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Razor Compression
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here is mine compressor and wpi script you can change everything like me :p this is only for x64 and 8gb ram and higher.
what is the difference to other compressors? -there is a new compressor called razor.it is slow at compression like nanozip... but it also had fastest decompession speed with finest ratio :cool: i think the main point must be decompression speed -precomp 0.46 offically released but i removed precomp-multithread because of the ratio (plss Razor12911 release new cls for it :D ) -includes ztool (it's for persons that not use ztool) -i removed tiles in wpi because i don't like complicated setups. -Script has turkish language between english (no option to pick) -in arc.ini i added most important methods (for me - you can change) i used it on so many games what i realized?; -generally msc_tak is very fast than msc_frog but msc_frog gives a bit less mbs -precomp gives better ratio than pzlib but soo slow.but it's fast at decompression -razor don't need srep i didn't see size difference with srep without srep - if you want optimal compression pzlib+msc_tak+srep+xz still best,if you want best compression ratio precomp+msc_frog+srep+nzmax,if you want fast decompression with fine ratio precomp+msc_frog+razor is the best one i realized -in razor there is no progress show (need cls) -when i add more masks freearc is not using true methods for true files so there is just 2 masks. (any help?) |
good setup you got there
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WinTB fetching error on clicking cancel and finish button
here is the code which causing error:
Win7TaskBar10(); How to kill this in DeinitializeSetup section. |
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Anyway, Try This, it may help..... Code:
procedure iswin7_free; external 'iswin7_free@files:iswin7.dll stdcall'; |
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i obtained it and repacked it and it began messing up |
from post 569 on previous page by Chayan Manna
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Need help on Next Button in case free space is less then required space
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I have another bug which causing the next button layout as enabled though next button is disabled. Pl suggest the changes. I am using the below code: if (FreeMB<{#AppSize}) then begin ButtonSetEnabled(NextBtn1, False); FreeSpaceLabel.Font.Name:='Segoe UI SemiBold'; FreeSpaceLabel.Font.Color:=clRed; end else begin ButtonSetEnabled(NextBtn1, True); FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name; FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color; end; |
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if it detects you don't have enough disk space based on you're settings it will disable the buttons |
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As I posted earlier I had three bugs out of which two have been fixed. only this bug is left. |
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like for example my arkham knight is like 52 gigs after install but its compressed down to 24.6 gigs also mine is going to go public with a compressor to go with it |
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another one i got is resident evil 7 fully updated 27 gigs unpacked 15 gigs packed that is probably why you never see it say eternity lol |
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i already made changes and use it as my main installer clock and corepack like markings have also been removed i used it to install arkham knight works beautifully for me:D it was just that prince of persia game each time i repacked it the folders containing the files shrank they kept slowly disappearing... |
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Sir, Please provide this script!
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Hello darkwolves
is it possible to share the game compression and setup scenario that you use?
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pretty much you have to take chunks of the game and do tests on them and find out what they are weakest to compression wise.. some games are weak to pzlib and precomp others they have no effect on so.... i cannot give one all powerful method that will give ungodly game compression. to each and every game on the market |
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I have this tool only and it works fine on games (uncompressed) less then 10 GB. If game is more than 10 GB it is taking hell lot of time and compress ratio is also not good. |
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