor12911 for XTool and ProFrager for LOLZ Compressor))) |
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The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all. But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56. Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93. Thanks for your concern though. Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96 |
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And FIFA 20 (XTool would use no CPU on files greater than 1.5 GB or some times 2.0 GB) These are the ones i tested so far along with WDL. Edit : Unravel Two post has been updated. |
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American Truck Simulator [v1.40.2.0 + All DLCs]
Code:
xreflate+srep+lolzReflate used since it gives best ratio. 6.6GB ----> 3.8GB :D |
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sorry if these are a silly couple of questions but with xtool what codecs did you use? The "Game File Scanner" tool shows zlib and lzo strems but I'm not sure if there are others. Also what's pmt? Never used the razor tools before sorry if thats got an obvious answer. |
L33THAK0R
uelr processes the lzo streams, xtool will process the zlib streams. PMT = parallel multithreaded tool RZ is a single threaded compressor, so PMT splits the data input into chunks and compresses those chunks in parallel to essentially harness multithreaded operations and speed up encoding / decoding. |
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The Bureau: XCOM Declassified
English Only.
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uelr+srep+lolzCode:
srep+LZMA2With all other languages: 13.2GB ----> 5.9GB :D |
Hi all,
Could anyone share how to structure the compressor header for the Oodle precompressors? The only one I could find was from diskspan: Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8] |
You can use the {compressor} constant (freearc constant, not inno constant) to fit multiple tools with the same packcmd into one command:
Code:
[External compressor:oodlereck, oodlrecm, oodlerecs] |
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