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Has anyone tried repacking the "Five Nights at Freddys" games? All games (bar the VR title) are packed into individual .exe's, I heard using the "Delta" compressor is good for binary stuff but with combinations of it, srep & lolz I'm only getting at best a 2% reduction in the final size.
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in the arc command line i have this Quote:
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Kingdom Hearts 3 and Remind
first off removed the japanese videos
no recoding whatsoever for . pak files xtool was used.. Quote:
everything else Quote:
repack size 38 gb |
FIFA 20 Precompression results.
oo2reck ( .dll from game folder ) Code:
Compressed 1 file, 9,397,889 => 11,511,436 bytes. Ratio 122.49%oo2reck ( Using .dll from fifa19_cdt_R1 ) Code:
Compressed 1 file, 9,397,889 => 12,016,292 bytes. Ratio 127.86%fifa19_oo2reck ( From FIFA 19 Cas Decryption Tool By Razor12911 ) ( Using .dll from the game folder ) Code:
Compressed 1 file, 9,397,889 => 13,134,318 bytes. Ratio 139.76%fifa19_oo2reck ( From FIFA 19 Cas Decryption Tool By Razor12911 ) ( Using .dll from fifa19_cdt_R1 ) Code:
Compressed 1 file, 9,397,889 => 19,663,220 bytes. Ratio 209.23%XTool ( Frostbite engine plugin by Razor12911 ) ( Using .dll from fifa19_cdt_R1 ) Code:
Compressed 1 file, 9,397,889 => 12,189,929 bytes. Ratio 129.71%XTool ( Frostbite engine plugin by Razor12911 ) ( Using .dll from game folder ) Code:
Compressed 1 file, 9,397,889 => 11,815,147 bytes. Ratio 125.72% |
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If you precompress into an archive, then compress the archive, your result will be near identical but then if you want to install it will be rough and take a long time since the installer has to go through 2x archive extractions. Also, always use srep after precompression before main compressor (lzma, lolz). |
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I managed a script for the 2x decompressing but still there isn't a perfect method for this FIFA 20. Another question : Is it normal that lolz would give good ratio at the start but as the compression proceeds the ratio is again somewhere near 90%? Here is the script if a newbie like me wants it. Delete.bat Code:
del /q data.arcCode:
[Run] |
4 Attachment(s)
Call of Duty Advanced Warfare v1.5
Original size 43,98 GB One language >>> 28,9 GB nothing ripped Rest of the files - xtool_zlib+xtool_reflate+srep_new+exe2+lolz:dtb1:d 512m:mtt1:mc1023 (Remember to include the excluded files *.bik) Code:
Compressed 61 files, 201,831,994 => 177,030,256 bytes. Ratio 87.71%*.ff - xt_lz4+srep_new+lolz:dtb1:d512m:mtt1:mc1023 Code:
Compressed 160 files, 8,719,655,516 => 2,827,032,378 bytes. Ratio 32.42%Code:
Compressed 55 files, 25,549,011,556 => 16,964,022,922 bytes. Ratio 66.40%Code:
Compressed 75 files, 9,662,131,138 => 8,617,389,016 bytes. Ratio 89.19%You have to exclude these files give the error MotionData_warn Quote:
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Compressed 150 files, 3,089,276,880 => 2,550,444,513 bytes. Ratio 82.56%An example of an excel file: https://i.imgur.com/ryI5FbZ.png |
Kingdom Hearts HD 1.5 and 2.5 Remix
ripped 352/2 days recoded and theatre movies
on .pkg used xtool Quote:
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repacked size 24 gb |
Hi all,
Could someone please show me what their header for "xprecomp" looks like in their arc.ini? I'm interested in repacking "Mad Max" (2015) and according to the "best compression index" xprecomp yields the best results, however I've never used xprecomp before and can't seem to find it as an argument when viewing the help section of xtool.exe in the windows command line. Thank you for any help anyone can offer. |
L33THAK0R
Mad Max needs xtool zlib precompressor. |
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