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-   -   Masked Compression (Ultimate compression in one go) (https://fileforums.com/showthread.php?t=97530)

Amsal 17-01-2016 05:18

Quote:

Originally Posted by panker1992 (Post 446190)
you can replace nz with similar very nice method

replace
$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12: 192m

and free329049309 will vanish :D

So, i have to repack again

felice2011 17-01-2016 05:22

Great speed tests between "044" and "045" optimized, but the compression ratio remains the same?

Amsal 17-01-2016 05:22

Quote:

Originally Posted by panker1992 (Post 446184)
good evening everybody :)

@Amsal i repack in arch linux most of the time

here are the steps that need to do
1) create a folder with the name "pack"
2) then change this line
arc a -lc1024 -ld1024 -ep1 -ed -r -hp -pYourpassword -w.\ Data\data1.bin -moptimal "pack\*"

Bro, I mean that, can you give me tutorial for using bik and bk2 on ubuntu desktop? Because in my ubuntu, there is no D:/ drive. So, i want to use bink, on the desktop!

panker1992 17-01-2016 05:23

what game is it ?

i will give you optimals :D and yes repack again, since nz leaves trash behind i may have to switch to something more bugless

nanozip is no longer supported, its source is closed and i can do nothing about it

i think that zpaq may be on the menu again :)

panker1992 17-01-2016 05:41

Quote:

Originally Posted by felice2011 (Post 446192)
Great speed tests between "044" and "045" optimized, but the compression ratio remains the same?

Yes. Ratio is the same

That is why I didn't post a ratio test yet

But all in good time :)

Amsal 17-01-2016 05:53

Quote:

Originally Posted by panker1992 (Post 446194)
what game is it ?

i will give you optimals :D and yes repack again, since nz leaves trash behind i may have to switch to something more bugless

nanozip is no longer supported, its source is closed and i can do nothing about it

i think that zpaq may be on the menu again :)

It is Mortal Kombat X with update 20, can you tell me the optimals, and can you tell me some tips/tricks to detect the optimals for the specific games?

panker1992 17-01-2016 06:11

i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you :)

Amsal 17-01-2016 07:03

Quote:

Originally Posted by panker1992 (Post 446197)
i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you :)

Okay, I will try that, and bro, almost 9 out 10 times, the msc stuck on the different types of games repacking, so can you tell me the optimal setting for the msc!

panker1992 17-01-2016 07:07

from what i have read msc isnt being maintained anymore

and also i read that it has problems on a 2010 un-maintained bmf format

if you see fit or if you dont care about it disable it :)

Amsal 17-01-2016 08:20

Quote:

Originally Posted by panker1992 (Post 446197)
i havent tested mortal kombat myself but , try smartmax

and change the text format from nz to the one i provided in my last post

it will perform best, at least this is what i would do if i were you :)

Thanks bro, it is fixed now! now no freearc32543534.tmp and it's folder are created after the installation! And bro, there is one more thing I want to tell you, about 13gb are movies in Mortal Kombat X and they all are of format .bk2, but when I try to encode from your Bink technique, then it open and after clicking enter, it close in 3~4 seconds and there is no size difference also. I am running on Ubuntu 14.04 LTS 64bit with 6gb ram and it has only 1 drive partition(there is no C: drive)

1234567890123 17-01-2016 10:59

I'm waiting masked comp. v3 impatiently

panker1992 17-01-2016 14:05

@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself :D i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project :)


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....

ramazan19833 17-01-2016 14:39

Hello,Help
 
Originally Posted by ramazan19833
I send you the file to make it compatible compression ultimate masked getirer do you know that ? and ,also Data1.bin,Data2.bin,Data3.Data4 thousand.bin,Data5.bin,Data6.only data1.bin files.bin and loads of others to see please don't know, I would ask your help

http://s8.dosya.tc/server/vww0tv/Ultimate_Game.rar.html
i will try to make this compatible, give me a day or 2 and i will send you back !!!

panker1992 17-01-2016 15:07

Razaman ....
imagine 500 people sending files to me to optimize for them ....
i provided a tool and 2 Inno setups to support it along with a "Decomp Tool"
i cannot forever optimize all source codes that are sent to me,

please give me time to respond, i work on several projects , have a job , and i optimize and troubleshoot for everyone here

I have posted before that I will not ever again optimize someone else's code and i mean it

I can see that you have everything mixed up again :(

Amsal 17-01-2016 17:43

Quote:

Originally Posted by panker1992 (Post 446209)
@Amsal my bink Re-encoding isnt made for linux ....

i am arch linux user myself :D i can share my work with you , because i compile programs for linux environment too, i will make a bink re-encoding for linux too soon


for example i have zpaq, lz4, lz5, zstd precomp 0.45 on linux natively
but at the moment linux will have to wait because i work on new project :)


now as for masked compression v3

there is one thing that bothers me, unless Razor decides to help we will have a huge problem

i have contacted Christian the author of precomp for tak, Wav sound lossless codec
to be implemented on precomp

the problem is this : there is no stdout support on precomp .... and neither a working cls-precomp.dll

this causes a real problem, decompression will take twice the amount of time to decomp

and progress bar on inno will never work .....

Okay, thanks for the reply


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