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Compressed Mass Effect 3 Complete Edition from 19.2GB to 13.7GB
Used precomp042+srep+lolz on main game .pcc files.
srep+lolz on audio files srep+lzma on .sfar dlc files bpk +srep on bibk video files and srep+exe2+delta+lolz on remaining files Someone here compressed ME3 from 24.3Gb to 8gb.He doesnt mention how the hell he extracted .sfar dlc files. After extraction r files md5 perfect. Here, we share methods not conceil it, this thread is ment to provide info, how to achieve this size. I tried to contact hime but he didnt responded. I tried to use dlc extractor and xdelta to make it work but after comparing (recreated .sfar )files with orginal, xdelta produces orginal size patch which is useless. if anyone know how to do this let me know. My theory about how (i guess is his doofoo) compressed it from 24.3gb to 8gb is he extracted .Sfar files and then recreated .sFar from extracted content without useing lzma compression (hence the game size 24.3gb). Cp has also compressed mE3 from 16.5gb to 11.5gb (compression ratio of around 70%) which is same as mine that means they have encoded videos. My orginal game size was 24gb after removing French, Italian and German languages, it came down to 19.2 (with single int(english) language). Someone here suggested using lzma precompressor by shelwain, it has a issue, it doesnt allow using external compressors like srep lolz on precompressed file. what it does is, it first precompresse lzma files, then uses lzma compression with high setting on precompressed files. BTW it supports stdin stdout(someone might want to try). |
Is precomp042 better than pzlib in this case?
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however precomp took 1 hour to precompress and only 13minutes to decompress. |
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Nevermind, I spent too much time on this repack. I am fed up with it. |
I used https://www.nexusmods.com/masseffect3/mods/409 to rip out other language out of sfar files.
Saves you a few GB for english only. |
mad max
xprecomp+srep:l512:a2:c64:m3f+lolz:d1024:al1:dto0: dm00:mc1023:lm0:dtb0:x0:mtb64:tt16:rt0:mtt0:dt1 3.63 GB |
Just Cause 3
xtool:c32m,t4:zlib+srep+lzma for the following files Code:
archives_win64\game3.arcCode:
archives_win64\game1.arcOne language only! Original size: 52.8GB Final size: 19.5GB |
I think that we now have 200 or more methods in Index, thx to everyone involved!!!
Sry cant check, I can only count to 100 lol, nah I am just too sleepy to do so!! |
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Haha, thx mate!!!
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And for Shelwien's tool, you are confusing plzma. He has also created a lzma recompressor with no internal compression so that you can apply further compression but its very very slow and for advanced users. |
^^He is right, LZMA is slow AF, you can use lzmadump for recompressing them, but it's a tool like old reflate, and very much slow.
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i hope he adds vp6 |
just cause 2
pzlib:m2:c16m+srep:m3f:a2+lolz:d64 size 4.01gb to 1.05gb english only...
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Divinity Original Sin 2
I tested quickly using this combination:
Code:
srep:m5f:l128:a1+lolz:mtt1:mt4:fba2:mc2:cm1Final Size: 23.4GB Two languages : english and spanish only |
Mirrors Edge Catalyst 16.5gb
ztool:plz4+srep:m3f:a2+lolz:d64m english only
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Battlefield Hardline 22.7gb
ztool:plz4+srep:m3f:a2+lolz:d64 all loc+mp
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Compressed Tom clancy's splinter cell Blacklist Deluxe Edition from 18.1gb to 10.7gb
used xtool + srep+ lolz on zlib files.
bpk + srep on bik files. srep+ lz77 on sound files (as always oggre failes on them) srep+ lolz on bin + bundle files and srep + exe +delta +lolz on rest files. xtool improves compression around 200mb than pzlib. xtool version is v03. All creadit goes to Razor. Extaction time reduced by 14minutes. FGs version took 44minutes while mine without binkpack took 28minutes, that adds only 2 minutes for bik videos. |
need for speed payback 13.5gb
precomp:c32mb,t100p:lz4+srep:m3f:a2+lolz:d64 from 27.gb
*use xtool |
battlefield 4 14.2gb
precomp:c32mb,t100p:lz4+srep:m3f:a2+lolz:d64 from 23.7gb sp only with en without mp/xp filles...
*use xtool |
Borderlands: Game of The Year Edition (5.37 Gb) (RUS|ENG) (5.2 Gb) (RUS) (5.28 Gb) (ENG)
Binaries Engine Data_3.bin (12,5 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Data_2.bin (336 Mb) or (Data_ENG.bin (250 Mb) and Data_RUS.bin (164 Mb)) Code:
-msrep:m3f:l1024:c64+lolz:tt16:mtb32:d512m:oh14:fba256:mc1023Data_1.bin (2.58 Gb) Code:
-muelr+srep:m5f:l2048:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
[External compressor:uelr]Code:
-mbpkCode:
for %%i in (*.bik) do ( |
Hi
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i was at work while it repacked and my compressor does 3 data files it only showed the timeframe for the final file decompression takes around 30 minutes though previous method with lzma took around an hour and a half to decompress |
rime 4.33gb
pzlib:c16m+srep:m3f:a2+lolz:d64 from 7.26gb
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There is some new method for METAL GEAR SOLID V: THE PHANTOM PAIN
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glad i posted so many compression methods here...
had a tornado last night power went poof and so did my hard drive... now i have to go through steam to get everythng back and have alot of repacking to do....blah :rolleyes: |
Final Fantasy XIII
Only US files (JP ripped) xtool:zlib+srep+lzma Code:
\white_data\sys\white_imgu.win32.binCode:
\white_data\movie\*23.6GB |
Final Fantasy XIII-2
Only US files (JP ripped) ztool:max:t100p+srep+lzma Code:
\alba_data\sys\white_imgu.win32.binstoring (movies) Code:
alba_data\movie\9.5GB |
Lightning Returns: Final Fantasy XIII
Only US files (JP ripped) ztool:max:t100p+srep+lzma Code:
weiss_data\sys\white_img2a.win32.binstoring (movies) Code:
weiss_data\movie\7.7GB |
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when i helped through the srep issue that they posted |
Borderlands The Pre-Sequel (8.01 -> 4.29 Gb) (RUS|ENG)
Binaries Data_2.bin (16,4 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
-mbpkCode:
for %%i in (*.bik) do (Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb32:d512m:oh14:fba256:mc1023:dtm1:dto1:dtd1:dtw1Code:
[External compressor:lolz] |
add Data_ENG.bin (250 Mb) and Data_RUS.bin (164 Mb) for Borderlands: Game of The Year Edition.
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Guardians Of The Galaxy Telltale Series
Guardians Of The Galaxy Telltale Series
(method) decrypted files and used xtool with only a zlib codec xprecomp+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt4 Initial Size 17 gb Repack Size 7.03 gb ---------note using the zlib codec alone prevents crc error |
assassin's creed 1.51gb
afr+srep:m3f:d1g:a2+lolz:d16 from 6.49gb, en only all bk removed because they useless to the game...
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The Walking Dead A New Frontier original size 16.2 Gb repacked size 4.90 Gb
(method) decrypted -mexe2+delta+lolz file.dll and file.exe -xprecomp:zlib+srep:m3f+lolz Archives folder unpack time 45 min +- thanks razor12911, bulat, profrager and Simorq |
Aragami 6.75 GB > 1.62 GB
Create two data files for this game like i did
in first data file---for .resS and .file files----majority of game in arc.ini while repacking, using srep64+lolz Code:
[External compressor:srep64]in arc.ini while repacking, using srep64+dispack+lolz Code:
[External compressor:srep64]Have fun playing.....any suggestions will be appreciated |
Borderlands 2 (11.1 -> 5.25 Gb) (ENG only)
Binaries Data_4.bin (15,4 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
-mbpkCode:
for %%i in (*.bik) do (Data_3.bin (792 Mb) Code:
-msrep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Data_2.bin (1.64 Gb) Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023WillowGame Data_1.bin (1.53 Gb) Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
[External compressor:lolz] |
Assassin's Creed: Origins
v1.5.1 incl all DLC's (Gold Edition) 1 language afr:a2+srep+lzma Code:
*.forgeCode:
*.bk2Code:
rest of the files |
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