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^^
Unfortunately the age of that mod impacts compression ratio. If the stdin/stdout and c+d merging was applied to the latest source code, it would be so much better. Test on a sample jpeg (source) Code:
Input size: 9,774,095 bytes |
7zdll (The Fastest Lossless MP3, JPG Compression Tool)
1 Attachment(s)
@Cesar82
It is better to replace mpz and packmp3,packjpg with 7zdll. Code:
Creating archive: Test1.Bin using 7zdll:m0=mp3det:m1=packmp3bCode:
Creating archive: Test2.Bin using 7zdll:m0=mp3det:m1=packmp3dCode:
Creating archive: Test3.Bin using 7zdll:m0=mp3det:m1=packmp3cCode:
Creating archive: Test4.bin using mpzCode:
Creating archive: Test5.bin using mpz_mtx (-c64m -t100p)Code:
Creating archive: Test6.Bin using precomp048fCode:
Creating archive: Test7.bin using msc_takCode:
Creating archive: Test8.bin using packmp3 (packmp3.exe)Arc.ini Code:
--cache=0Code:
0 ED 0 Copyhttps://encode.su/threads/1399-refla...e-recompressor |
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But I think the methods that are already in the DSG should be maintained. Do you recommend adding only the 7zdll/packmp3# methods? If you want, you can send me a PM with more details so as not to pollute this topic too much. Thanks! |
How do I implement different compression methods for different files/folders for a single game? I see no option in Diskspan that allows you to do that, only compressing multiple games at a time.
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Use InclText/ExclText or Groups= in DSG_Settings.ini.
You can check database.ini for plenty of examples. |
Hello, in 2.0.1.5 my Bitdefender is quarantining this file every time I run the program:
XHashEx.dll It says it's a "Gen:Variant.Babar.127901." No idea what that is, and googling it gives me people saying this is a false positive. What does this thing do? |
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2 Attachment(s)
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try XHashEx - Uncompressed, Result: VirusTotal . |
I've been testing several compression methods for each game but it's taking me way too long to find the best method per game. So far I've found lolz and lzma/lzma2 to be the best compressors. Does anyone know the single best compression method I should use to compress most games at a relatively small size?
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^^
There is no single best method, it all depends on what (if any) compression was used on the game files. That tells you which precompressor to use. From there, srep and lolz. |
DiskSpan GUI v2.0.1.6
Updated DiskSpan GUI to v2.0.1.6 in the first post.
Code:
- Fixed download of the "Anvil" plugin. |
If you add BCM v2.03 to Final Compressor, it will be great. In some files, it has a better ratio compared to LZMA and LOLZ.
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Gehrman: What kind of data does BCM compress better than LZMA/LOLZ? Textual? Any?
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Masquerade: Thanks from reply!
CriWare SDK found! See PM from source. |
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