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I did more tests and the same with ztool.
I think I have to exclude this file from precompressing :D |
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I am having a similar issue with Monster Truck Championship, a UE4 game, no encryption, xtool will stick at 1.0% - ZTool / pZlib will instant crash with error 0xC0000005.
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https://steamdb.info/depot/1209361/ |
Getting unarc -12 at 100% when trying to unpack UE4 games, especially new ones. Unpacking is slow up until 100% when it should finish, but returns an error,
Call Of The Sea (although it uses not much compression) errors at 100% and aefer fall doesn't precompress at all (xtool just gets stuck) using v12 x64 variant. Anything I am doing wrong? |
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Nice thank you
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Could someone tell me if to use the "crilayla" method I need to insert a library in addition to "CriLayla.dll" next to XTool.exe (32 bits).
I mean if I configure Arc.ini in this way I need to have in the "CriLayla " folder plus any files besides "CriLayla.dll" and "XTool.exe" (32-bits)? Code:
[External compressor:xcrilayla] |
@Cesar
That is all you need: xtool x86 + crilayla.dll I don't know what the v is for in your packcmd though: Code:
e:precomp:t100p,c128m,v:crilayla |
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I looked at the older sources codes and since version "CIUv2 v2.0.3.9 U15.2 (2018-10-28) in "UltraARC 2900 R6" (modifyed by Simorq) has this parameter "v" in crilayla method. Until the version "UltraArc 2900 R5" (CIUv2 v2.0.3.9 U15.1 (2018-10-06)) there was no such parameter "v" in the cirilayla command (Only: XTool e: precomp:t100p:crilayla - - <stdin> <stdout>) In the image you can see which original parameter has been replaced. If anyone knows what this parameter "v" refers to please post it here. https://i.imgur.com/5CCe7jk.png |
v is for verify if I remember correctly. Simorq posted somewhere over here about this (or someone other).
Edit: https://fileforums.com/showpost.php?...&postcount=380 Edit 2: https://fileforums.com/showpost.php?...&postcount=377 ... |
1) Can anyone tell me for sure if the zstd codec works with old 32-bit XTool?
Putting 32-bit libzstd.dll together with XTool v012 (or earlier) and running XTool displays the message "zstd: not loaded" (see image). With the 64-bit version (using the x64 libraries) the zstd codec is loaded normally. 2) The image also says that "oodle" has not been loaded and the library "oo2core_5_win32.dll" is together with XTool, this is normal, or does it not support Oodle in the 32-bit version despite Razor12911 having shared the library in the x86 folder? https://i.imgur.com/4DizJDP.png |
The 32-bit libzstd from this xtool package requires libgcc_s_dw2-1.dll, think of it as programs requiring Visual C++ Runtime libraries, but this one requires one from gcc compiler, not sure why.
Try finding the matching pair from here https://github.com/facebook/zstd/releases |
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I don't even know the version of libzstd.dll that the old XTool used. However I found the library informed at:https://pt.dll-files.com/libgcc_s_dw2-1.dll.html Both link files allowed to load the codec. I tested it and it worked perfectly zstd with StarWars BF2 (Ratio 129.47%) @Razor12911, does the oodle method need anything to load with old XTool or does it not support oodle in 32-bit version? |
@Cesar
I suggest to not use oodle with old xtool at all due to bugs. |
Hi all, i've been away from this stuff for quite some time, but i just wanted to get back into this, so i'm trying to run XTool with Freearc but everytime freearc runs it crashes instantly with XTool, can someone help me out as to why is this happening?
Other methods are working fine (Precomp,PZLib,SRep,Delta,Lolz) These are the parameters : Code:
Arc_mar14.exe a -ep1 --dirs -r --archive-comment="%comment%" --workdir=C:\_Out\$$work_dir$$\ -mxtool+srep+lzma:a1:mfbt4:d256m:fb128:mc2000 "C:\_Out\Setup-XT+S+L%1.Rpk" "%dir%\*"Code:
[External compressor:xtool] |
Prince4
Your issue lies in the packcmd, xtool in this topic does not support --dbase parameter. I think you may be confused with new XTool, which can be found in this topic: https://www.fileforums.com/showthread.php?t=102832 |
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Also just tested, i added "=temp.db" in that option on the packcmd and the compression started but crashed in srep (bad media=?) at 0.2% where FArc is supposed to make a zip file. I'm using SRep 0.393a. |
thank you razor, you made my life much simpler!!
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Thanks, I've been looking for this.
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hello my game use a zlib compression files cart fury champioship racing ps2 have a program or software to decompress files wms,zif files format
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